Posts Tagged ‘mmorpg’

Marvel Heroes Core Content is Seriously Free-to-Play

8 October 2012 | 1 Comment » | Patrick "iTZKooPA" Mulhern

Gazillion Entertainment President David Brevik had an axe to grind with the gaming community at large and its assumptions of the free-to-play market. He acknowledges that there is legitimate evidence to make consumers of F2P titles weary of being nickel and dimed. Those interested in his company’s upcoming superhero MMOG Marvel Heroes need not worry.

In an interview with GamesIndustry, Brevik expanded upon the team’s passion for the project and the expectations of F2P market. “We’re creating a triple-A quality game that has deep gameplay, graphics are state of the art because we’re using Unreal Engine to render, and we aren’t just a little bit free. We’re completely free.”

Later, he pointed to MOBA leader League of Legends as the business model Gazillion is looking to adopt for Marvel Heroes. The regular content updates will remain free, with optional purchases added within each major patch.

We’ll have more from Marvel Heroes from this weekend’s New York Comic Con in NYC. Marvel Heroes is currently accepting Closed Beta signups. Be sure to check out our latest interview with associate producer Matt Group.

RaiderZ Open Beta to Begin in October, Founder’s Packs with Neverwinter Beta Access Unveiled

21 September 2012 | 1 Comment » | Patrick "iTZKooPA" Mulhern

After a lengthy Closed Beta phase, Perfect World Entertainment is finally comfortable enough with its monster hunting MMORPG to push the game to Open Beta. RaiderZ will be heading to Open Beta testing on October 24. There’s been no details on the expected transition patch. Instead, PWE hit us with news of early adopter Founder’s packs.

PWE will be offering two distinct Founder’s packages, both including a Scroll of Heroes to maximize character progression from increasing XP and drop rates to reducing various costs and the Guardian’s Life Stone, awarding instant resurrection. The $9.99 Basic pack also includes an exclusive Breath of Artisan which increases the success of high level enchantments.

The biggest draw of the Elite pack for many is guaranteed access to the upcoming closed beta process of Neverwinter. Sweetening the deal for others is an included mount, costume items and the aforementioned Scroll of Heroes and Guardian’s Life Stone. The Elite pack is currently available for $29.99.

Check out all our RaiderZ coverage, including numerous interviews, zone introductions and recaps at the game’s official page.

RaiderZ Introduces Demons & Nasty Plants in New Zone

13 September 2012 | No Comments » | Patrick "iTZKooPA" Mulhern

Adventurers of Rendel have a handful of new mobs to learn before taking to the field. The latest zone introduction from Perfect World Entertainment details the Hero’s Lane zone of RaiderZ. The trailer hints at certain monsters only being available at specific times of night, something we did not hear about in our recent interview. Hero’s Lane a large zone, featuring a dangerous forest, undead, demons, a contaminated garden and the Catacomb of the Damned, “a massive dungeon.”

Perfect World has yet to disclose a launch date for open beta, but still holds fast to the expected release of 2012.

Hit the jump for the trailer and screenshots of Hero’s Lane.

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Exclusive Video Interview: RaiderZ Feasts, Transformations & “Having Fun”

11 September 2012 | 17 Comments » | Patrick "iTZKooPA" Mulhern

RaiderZ is shaping up to be a monster hunters perfect outlet. With dozens of unique monsters to hunt across the world of Rendel, the upcoming MMORPG from Perfect World Entertainment will quench any dungeon crawlers loot requirements. And launch is closer than you think, as Mark Hill discusses in his most recent interview with LoreHound.com

Executive Producer Mark Hill recapped the importance of the title’s closed beta process, dubbing the culmination of the CB as “living in the forums” before he began detailing the upcoming patch for Open Beta. PWE added a parade of new content to the title before wrapping CB, including the teased monster transformations, but there’s plenty more to come. Additional transformations, a level cap increase to level 35, the new Grand Wall of Silence zone, feasts – including weaponized food! – and additional horizontal systems.

Hit the cut for gameplay shots of the cat and bunny transformations, screenshots and gameplay of the Grand Wall of Silence boss encounter and what gamers can hope for from the 2012 release. Again, it’s all about “Having fun. Continue Reading

Exclusive Video Interview – Marvel: Heroes – Loot, Destruction & Storyline

10 September 2012 | 3 Comments » | Heartbourne

A Marvel-based MMOG has been a comic-book nerd’s wet dream for some time. After seeing the movie properties come together in Marvel’s Avengers earlier this summer, the desire to stomp around the massive universe has only become stronger. Gazillion Entertainment, developer of the family-friendly Marvel Super Hero Squad Online, blew the lid of Marvel Heroes at PAX Prime 2012 and LoreHound was there to get the skinny.

