Posts Tagged ‘mmorpg’

Exclusive Interview: An In-depth Look at Neverwinter’s User Generated Content System

22 August 2012 | No Comments » | Patrick "iTZKooPA" Mulhern

Systems Designer Lindsay Haven walked iTZKooPA through the Foundry system in Neverwinter. First introduced in Star Trek Online, Cryptic Studios is employing a customized and updated Foundry for players to create their own adventures in Neverwinter. Applicable, given how mod friendly and community supported the previous Neverwinter titles were.

After delivering a quick demonstration of quest construction and instance building, Lindsay goes into further details surrounding the unique feature. Authors will be limited in the amount of content they can create. However, the rating system will enable players to suss out the drivel from the gems. In doing so, those with a high average of gems will unlock additional room for content.

Hit the jump to find out about monetization of the system, monetary rewards for quality creators, further restrictions and when to realize your dream of being the ultimate GM. Continue Reading

Exclusive Interview: Riders of Rohan Lore & Technical Additions to LotRO

22 August 2012 | No Comments » | Patrick "iTZKooPA" Mulhern

Senior Producer Aaron Campbell discusses the impact of Riders of Rohan on Lord of the Rings Online with iTZKooPA. As the largest expansion for LotRO to date, the game will unleash a range of technical changes continuing to use DirectX 11 more and more. Water, the motion of grasses on the plains as your stead passes and endless vistas are all on the blocks.

RoR will finally bring players into the lore from Two Towers, focusing on the break-up of the Fellowship. Players will even be able to play key plot moments as a member of the Fellowship including Frodo and Boromir.

Riders of Rohan was recently delayed to accommodate beta feedback. The plains of Rohan will be available on October 15. Continue Reading

MMO Market “as big as it’s ever going to be”

10 July 2012 | 5 Comments » | Mike

Speaking earlier today at the Evolve conference in Brighton,  Michael Pachter a videogame analyst for Wedbush Securities, stated that he believed the MMO market is as big as it’s ever going to get stating:

In the next couple of years [following 2008] MMOs peaked; we didn’t know that [it had peaked] untilStar Wars launched. I, and many other likeminded people thought that Star Wars would expand the market place.

Star Wars was supposed to bring in all of these new people that had never played an MMO before, just because they loved the brand. We know that Rift just took players from other existing MMOs, and the same with Conan and Lords of the Rings. Now the same thing has happened with Star Wars.

It looks to me as though the MMO market is as big as it’s ever going to be – as far as subscription MMOs. People willing to play $15 a month.., there are six or seven million of them. Period. If Star Warscouldn’t expand it, when it’s made by BioWare, nothing can do it.

That’s why Curt Schilling’s 38 Studios went out of business, because he couldn’t get financing [for his MMO].

This analysis of the market seems very short sighted to me. While I fully agree that the current state of the MMO marketplace is flat, it has in no way reached its limit and how could it? There has been zero innovation to the industry for nearly a decade and the industry is only 15 years old.

I remember when RPG’s were a niche market in gaming during the 80′s and 90′s, but over the last decade with series like Mass Effect, Elder Scrolls, Fallout and BioWare’s other Star Wars RPGs, they’ve vastly expanded the market. Today you have games like Skyrim shattering sales records.

If you go back to the early days of Elder Scrolls, Fallout and even the original Diablo, sure they were popular, but they were still in a niche market compared to the rest of the gaming industry. Today RPGs are the considered mainstream thanks to the innovation from developers over the last 15 years or so.

On the other side, MMORPG’s have barely changed despite what some studios claim. They’re stale, repetitive and rely entirely too much on developers ability to push out new content.

There’s no doubt MMORPG are in a slump, but I don’t believe the genre as a whole has peaked, it’s just waiting for a development studio to break the mold and light the way.

What’s That? You Want the Latest on Guild Wars 2? Beta & OST News Inside

9 July 2012 | No Comments » | Patrick "iTZKooPA" Mulhern

Well, we’ve got it for you. The first and most exciting to those with ears would be the revelation that ArenaNet has released the upcoming fantasy MMORPG’s soundtrack as a stand-alone SKU. Unfortunately, that SKU is going to run a hefty $30. The good news about this tasty morsel of tease is that the OST is available now at that premium price and will be delivered before the title’s release on August 28.

And no, having the Collector’s Edition does not get you this soundtrack, just part of it. The $160+ Collector’s Edition features the “Best of” music from Guild Wars 2. This bad boy features four disks of unreleased goodies autographed by composer Jeremy Soule. Get the hint? There’s no digital version currently available or expected.

In further “don’t tease me, bro” news, ArenaNet has announced that the asura and sylvari races will be playable for the first time during the last beta weekend of July 20-22. This means all races of Tyria – human, norn, charr, asura, and sylvari – will be playable during the final phase.

Asura players will begin in the exotic jungle of Metrica Province, full of labs, golems and, naturally, mad scientists. Sylvari players pick up in the Grove, a living city in the shade of the Pale Tree. Yeah, just think of the Grove as the World Tree Yggdrasil from Norse mythology, with unique ArenaNet twists, of course.

Hit the jump for the latest screens from Metrica Province and the Grove and see you next weekend. Continue Reading

Sell your MMORPG Account; It’s Legal Now in the EU

3 July 2012 | 2 Comments » | Mike

The European Court of Justice recently ruled that gamers have a right to re-sell their used digital games stating, “an author of software cannot oppose the resale of his ‘used’ licences allowing the use of his programs downloaded from the internet“.

