Posts Tagged ‘mmorpg’

Radiated Wasteland Mutates to an MMOG

14 June 2012 | 1 Comment » | Patrick "iTZKooPA" Mulhern

Pixel Pandemic announced this morning that its post-apocalyptic F2P browser-based title is now being designed as an MMORPG. Crowding the likes of Fallen Earth and other post-apocalyptic titles, Pixel Pandemic will be bringing the title to Facebook as well as your browser of choice. Not willing to be a “me too” title, the designers at Pixel Pandemic plan to do something no one else has done on Facebook; launch a cooperative MMOG experience.

Features include:

  • Download-free browser-based play
  • Fully customizable avatars including items from the world
  • Avatar skilltrees and perks
  • A “rich” storyline

Hit the jump for details on the lore of the mutated, bombed-out world and the first batch of concept art. Continue Reading

LotRO: Riders of Rohan Behind-the-Scenes Making of the Live Action Trailer

13 June 2012 | 1 Comment » | Patrick "iTZKooPA" Mulhern

Last week, Turbine Entertainment released a live-action trailer for the upcoming expansion of Lord of the Rings Online. Named after the upcoming expansion, Riders of Rohan, the trailer eschews your typical in-game combat, gameplay additions and passing environmental shots for a taste of steel, long hair and knife sharpening to set the mood. The campfire enables Turbine to introduce players to the additional lore that will be unleashed on players on September 5, 2012 without having to spoil specific game elements.

Today, Turbine Entertainment following up the trailer with a behind-the-scenes look at its creation. The behind-the-scenes trailer allows Turbine to take players into the world at the ground level, expressing the excitement, pain, sadness and camaraderie that the general adventurers – us players – experience. Despite being a two-minute trailer, the company spent a lot of time on getting the details correct for the segment. Players looking for gameplay can experience in-game environments and combat later in the making of.

Riders of Rohan can be pre-ordered now, but only if you want all sorts of cool perks.

To summarize, there will be a lot of horseplay beyond the jump including all new screenshots.

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E3 2012: LotRO: Riders of Rohan Release Date & Pre-Order Options Revealed

6 June 2012 | No Comments » | Beararms

Yesterday, Turbine and Warner Bros. Interactive Entertainment announced the release date for Lord of the Rings Online: Riders of Rohan. This is fourth major expansion for the award-winning free-to-play MMORPG. The date that you’re all waiting for is September 5, 2012. In addition, Turbine announced an amazing pre-order program and even threw in media to dine on as we  await release in a few months.

Riders of Rohan features are to include:

Introducing Mounted Combat – Ride into Combat atop your loyal War-steed as you defend the people of Rohan from the forces of Isengard and Mordor. Customize your War-steed’s armor and level its skills over time to aid you in mounted defense of King Théoden’s lands. Mount your steed and gather your fellows to fight against Warbands, contingents of roving wargs and orcs that have been scouted all over the Plains of Rohan! It falls to you to head off and defeat this new threat before they over take the land.

Explore Largest Landscape Yet! – Nearly three times as large as Moria! Join with the Rohirrim and ride across the sprawling Eastern Plains of Rohan. Raise high your sword to fight for honor and glory in the name of Théoden King! Experience hundreds of new quests, earn new favor, gear, deeds and more!

The Epic Story Continues – The Fellowship is on the move once again and must achieve their task at all cost. It falls to you to clear the path and turn the Eye of the Enemy away from their progress as you aid the Rohirrim in their own struggle close by. Witness the breaking of the Fellowship at Amon Hen; forge alliances with the Ents of Fangorn; and aid Éomer, nephew of Théoden, as he seeks to protect his homeland from the growing Shadow.

Advance to Level 85 – Learn what it means to be Rohirrim as you face new challenges throughout the Riddermark on your journey to level 85. Continue your legend as you grow in power with new skills and deeds and earn new armor and gear to aid you in the battles to come.

