Posts Tagged ‘mmorpg’

Elder Scrolls Fans Grumble at MMO Announcment…Really?

4 May 2012 | 6 Comments » | Mike

Yesterday, ZeniMax announced that the many rumors of an Elder Scrolls MMO were true, and officially announced The Elder Scrolls Online, only to be met with fan backlash. The main reason being, that fans believe that Bethesda will be less likely to release another single-player Elder Scroll game, since they do not want to compete with themselves.

While Bethesda is owned by ZeniMax, they are two separate development studios; with ZeniMax developing the Elder Scrolls MMO, and Bethesda doing what it normally does. As a MMORPG gamer first, and Elder Scroll fan second, I don’t see a conflict of interest.  A single-player RPG and a MMORPG are not in the same market. It’s like World of Warcraft and Warcraft 3, one’s a RTS game, and the other a MMORPG. Both can exist at the same time without affecting the other.

One comment on the Bethesda blog stated,

Please say this won’t indefinitely post-pone the release of the next real TES title, the way World of Warcraft has indefinitely put Warcraft 4 on hold.

This user is failing to see that  Warcraft 4 was not put on hold for WoW, but for Starcraft 2. Both are RTS games that do compete in the same market. A single-player RPG is no more of a threat to a MMORPG than any other single-player game.

The only issue I could see is that Bethesda wouldn’t want to saturate and cheapen the Elder Scrolls name by releasing too many games around the same time. However, considering that the Elder Scrolls RPGs normally have a 4-5 year development cycle, we won’t see Elder Scrolls VI for at least another 3-4 years anyway. Elder Scrolls Online has a release date of 2013, which provides a big enough buffer that it probably won’t have any affect on the next Elder Scrolls RPG release date anyway.

Regardless, I can’t wait to learn more about Elder Scrolls Online.

RaiderZ Interview: Combat, Monster Hunting, Classes and Beta

27 April 2012 | No Comments » | Mike

We have a new interview with Raiderz Executive Producer, Mark Hill, as he talks to iTZKooPA about Perfect World Entertainments newest free-to-play MMORPG, Raiderz. The guys cover a lot of different subjects including the games action-combat, monster hunting, the item shop and much more.

We learn that monsters can drop items that are “infused” with different skill sets, allowing players to inherit skills of different class types. For examples, a Mage can pick up a two-handed axe and their skill bar will change allowing them to not only use the axe, but they receive a whole new set of abilities to go along with it for as long as that axe is equipped.

Raiderz uses a classless system, where players are not tied into any one specific class. The system is based on four basic classes, healer, ranged DPS, tank and melee, but once the player hits level 10, they are able to put skill points in any of the four classes allowing to create hybrid classes.

Mark revealed that closed beta is scheduled for sometime in either May or June, with open beta following in the third quarter.

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Neverwinter Beta Keys with Torchlight 2 Pre-orders

26 April 2012 | 6 Comments » | Mike

Perfect World Entertainment, publishers behind the upcoming online RPG Torchlight 2, announced today that those that pre-order the game will also receive access to the Neverwinter closed beta, which is scheduled for later this year.

Those that pre-order are not guaranteed immediate access, so everyone will not get keys on day one of closed beta testing, but everyone will eventually get keys as most player are added to the CBT.

If you’re interested in pre-ordering Torchlight 2, head-over to the official site to buy your copy.

Why I’m Excited For TERA

26 April 2012 | 2 Comments » | Mike

Having played through some of the closed beta phases and last week’s open beta/unofficial head-start, I’m still very much excited for the game. While a bit of reality has set in that TERA won’t be the game that breaks the WoW mold, it is doing some very interesting things that I can’t wait to try out.

I won’t argue that TERA isn’t grindy and its variety of quests are shockly repetitive, but its action-combat system is extremely fun and highly addictive, at least to me, so Saturday’s head-start can’t come sooner. As a ranged DPS class, I always found myself standing in position for PvP fights, mainly because in most MMORPGs you can’t move and attack at the some time. However in TERA, my default attack is so fast, as well as many of my ability skills, that I’m able to constantly move and keep distance against melee classes for the first time, giving me an actual chance of winning a one vs one fight verse melee.

Aside from combat, I’m also excited to see how the Political system plays out as that was not available during any of the betas and won’t be at launch either. The system opens up to players at level 50 and I’m assuming En Masse will wait until a good number of players hit or surpass that level before implementing it.

The political system is built for guilds, so solo-players will find themselves at a huge disadvantage if they choose to remain solo. The way it will work is that Guild Leaders will be nominated for positions, with the winners given lands to control by the way of taxes, controlling specialty shops, teleporters, class trainers and more. With open PvP and Guild vs Guild wars, it’ll be very interesting to see how the Political system fits in.