This basically means that it’s illegal for game companies to prohibit the re-sale of their digital games to other gamers. Meaning it you want to sell your used MMORPG account to someone, it is now legal in Europe and the company can no longer ban you for doing it.

This has even greater implications for services like Steam, who’s entire library of games can fall under this new law. Although in the case of Steam, the law does not state the company has to go out of their way to create a service to allow gamers the ability to re-sell their games.

This is good or bad news depending where you fall on the selling MMO accounts controversy. I sold my D2 account about 10 years ago, so I’m for it as I never agreed with the companies who said they own my account, I always found it to be an overreach of their power. Hopefully we’ll see something similar happen in the US within the next few years.

 

TERA Review: What Could Have Been The Next Big Thing

25 June 2012 | 13 Comments » | Mike

If I had to quickly describe TERA to someone, I’d say it was a grindy, standard MMORPG with great combat, unbelievable graphics and lots of potential, but since I’m writing a full review, I’ll dive in deeper.

Let’s start off with what I mean as a ‘standard MMORPG’. TERA has all the features you’d fine in any MMORPG today, linear questing system, so-so character creation, decent crafting and skill systems and or course a story-line. Nothing here is terrible, but nothing stands out. As far as story goes, even though I’m in my mid 40′s I still couldn’t tell you what’s happening, nor do I care.

Instead of talking about all the standard features, none of which make or break the game, I’ll talk about the features that do. However, before I begin, I want to say how impressed I am with En Masse for not only launching an extremely polished game, but a game that’s filled with features that many recent MMO games, months after release, still don’t’ have; a fully functional auction house, group/dungeon finder, fully customizable UI, customizable gear (dyes) and world events. Kudos to En Masse for pushing the bar with a fleshed out set of launch features.

I’ll begin with what TERA does right and that’s combat. En Masse advertised the hell out of its combat system and for good reason; it’s extremely fun and addictive. While there are other games out there that feature action combat, I’ve experienced none that are as good as TERA’s system. It’s a completely different way of playing when skill is the predominant factor instead of number crunching as with tab-targeting. Having had to go back to tab-targeting, even Guild Wars 2′s hybrid system during the beta weekends was painful. Going forward, tab-targeting for me is a deal-breaker for any new MMORPG after GW2 as I already pre-ordered it.

Continue Reading

Dailies – The Pinnacle of Lazy Gaming

18 June 2012 | 7 Comments » | Mike

When I started playing MMORPGs, there was no such thing as a daily quest, but as theme-park MMOs developed and became the standard, and leveling times shrunk, developers needed a way to keep players playing. So the Daily Quest was born.

Here we have a system that is so boring and monotonous, I find it hard to believe that it still even exists. Basically, developers decided to create a quest system where the player would farm for some sort of token to obtain the items or rewards they were seeking.

This system, of course, adds nothing to the game itself, and just creates an atmosphere where players are logging in and repeating the same content they did the day before, just for the sake of collecting points.

I can remember the first time I ran into a daily(repeatable) quest and I just stood there wondering, “WTF is the quest marker still up? I just finished it.” Being in that mindset, I have very rarely ever repeated a daily quest in any game because I quite franking don’t want to do the same thing I just did the day before. This sometimes becomes difficult as I don’t always remember if I’ve completed the quest before or not, so sometimes I’ll just skip repeatable quests even if I didn’t do them.

SWTOR was the only game where I actually did do dailies daily, but only the space missions, because they only lasted about 5 mins and gave out huge amounts of XP. I hated doing them, but the rewards were just too great not to.

Dailies are whats wrong with today’s MMORPGs; where instead of dynamic, engaging content, developers shovel out horrifically boring quests, and tell you to repeat them every day if you want to progress. Let me also make the counter-point as to what the difference between sandbox and theme-park games is in terms of repetitive content:

With theme-parks, the dailies don’t change. You already know exactly what you need to do, how long it will take, and what the results will be. There’s really no mystery, and all you need to do is go through the motions of actually doing it.

With a sandbox, it’s not always the same, even when it is. You can decide to claim the same tower every time you log in, but who’s defending won’t always be the same, or perhaps you’ll need to defend it. Sometimes you’ll succeed, other times you won’t. Even gathering resources is not always the same. Sure the actual gathering part is, but you never know who you’ll run into and if you’ll make it back with all your loot. There’s a sense of the unknown with sandbox MMOGs where even if you think you know what will happen, you can never be entirely sure it’ll play out that way.

The same is true for games like League of Legends and any online FPS like Call of Duty. Sure the maps are the same, but the events that take place never are. It’s that human element added to daily quests that theme-park MMOGs do not have, and what makes them a terrible gaming mechanic used too readily and openly as is.

What do you guys think? Do you enjoy dailies? And if so, for the love of god, why?

Radiated Wasteland Mutates to an MMOG

14 June 2012 | 1 Comment » | Patrick "iTZKooPA" Mulhern

Pixel Pandemic announced this morning that its post-apocalyptic F2P browser-based title is now being designed as an MMORPG. Crowding the likes of Fallen Earth and other post-apocalyptic titles, Pixel Pandemic will be bringing the title to Facebook as well as your browser of choice. Not willing to be a “me too” title, the designers at Pixel Pandemic plan to do something no one else has done on Facebook; launch a cooperative MMOG experience.

Features include:

  • Download-free browser-based play
  • Fully customizable avatars including items from the world
  • Avatar skilltrees and perks
  • A “rich” storyline

Hit the jump for details on the lore of the mutated, bombed-out world and the first batch of concept art. Continue Reading