Posts Tagged ‘mmorpg’

“Chonicles of Doom: Episode 4″ Ushers in Marvel Heroes Launch (Video)

3 June 2013 | No Comments » | Patrick "iTZKooPA" Mulhern

Just hours ahead of the launch of Marvel Heroes, Gazillion Entertainment has released the final installment of the motion comic. Doctor Doom’s epic rise to power culminates with the fourth and final installment. The tale, penned by Brian Michael Bendis, wraps as Gazillion prepares for tomorrow’s full launch.

The Chronicles of Doom mini series develops the beginning lore for the dungeon crawling MMORPG designed by David Brevik, a co-creator of Diablo. The premise of Doom’s capabilities are based on the Cosmic Cube, a device originally capable of turning any wish into a reality.

Marvel Heroes allows players to experience unique leveling experiences for each of the superheroes as they explore locations throughout the Marvel universe. Previous closed beta players will be happy to see numerous changes to the user interface, a customization system and overall polish.

Marvel Heroes unlocks to the F2P world tomorrow, June 4, 2013. Hit the jump for the full trailer.

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Marvel Heroes Founders Delay Can’t Contain Doctor Doom’s Rise (Video)

31 May 2013 | No Comments » | Patrick "iTZKooPA" Mulhern

The leaders of the universe, quite literally if you think about it, tried to stop Doctor Doom from increasing his foothold in the Marvel universe but failed. Despite delaying the launch of early access for Founders of Marvel Heroes, Doctor Doom’s epic storyline continues. The tale, penned by Brian Michael Bendis, continues today with the third installment in the four-part motion comic.

Episode 3 develops the beginning lore for the dungeon crawling MMORPG designed by David Brevik, a co-creator of Diablo. The premise of Doom’s capabilities are based on the Cosmic Cube, a device originally capable of turning any wish into a reality.

Marvel Heroes allows players to experience unique leveling experiences for each of the superheroes as they explore locations throughout the Marvel universe. Previous closed beta players will be happy to see numerous changes to the user interface, a customization system and overall polish.

Marvel Heroes unlocks to the F2P world on June 4, 2013. Hit the jump for the full trailer. Continue Reading

Marvel Heroes Dealing with Gazillion Oopsie, Pre-Launch Delayed

29 May 2013 | 55 Comments » | Patrick "iTZKooPA" Mulhern

And now Marvel Heroes is in the spotlight for it’s first bit of bad news. After wrapping up open beta testing in the earlier half of May and beginning the run up to Doctor Doom’s rise to power, Marvel Heroes is experiencing its first bit of unspinnable bad news. Gazillion Entertainment announced yesterday that the Founders launch date of yesterday, May 28, has been delayed.

Mr. David Brevik, the Creative Director of Gazillion Entertainment, went to the blog to deliver the bad news. Brevik and his team promised “We will not leave this studio until you can play the game.” The culprit? An undisclosed “serious issue” that the team found late last week and has worked on for 96 hours in preparation of launch.

There hasn’t been a follow up since the post late yesterday evening. We’ll have more as it comes.

Cryptic Studios Details Customization Further for Neverwinter

25 January 2013 | No Comments » | Patrick "iTZKooPA" Mulhern

Anyone that’s ever played a Cryptic Studios title has likely spent an ostentatious amount of time customizing their character. For better, or for worse. The company is known for delivering choice, at least up front, for how we gamers may create our avatars. Showcased in an earlier trailer, Neverwinter is to be no different.

Cryptic Studios unleashed a new batch of screenshots earlier today to continue the customization discussion. Focused on donning the correct armor to match one’s playstyle and optimizing stat bonuses, the system still allows players to destroy their opponents in style. Even if itemization is restricted by class and level.

Hit the jump for the gallery of customization goodness. Continue Reading

The Elder Scrolls Online Beta Sign-ups, New Trailer Live

22 January 2013 | 1 Comment » | Patrick "iTZKooPA" Mulhern

First things first. You can sign-up for a shot at The Elder Scrolls Online beta access here. ZeniMax Online points out that the more optional information you’re willing to provide, the higher the chance you have at gaining beta access. Methinks being older and of the female persuasion may provide additional roll bonuses, but that’s a complete guess. Definitely provide your computer specs with DxDiag though.