Associate Producer Matt Group detailed the Diablo-inspired MMORPG to iTZKooPA shortly after the panel that revealed three new playable heroes, Punisher, Daredevil and Squirrel Girl. Group went on to discuss the play mechanics, including the cleaner HUD and easy to pick-up controls, access to the vast array of Marvel storyline, characters and costumes and “public combat zones.”

Hit the jump for all the awesome details, including the Closed Beta launch date.

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Exclusive Interview: An In-depth Look at Neverwinter’s User Generated Content System

22 August 2012 | No Comments » | Patrick "iTZKooPA" Mulhern

Systems Designer Lindsay Haven walked iTZKooPA through the Foundry system in Neverwinter. First introduced in Star Trek Online, Cryptic Studios is employing a customized and updated Foundry for players to create their own adventures in Neverwinter. Applicable, given how mod friendly and community supported the previous Neverwinter titles were.

After delivering a quick demonstration of quest construction and instance building, Lindsay goes into further details surrounding the unique feature. Authors will be limited in the amount of content they can create. However, the rating system will enable players to suss out the drivel from the gems. In doing so, those with a high average of gems will unlock additional room for content.

Hit the jump to find out about monetization of the system, monetary rewards for quality creators, further restrictions and when to realize your dream of being the ultimate GM. Continue Reading

Exclusive Interview: Riders of Rohan Lore & Technical Additions to LotRO

22 August 2012 | No Comments » | Patrick "iTZKooPA" Mulhern

Senior Producer Aaron Campbell discusses the impact of Riders of Rohan on Lord of the Rings Online with iTZKooPA. As the largest expansion for LotRO to date, the game will unleash a range of technical changes continuing to use DirectX 11 more and more. Water, the motion of grasses on the plains as your stead passes and endless vistas are all on the blocks.

RoR will finally bring players into the lore from Two Towers, focusing on the break-up of the Fellowship. Players will even be able to play key plot moments as a member of the Fellowship including Frodo and Boromir.

Riders of Rohan was recently delayed to accommodate beta feedback. The plains of Rohan will be available on October 15. Continue Reading

MMO Market “as big as it’s ever going to be”

10 July 2012 | 5 Comments » | Mike

Speaking earlier today at the Evolve conference in Brighton,  Michael Pachter a videogame analyst for Wedbush Securities, stated that he believed the MMO market is as big as it’s ever going to get stating:

In the next couple of years [following 2008] MMOs peaked; we didn’t know that [it had peaked] untilStar Wars launched. I, and many other likeminded people thought that Star Wars would expand the market place.

Star Wars was supposed to bring in all of these new people that had never played an MMO before, just because they loved the brand. We know that Rift just took players from other existing MMOs, and the same with Conan and Lords of the Rings. Now the same thing has happened with Star Wars.

It looks to me as though the MMO market is as big as it’s ever going to be – as far as subscription MMOs. People willing to play $15 a month.., there are six or seven million of them. Period. If Star Warscouldn’t expand it, when it’s made by BioWare, nothing can do it.

That’s why Curt Schilling’s 38 Studios went out of business, because he couldn’t get financing [for his MMO].

This analysis of the market seems very short sighted to me. While I fully agree that the current state of the MMO marketplace is flat, it has in no way reached its limit and how could it? There has been zero innovation to the industry for nearly a decade and the industry is only 15 years old.

I remember when RPG’s were a niche market in gaming during the 80′s and 90′s, but over the last decade with series like Mass Effect, Elder Scrolls, Fallout and BioWare’s other Star Wars RPGs, they’ve vastly expanded the market. Today you have games like Skyrim shattering sales records.

If you go back to the early days of Elder Scrolls, Fallout and even the original Diablo, sure they were popular, but they were still in a niche market compared to the rest of the gaming industry. Today RPGs are the considered mainstream thanks to the innovation from developers over the last 15 years or so.

On the other side, MMORPG’s have barely changed despite what some studios claim. They’re stale, repetitive and rely entirely too much on developers ability to push out new content.

There’s no doubt MMORPG are in a slump, but I don’t believe the genre as a whole has peaked, it’s just waiting for a development studio to break the mold and light the way.