Posts Tagged ‘mmorpg’

WildStar Details Mystery of Genesis Prime (Video)

4 November 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_wildstar_genesis_prime_omni-core-1_carbinePart of our extensive PAX Prime coverage included a video interview with Stephan Frost on the Journey to OMNI-core 1. That single-player experience was only half the major features Carbine Studios has in store for the largest WildStar content patch to date. Chad Moore joined a recent Instance Gratification to discuss the upcoming Journey further.

The other half, which was kept embargoed until today, is the Mystery of Genesis Prime. Teased earlier, the company has thrown back the covers on this high-level area detailing multiple features and providing an all new teaser trailer, which you can find after the cut. The Mystery of Genesis Prime features an all-new level 50 area called The Defile chock full of new quests, lore and unlocks. The zone returns to the title’s current main antagonist The Strain with a side of The Entity to make sure your belt will struggle. Continue Reading

Instance Gratification 11: Still Doing that WoW Thing

29 October 2014 | 2 Comments » | Patrick "iTZKooPA" Mulhern

lh_instance_gratification_Mogushan_Vaults_world_warcraft_lfrInstance Gratification is the return of one of our premiere video outings. Originally featuring the cast of founder bloggers thrashing World of Warcraft dungeons and viewer runs of Dungeon & Dragons Online, the reinvigorated column heads to the realm of the Twitch channel. Come join us every Wednesday for dungeon dives, solo attempts and general loot hoarding in your favorite games.

Come join me as I attempt to remember how on earth to play my priest as I run Looking For Raid group, heroic dungeons and aimlessly run around the Timeless Isle looking for lootable purple hogging chest. All in a largely pointless attempt to increase my ilvl far enough to simple run something that will be fully available when Warlords of Draenor is released in a few weeks. That’s right folks, I’m grinding gear in World of Warcraft moments before a new experience is released because I have nothing better to do with my time!

Thankfully, an old guildie, and I mean vanilla WoW old, pointed me in the direction of an awesome guide for the Timeless Isle chests over on MMO-Champion. Unfortunately, those two other aspects of the stream will remain largely uneducated. I will be clueless in a few heroics, and while I have done both LFR options available to me so far, I don’t understand the mechanics in the least since everyone flies through them. But hey, it’s a new week now. Maybe the RNG gods will give me better luck.

Be sure to subscribe to the channel for all our streams, giveaways and general shenanigans. Hit the jump for the livestream. The show will kick off around 1:00 PM EST and continue until approximately 3:00 PM! The floggings will continue until the ilvl has improved! Continue Reading

Instance Gratification 10: I’m Back in WoW…and Clueless

22 October 2014 | 1 Comment » | Patrick "iTZKooPA" Mulhern

lh_instance_gratification_warlords_of-draenor_wowInstance Gratification is the return of one of our premiere video outings. Originally featuring the cast of founder bloggers thrashing World of Warcraft dungeons and viewer runs of Dungeon & Dragons Online, the reinvigorated column heads to the realm of the Twitch channel. Come join us every Wednesday for dungeon dives, solo attempts and general loot hoarding in your favorite games.

See that aforementioned game up in the intro to this column? Well, that’s exactly what we’re going to be featuring on the tenth Twitch edition of Instance Gratification. That’s right, the column is coming home to roost on the game that started it all, World of Warcraft. With a solid two hours being dedicated to each game moving forward I shouldn’t have any problem cascading a handful of dungeons. Ideally, I’ll gather a pair of levels for Solidsamm, which may just push him to the soon-to-be-weaksauce level cap of 90.

My dagger loving gnome rogue is running around the early areas of The Jade Forest, but has already managed to break level 88 thanks to all the increases provided by Blizzard Entertainment. The excitement of Warlords of Draenor, and Molten Core, a more apt draw for this blogger, have kept queues for lowly DPS well below 15 minutes of late.

As I mentioned yesterday, I barely know what I am doing. Especially on my priest. While playing her holiness I felt like I was just hitting pretty buttons to make sparkles go everywhere. Those actions seemed to heal people. I think.

Come join me as I return to Azeroth. Watch me stumble around talent trees. Attempt to locate spells and abilities that aren’t being appropriately used (or even on my bar) and working to correct broken scripts. You can always tell me what I should be doing, since that’ll probably speed everything up!

Be sure to subscribe to the channel for all our streams, giveaways and general shenanigans. Hit the jump for the livestream. The show will kick off around 1:00 PM EST and continue until Solidsamm has hit level 90!

Continue Reading

WoW, I’ve Made A Huge Mistake

21 October 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_wow_resub_huge-mistakeThis is up there with Gob’s largest, most hilarious faux pahs. Unfortunately for me and my friends, this is one that will drastically alter our dynamic. It won’t be funny. You see, I’ve resubscribed to my first true life-altering MMORPG addiction. That’s right, the gem that spawned Hearthstone: Heroes of Warcraft and remains the most successful of its genre to date. World of Warcraft has returned to my harddrive.

Frankly, I couldn’t resist the upcoming ten-year anniversary celebration. All Blizzard really needed to do was mention Molten Core as part of the festivities to hook me. Let alone retune it for endgame. Seeing Ragnaros for the first time remains one of the most memorable WoW moments. Even more important than being a part of the server-first kill. No need to wait for BlizzCon to get sucked back in, even if Metallica is closing the show.