Coupled with the ability to sign up for a chance to play TESO, the company has released a new trailer focusing on Alliances. A fantastic trailer set in a fantasy world with swords and sorcery, there’s very little specific details or information to connect the 5+ minute CGI video to the massive universe of The Elder Scrolls.

That’s probably a bad attribute. Check it after the cut and be sure to leave your opinion on the matter. Continue Reading

ArenaNet Details Guild Wars 2’s 2013 Aspirations

15 January 2013 | 2 Comments » | Patrick "iTZKooPA" Mulhern

Holey rusted metal, Lore Hounds. When ArenaNet says the company has lofty goals, expectations and aspirations for its three million-selling MMORPG there is no bit of exaggeration in there. Colin Johanson, the game director for Guild Wars 2, put up a massive blog post, including a video below the cut, that can only be called a comprehensive State of the Game (and it’s Future) address.

The massive post can be found here, but we’ll break it down for those that are short on time and plan on getting to it later.

  • GW2 has been so successful because of the community and player relationships
  • Player experiences are as important as shared experiences, such as live events and public quests
  • Dynamic events enable the living game world through interactive and original storytelling
  • The Wintersday even was put together based on enormous amounts of feedback and lesson learned from previous world events
  • ArenaNet will continue to incentivize open world and shared experience play through systems and rewards
  • Rewards will include everything from cosmetic items to gear
  • New game content will be added in “early 2013” to foster guild experiences
  • WvW will be gaining benefits from the above changes
  • Further still, WvW will be getting “a lot of attention” to make it shine “in every possible way”
  • Paid transfers, with cooldowns, and improvements to culling are the first WvW-related goals
  • WvW will receive unique prestige and advancement systems, including rewards
  • PvP system will be overhauled to “feel more rewarding and exciting”
  • This includes new PvP systems, such as ideal matchmaking
  • Competitive systems, such as spectating, practice matches and tournaments, are in the cards

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Cryptic Studios Showcases Blackdagger Ruins & Vellosk

4 January 2013 | No Comments » | Patrick "iTZKooPA" Mulhern

Cryptic Studios is starting the new year off right, showcasing Neverwinter. The upcoming F2P action-oriented MMORPG is approaching swiftly with on-going closed beta testing. But in case any of us forgot, Cryptic sent out a new batch of media featuring two of the title’s more important zones.

We’ve caught a glimpse of Blackdagger Ruins previously, thanks to the Blackdagger Keep trailer. This isn’t the first we’ve seen of Vellosk in Neverwinter either. The area of Vellosk is rooted in werewolf mythos, rather than the undead pirates of Blackdagger Keep. Considering the screenshots focus on battles with bosses, the trailers are definitely worth a gander for landscape and environmental impressions.

Check it all after the cut. Neverwinter is preparing for an early 2013 release. Continue Reading

#SaveCOH Campaign Applauds New NCsoft Subsidiary

31 December 2012 | 4 Comments » | Patrick "iTZKooPA" Mulhern

Last week, NCsoft completed its sale of NC Interactive Inc., the wholly-owned subsidiary in charge of the South Korean firm’s western operation. Announced alongside the sale was the intention to immediately fund a new operation to take over the former company’s responsibility, simply moving the requirements from Austin, TX to new digs somewhere closer to the company’s development teams on the west coast.

The #SaveCOH campaign has spoken up about the transaction. Unexpectedly, the collection of disgruntled, yet hopeful, gamers have cheered the move. The reasoning is that NCsoft still hasn’t definitively buried City of Heroes, citing NCsoft spokesman Kim Yo-han stating “nothing had been decided on selling the game or other action afterwards.” The group hopes the new company has CoH in mind and will shop around the property.

Mercedes Lackey, the NY Times best-selling author and spokesperson for #SaveCOH, stated
“In light of NCSoft’s recent statements, we hope this move by NCsoft might represent an
opening to find our award-winning, innovative and unique game, a new home.”

I’m not as optimistic.

Full press release from #SaveCOH after the cut. Continue Reading