Hit the jump to see all the pre-order perks – there are many! – and the latest screenshots and trailers. Continue Reading

Thank You Zenimax for Letting Me (and Everyone) Know Elder Scrolls Online Will Suck

30 May 2012 | 18 Comments » | Mike

I’d just like to take the time to thank the developers and PR team behind Elder Scrolls Online for letting me know ahead of time that it’ll be horrible, and that I don’t need to waste my time, nor get my hopes up.

It seems Zenimax is taking a page out of BioWare’s playbook, but didn’t realize BioWare’s lost the game. Fully voiced NPCs, solo story-line, typical MMO tab-targeting combat system, and a separate zone for PvP; can someone please alert Zenimax to tell them they’re making a horrible mistake? This design formula is the expected ruler (the measurement one, not the monarchist one) by the market for the industry. What makes the “next WoW’ is something that bends the ruler to make another, different formula.

What’s even worse is that game director Matt Firor just did an interview with Edge-Online talking about public dungeons as if they were some ancient game mechanic that hasn’t been seen in MMORPGs for years.  Non-instanced dungeons!? Geez, this sounds like the greatest MMORPG ever made (/sarcasm)! Is he serious? There are literally dozens of MMORPGs that released in the last few years without instanced dungeons.

From a team made-up of some ex Ultima Online and Dark Age of Camelot developers, I can’t believe how horrible ESO sounds so far. They don’t even have a hook yet. What separates ESO from the pack? Is their big selling point, “Hey, it’s an Elder Scroll MMO“? I haven’t heard one thing that’s unique yet; and in this market, the first impression is everything.

Having been an Elder Scrolls fan for over a decade – I only missed experiencing TES 2 - my excitement for this title shot-up through the roof, only to plunge down within minutes of reading the details; but at least they’re upfront about it. So again, thank you for letting me know that ESO will suck, Zenimax.

Wedbush Analysist: “Nobody is buying MMOs after Star Wars fizzled”

23 May 2012 | 6 Comments » | Mike


Wedbush Securities, a financial services and investment firm, today commented on the recent collapse of 38 Studios and the general status of the MMO industry stating that “Nobody is buying MMOs after Star Wars fizzled“. The analyst, Michael Pachter, went on to say that THQ learned this first hand when they could not find a publisher for the Warhammer 40K MMO.

Now this isn’t necessarily bad news, depending on who you are and how you’re looking at it. As a MMO developer, this is probably horrible news for you, but as a gamer, I think it couldn’t be any better.

You see there’s a reason for all of this; there’s a reason why SWTOR players are leaving in droves and why MMOs can’t seem to reach and hold that elusive one million subscribers/player mark. It’s a little game called World of Warcraft. You might have heard about it.

Until developers and publishers realize they’re never going to beat WoW by creating a clone of it, they’re all going to fail. But don’t tell that to the guys behind the Elder Scrolls MMO, it seems they’re as clueless as BioWare was and from the list of features that have been released so far, it seems we’ll have another dead-on-arrival MMO late next year.

Sure there are indie MMO developers creating gems like Pathfinder Online, Embers of Caerus and Dominus, which is now canceled, but they’re under funded, unpolished, and graphically out-dated. The second a developer creates a Kickstarter project, that tells me the game will either never see the light of day or will be released well before it should be. I have no interest in games like that.

The failure of SWTOR is undisputed. While it might be profitable for a long time, it’s once optimistic view that it can compete with WoW has been shattered and it’s left to fight for the scraps off the WoW table amongst the dozens of other “wow killers”.

The failure of SWTOR should be a wake up call to the entire industry that it’s time to try something new, but it seems with games like WildStar, Elder Scrolls and others on the horizon, were going to have to go through a few more failures before it sinks in.

 

Do MMORPGs Really Need Dungeon Difficulty Levels?

21 May 2012 | 2 Comments » | Mike

I don’t remember that last time I went somewhere and was asked how difficult I wanted my journey to be, but in virtual worlds, difficulty settings are becoming the norm.

Games like SWTOR, WoW and the upcoming Guild Wars 2, all have dungeon difficulty settings, mainly to allow casual players the opportunity to try out all dungeons without angering hardcore players. However, by doing so, at least in my opinion, it destroys player immersion into that virtual world.