After logging in I was greeted by a few friendly faces, both my toons remaining in the guild I haven’t conversed with since dropping from the face of Azeroth shortly after Mists of Pandaria released. The day I subbed my priest was level 90 having a few levels head start over my famed rogue Solidsamm, who remained untouched at level 85. She’s now on her way to being geared. Solidsamm remains a few levels behind rocking dungeons, grabbing quests and randomly hitting pretty buttons. Continue Reading

PAX Prime 2014: H1Z1 “Hard to produce a true sandbox experience” (Video)

15 September 2014 | No Comments » | Patrick "iTZKooPA" Mulhern


Sony Online Entertainment, like many developers of MMOGs, is a rather cagey developer. Par the course tends to be to keep everything close to your chest, design decisions, customization options, story and monetization. This trend is disappearing. It’s partly the drive everything more accessible – see the F2P genre – a touch of diversifying yourself from the crowd and a splash of themepark MMOGs no longer being the favored genre darling – see MOBAs.

H1Z1 is not a themepark MMOG. SOE gives you a living world full of zombies, items, crafting, wildlife and weather. This lets players step into a title more akin to a create your own adventure. Because SOE isn’t attempting to tell you a story, to force some moral or ethical questions or decisions down your throat, the company needs players to test its systems. That’s why Jimmy Whisenhunt was sure to point out that H1Z1 is quite possibly the earliest gamers have seen an SOE title because “It’s so hard to produce a true sandbox experience” without players. Lots of them.

The sandbox title remains in early alpha testing. We’ll be on the lookout for beta access codes for the community. Continue Reading

PAX Prime 2014: WildStar Omni-core Megadrop Drives Story, Adds End-game Content

5 September 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

20140820_PAX_omnicore_042 copyCarbine Studios does add to our great economy by performing work. This may be contrary to what the forums may have told you but they’ve entertained the hell out of me. The company has released numerous patches for its subscription-based MMORPG WildStar and continues driving along. Two major ones include the Strain Ultradrop and the more consumable standard drop of Sabotage.

The developer since admitted that the planned monthly releases wasn’t proving viable. Stephan Frost, a design producer, laid the change squarely on quality, admitting that the previous drops had been buggier than the company had hoped.

Now we’ve the massive end-game content patch Journey to Omni-core 1 coming. Sadly, we could only squeeze a 2014 commitment out of him. Dubbed a Mega Drop, the content patch will focus on high-level content – plus bug fixes – for all players. That means soloers, groupers, dungeon runners and raiders. Lore Hounds should pay extra close attention to the video interview to catch the tidbits of lore, including how the Strain and Omni-core 1 connect, ahead of release.

Hit the jump to see a quiet Frost chat with iTZKooPA about game development, the 1%er balancing act, z-axis platforming, community feedback, Nexus lore, the future of single-player storylines, screenshots and more!

Don’t forget to subscribe to our Twitch channel for more on WildStar, including our upcoming Instance Gratification livestream with none other than Chad “Papi” Moore himself! Continue Reading

WildStar Support Finally Comes Through Weeks Later

16 July 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

wildstar_character_transfer_deathOn June 22 I sent a ticket to the WildStar Support queue. A few days earlier I had opted for a free realm transfer from Pergo, an original and vastly overcrowded destination, to Rowsdower, a new realm thrown up during the early-adopter crush. Understanding the swarm of players opting for the free switch, I didn’t fuss when it wasn’t completed in 24 hours. Or 48 hours. When 72 hours came and went I got worried. Logging in I saw that my character was no longer on either server, instead getting dumped to the unrelated Bloodsworn PvP server. I logged in to the realm to find…


My character that I spent the first few days power leveling had evaporated. It did not exist on either the originating or destination realm, nor the realm that the system claimed it was on when in the Character Selection screen. That’s when the panicked support ticket went out. It was initially met with standard, seemingly automated replies. For a solid week. Continue Reading

How Important Are Addons to MMORPGs?

10 July 2014 | No Comments » | Patrick "iTZKooPA" Mulhern
The splitting of HP and shield is a nice feature.

The splitting of HP and shield is a nice feature.

I received an email blast from the PR firm directing WildStar’s marketing earlier this week. It’s not entirely relevant as a news post or anything, but it did get me thinking about addons and how crucial they have been for MMORPGs. That’s past tense for a reason. My real spark was how much it’s changed, how little they’re generally needed these days and how many games work perfectly well without implementing them or never having them catch on.

This brings up numerous other head-scratching conundrums: Are community-made addons still relevant? Have they remained as popular and as necessary as they did half a decade ago? And thus, give sites like Curse their continued reason for existence? Have developers of these products mined the community for ideas and included the most popular addons as part of the default user interface options? Was the fear of addons in WildStar not catching on the cause of the email blast by Carbine? Finally, were addons and their popularity a product of developer innovation or lazy development?

The answers to some of these questions are obvious. For instance, Curse will exist forever barring poor management choices. The site itself has long created its own technology to service the add-on hungry community and has grown beyond that. In a title like World of Warcraft, which like a lot of other features Blizzard included, effectively made addons a thing in the genre, addons have quite literally changed the game. Some times to the extreme, causing Blizzard to shut down the addons through code changes. Other cases are irrefutable evidence to Blizzard mining the community for ideas and innovation. Continue Reading