It’s too bad that guilds currently cannot control lands themselves, perhaps not towns, but maybe smaller outposts or forts to give guilds something to fight over and to call home. Hopefully we’ll see something like that in a future update.

The BAM’s (big ass monsters) and raids are ok, I’ll dabble in those a bit, but really I’m hoping for lots of PvP fueled by intense political campaigns. See you guys on the battlefield.

I Don’t Get It: Open PvP and Theme-park MMORPGs

23 April 2012 | 3 Comments » | Mike

Sometimes I just don’t understand why things are the way they are. Today, after a bit of playing through the TERA open beta, I came to the realization that I just don’t understand why a theme-park game like this would even bother with allowing open PvP. Not that I don’t enjoy PvP, because I do, but when the only way to progress is PvE, it sort of makes PvP pointless, at least until endgame.

The only real reason to participate in open PvP, for theme-park games, is to basically make the lives of other players worse. You’re not defending any land or property and you’re not attacking any either, plus there’s no looting, so really there’s no reason to kill anyone.  Open PvP is built for sandbox games because they incorporate other systems around PvP to make it meaningful, but theme-parks do not. So when you incorporate this system in a theme-park game, its basically just developers trying to grab at the PvP market and expand their player base.

Now, I haven’t gotten past level 20 in TERA’s closed or open beta, so I don’t know how the end game will be, but I can tell you right now, most players are ignoring open PvP and concentrating on PvE to level up and rightly so. Why spend any time PvPing when it gets you no where?

This is why it’s so refreshing to see what ArenaNet is doing with Guild Wars 2 and creating an open PvP world where all your actions directly effect the world. You’re not killing other players for the hell of it or to ruin their day, your doing it to win the war.

To have a successful open PvP system, the game mechanics really need to be build around it, supporting it and giving meaning to PKing.  Theme-parks by definition are the exact opposite and cannot, and will never create an engaging open PvP system regardless of what developers or publishers say. Open PvP and theme-parks just don’t work together.

LoreHound Exclusive: PAX East 2012 – Neverwinter First Playable Look

12 April 2012 | 3 Comments » | iTZKooPA

Enter the Forgotten Realms by way of Neverwinter during PAX East 2012. Lead Producer Andy Velasquez discusses how Cryptic Studios is adapting the product’s shift from a co-op RPG to a full-fledged MMORPG, the competition in the F2P – and D&D market – and how Neverwinter will make a name for itself.

The full Neverwinter interview and game footage can seen after the jump.

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No, PvE is not more mainstream than PvP

30 March 2012 | 10 Comments » | Mike

It always surprises me when I see a MMO player calling PvP a “niche” feature or meant only for hardcore players.  What planet  are they living on?

Online-multiplayer games that are PvP exclusive are some of the largest, best-selling games in the world. While the MMO genre seems to have fallen head-over-heals for PvE, mainly thanks to World of Warcraft’s run-away success, the rest of the gaming world prefers PvP.

The examples are many, but I’ll list a few of the largest PvP games over the last decade.

  • League of Legends
  • Call of Duty Series & COD: Modern Warfare series
  • Battlefield series
  • World of Tanks
  • Starcraft series
  • Counter-Strike series
  • Warcraft series
  • Halo series
  • Team Fortress series

While most of the listed games above are FPS or RTS, MOBA are exploding right now and they’re all PvP. You can also include any sports or racing game as well as their online component is PvP as well, just without the death part. The only non-MMO game that was mainly PvE and came close in terms of popularity to the titles listed above, that I can remember, was Diablo and Diablo 2.  Can you name another?

So why is there always so much push back against PvP in the MMO genre? There is obviously a huge divide between those players that enjoy single-player games and those that enjoy online games, but it seems for the MMO genre, the single-player crowd has taken over for the last decade or so, leaving MMO games in some weird anti-PvP time-warp.

However with games like Guild Wars 2TERAPlanetSide 2, Dust 514, Firefall and others on the horizon, it seems PvP is coming back and in a big way. I for one couldn’t be happier as I’m just downright sick of PvE.

Warhammer 40,000: Dark Millennium MMO Canceled – Now a single-player RPG

29 March 2012 | 1 Comment » | Mike


Huge news out of THQ Inc. today as they announced that the Warhammer 40,000: Dark Millennium MMORPG is no more and is being turned into a single-player game with online multiplayer features.

President and CEO of THQ, Brian Farrell, has this to say about the the change,

As previously announced, we have been actively looking for a business partner for the game as an MMO. However, based on changing market dynamics and the additional investment required to complete the game as an MMO, we believe the right direction for us is to shift the title from an MMO to a premium experience with single and multiplayer gameplay, robust digital content and community features. Because we believe strongly in the high-quality and vast creative work that is in production, this is the right decision for both our portfolio and for gamers devoted to this powerful property.

Due to this shift, THQ will be laying off 128 employees, 79 at Vigil Games and another 39 at Relic Entertainment.