I’ve only experienced dungeon levels in a few games, lastly in SWTOR, and they always felt like they weren’t part of the game. In SWTOR it felt like I was playing a mini-game of sorts, like PvP battlegrounds, that had nothing to do with the actual game itself.

To me, MMORPGs biggest selling point are the virtual worlds themselves, I think that’s why we all play them, to be part of a living, thriving world. Instances are bad enough, but when you add difficulty settings to them, it just completely destroys that sense you’re part of a living world.

The reasoning behind difficulty levels is straight forward enough, it’s to give all players, from the most casual to the most hardcore, the opportunity to try out all the game’s content, but is that right? If you’re a casual MMORPG gamer, do you think you should have access to every single dungeon in the game? Shouldn’t certain areas of the game need a certain level of skill and/or gear to complete?

Now, I’m not a fan of blocking content by gear restrictions either. Meaning, I don’t believe that dungeon A must be completed before it becomes possible to successfully complete dungeon B, but I do believe in some sort of gear requirement. I mean, you can’t walk into an end-game dungeon with average gear and think you’ll be able to complete it.

The difficulty settings seem to be just more rides for the theme-park MMORPG, where pleasing everyone and creating more content without really doing so, wins out to creating a real virtual world. What do you guys think? Do difficulties settings bother you or are you for them?

 

Elder Scrolls Fans Grumble at MMO Announcment…Really?

4 May 2012 | 6 Comments » | Mike

Yesterday, ZeniMax announced that the many rumors of an Elder Scrolls MMO were true, and officially announced The Elder Scrolls Online, only to be met with fan backlash. The main reason being, that fans believe that Bethesda will be less likely to release another single-player Elder Scroll game, since they do not want to compete with themselves.

While Bethesda is owned by ZeniMax, they are two separate development studios; with ZeniMax developing the Elder Scrolls MMO, and Bethesda doing what it normally does. As a MMORPG gamer first, and Elder Scroll fan second, I don’t see a conflict of interest.  A single-player RPG and a MMORPG are not in the same market. It’s like World of Warcraft and Warcraft 3, one’s a RTS game, and the other a MMORPG. Both can exist at the same time without affecting the other.

One comment on the Bethesda blog stated,

Please say this won’t indefinitely post-pone the release of the next real TES title, the way World of Warcraft has indefinitely put Warcraft 4 on hold.

This user is failing to see that  Warcraft 4 was not put on hold for WoW, but for Starcraft 2. Both are RTS games that do compete in the same market. A single-player RPG is no more of a threat to a MMORPG than any other single-player game.

The only issue I could see is that Bethesda wouldn’t want to saturate and cheapen the Elder Scrolls name by releasing too many games around the same time. However, considering that the Elder Scrolls RPGs normally have a 4-5 year development cycle, we won’t see Elder Scrolls VI for at least another 3-4 years anyway. Elder Scrolls Online has a release date of 2013, which provides a big enough buffer that it probably won’t have any affect on the next Elder Scrolls RPG release date anyway.

Regardless, I can’t wait to learn more about Elder Scrolls Online.

RaiderZ Interview: Combat, Monster Hunting, Classes and Beta

27 April 2012 | No Comments » | Mike

We have a new interview with Raiderz Executive Producer, Mark Hill, as he talks to iTZKooPA about Perfect World Entertainments newest free-to-play MMORPG, Raiderz. The guys cover a lot of different subjects including the games action-combat, monster hunting, the item shop and much more.

We learn that monsters can drop items that are “infused” with different skill sets, allowing players to inherit skills of different class types. For examples, a Mage can pick up a two-handed axe and their skill bar will change allowing them to not only use the axe, but they receive a whole new set of abilities to go along with it for as long as that axe is equipped.

Raiderz uses a classless system, where players are not tied into any one specific class. The system is based on four basic classes, healer, ranged DPS, tank and melee, but once the player hits level 10, they are able to put skill points in any of the four classes allowing to create hybrid classes.

Mark revealed that closed beta is scheduled for sometime in either May or June, with open beta following in the third quarter.

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