It’s been awhile since we’ve talked about Dungeons and Dragons Online here at Lore Hound, but PAX East is as good a time as any to check in and see what’s been happening in the absence of coverage.
Turns out that Turbine’s gearing up for the release of Update 9, and iTZKooPA got some time with the game’s Executive Producer, Fernando Paiz, to hash out the introduction of a new crafting system and an upcoming “horror-themed” Adventure Pack.
Get the details on that and more by watching the full video below:
Nothing like starting off a weekend with a new game trailer premier. BioWare kicked off Pax East 2011 with a showing of Fate of the Galaxy, their newest game trailer for Star Wars: The Old Republic.
Keep watch here for more as the PAX East weekend continues. Also on schedule for SW:TOR this weekend includes the World Gameplay Premiere for Flashpoint: Taral V, The PAX East gameplay premier of Tython, the Jedi Homeworld including all 8 classes, Presentations and Live Q&A and a community Meet and Greet. And that’s just for one game!
We’ll be bringing you the best as soon as we can.
The Official Website’s description of Fate of the Galaxy, the new SW:TOR trailer
Tension between the Republic and the Empire is running high. The uneasy truce established by the Treaty of Coruscant is quickly tearing apart at the seams, and a return to all-out war has begun in all but official terms. A new generation of heroes, both light and dark, emerges to face the difficulties of these chaotic times, and fight for the fate of the galaxy in this most desperate age.
From PAX East 2011: Watch the new game trailer, Fate of the Galaxy, and get caught up in Star Wars™: The Old Republic™.
Here you have the video (under a cut since it autoplays). And we’ll have more to come soon: Continue Reading
After four phases of closed beta testing, tweaks and slow roll-outs of new features, today the free to play MMORPG Forsaken World powers up with the official launch of its open beta. All characters are getting wiped, and all players starting anew.
Those of us here at Lore Hound who had the pleasure of testing out the game during its closed beta phase have found ourselves happily surprised with the results. Just how did the game surpass our expectations? Take a look back at our coverage from the past year and decide for yourself if you want to give the F2P game a shot.
Welcome back to the second entry in the video series covering Black Prophecy. Check out the introduction post for more information on the title and a quick look at the character creator. This time, join me in this video as we get through the cinematic tutorial, explore combat and gameplay mechanics, as well as go over the interface.
There really aren’t a lot of MMOGs set in space available on today’s market. For a while now, EVE Online has enjoyed the relative peace that comes from occupying a niche gap, as well as having an under-used setting. This is soon bound to change asBlack Prophecy (and Jumpgate Evolution), the latest title from Reakktor Media, is readying for release. The game has just entered the open beta stage in Europe, and there is quite an influx of new players checking it out right this moment.
In Black Prophecy, players can enjoy the intense action that comes only with fast-paced, real-time combat. They can take part in large-scale space battles (up to 300 pilots) and engage in various missions, both solo and with friends. In addition, the game has a detailed ship-design system based on modules that influence the appearance and the attributes of your spacecraft. Add to that clans (guilds) that can own their own space stations and modify them according to their needs, a comprehensive crafting system along with great visuals, and it becomes fairly obvious that this game seems to exude potential.
Will it actually deliver on all those promises? Check back for additional coverage and videos that explore the game. For now, hit the jump for an official trailer (as usual) and quick peek at the character creator created by yours truly. Continue Reading
An ancient, extraterrestrial race sweeps across the universe, destroying and consuming worlds until they finally come upon the one whose children are capable of and willing to fight back. After some infighting amongst these beings, a serpentine god of death is banished to the elemental planes while a magical barrier is erected to keep the rest of the malcontents back. Years later, a crack in this shield is created and the nefarious deity is released upon the world once again, bringing the rest of the elemental lords and their minions with them. An all-out assault is made against its peoples, whose differing views on how to deal with the problem create deep socio-cultural chasms between said schools of thought. One side — devoted servants of the benevolent gods that seem to have abandoned them. The other — techno-shamanic nomads who would rather save the world no matter what the cost than wait for the heavens to intervene.
Sure, the details and names might be different, but the story of Rift, at its core, sounds remarkably familiar. I noticed during the most recent phase of Beta (and my first) that the similarities did not end with the lore. Turning once again to my favorite archetype — the Rogue — I felt myself slip into the gameplay like a silky-skinned hand into a tailor-made glove. My first two abilities? “Savage Strike” and “Final Blow,” complete with a regenerating energy system and combo points.
However, to obsess over Rift‘s derivations would be to completely miss the things that cause it to stand out. For instance, my Rogue played like a World of Warcraft Rogue because I chose the role that most closely mimicked it. The game really only has four “classes,” but by the end of the starting zone, you’ll have picked three of seven potential “souls” that effectively form your talent trees. Some are more conventional, while others feel fresh, and you’ll eventually get the option to swap souls out for the ones you missed. What seems like a routine skill system at first becomes something insanely — and uncharacteristically — flexible for the genre. Continue Reading
iTZKooPA stands-up with Blaine Christine to chat about the super-hyped up Star Wars: The Old Republic. Topics include the way BioWare has gone about releasing information, the art style, dialogue wheels and their impact on group play, the depth and breath of classes and oh, so much more. Check it out!
Patrick “iTZKooPA” Mulhern interviews Jumpgate Evolution Executive Producer Lance Robertson and Lead Designer Steve Garvin about the upcoming game at E3 2010.