Posts Tagged ‘mount hyjal’

The Lore Corner: Ragnaros Leading up to Patch 4.2

26 May 2011 | 1 Comment » | pixiestixy

You know he’s the end boss of the upcoming World of Warcraft Firelands raid releasing with Patch 4.2. You know that his very name strikes a combination of fear and nostalgia in old school raiders. You probably know his catch phrase, even if it’s been permanently fixated in your brain as an utterance of his mini-me.

But there’s much more to Ragnaros, and plenty of lore to refresh in your memory before heading to extinguish his flame in the upcoming patch.

Ragnaros the Firelord has been influencing Azeroth as the master of all fire elementals into antiquity in Azeroth. He once served the Old Gods and fought against the Titans in hopes of dominating the world. But the Titans won, and banished Ragnaros to the Elemental Plane. There, he had been ruling over his kingdom, Sulfuron Keep, and harboring a grudge against all of Azeroth for millenia –up until a fortunate accident brought on by the Dark Iron Dwarves during the War of the Three Hammers 300 years ago.

After launching an unsuccessful attack on Ironforge, the Dark Iron Clan leader Sorcerer-thane Thaurissan sought to call upon a supernatural minion in a last-ditch effort to defeat the Bronzebeard Clan. He summoned a great power that lay at rest beneath the surface of Azeroth — but got more than he bargained for and paid the ultimate price for awakening Ragnaros once again. Continue Reading

Patch 4.0.6: Of Dungeon Locations, Attunements and Gaming the System

5 February 2011 | 15 Comments » | pixiestixy

One seemingly small change coming soon in Patch 4.0.6 has been stirring up a lot of debate.

The removal of the requirement that a player must discover a dungeon’s entrance before they may queue for it from the dungeon finder has a lot of people flustered.

And I can see why. Back in May when WoW developers announced that this requirement would be coming in Cataclysm, most players seemed pleased. There were a lot of positives to consider.

The requirement would encourage exploration of new zones and therefore the questing and lore that encompass the areas around them; players would be more likely to know the way from the spirit healer back to the dungeon entrance, in the case of an untimely wipe; and the dungeon finder would potentially have fewer players joining randoms for dungeons that they had never before encountered.

But along with those positives also came scheming for how the new system could be used to a player’s benefit.

All around the WoW community, as the news spread, one other potential benefit of the system became obvious — players could use the system to opt out of the dungeons that weren’t as quick or easy as they would like; that didn’t have the rewards they were looking for; or that, for whatever reason, they didn’t want to encounter. By simply not discovering those locations, a player would never have to worry about entering a less than ideal dungeon again. They could eliminate the potential of an Oculus 2.0. — or, in this case, The Stonecore.

Sure, why not? Why not optimize fun levels while playing? I’ll tell you why. Continue Reading

Cataclysm Dungeon Location Gallery (Where is the Entrance to…)

22 December 2010 | 9 Comments » | Mordil

Update: As of Patch 4.0.6, players will no longer be required to find a dungeon’s location in order to queue for it. Why? Take a look at our analysis of the subject for more. Until then, scroll on for our handy dandy dungeon location guide.

In the latest expansion of World of Warcraft, Blizzard changed how queuing up for dungeons work. You have to discover the entrance to be able to queue up from anywhere using the Looking For Dungeon tool. This threw many people for a loop, not knowing where an instance entrance is. That’s where Lore Hound plays their helping hand. Below is a compiled list of the new Cataclysm 5-mans with screen-shots of the location, the level range, and a short description of the instance.

Hope this helps!

Blackrock Caverns (80-83)

  • Location: Blackrock Mountain, Searing Gorge/Burning Steppes. Head towards the Blackrock Spire entrance portal, and take a right. Follow the hallway and take the first left. Follow this path until there’s a fork going left down a walkway, and straight upwards. Take a right down the path (or jump, for those daredevils out there) and take another right. Voila. Alternatively, take the Mole Machine from Finkle.
  • Description: It is a series of tunnels created by Twilight’s Hammer clan in order to gather the remaining Ragnaros’ minions and transport them back and forth to Mount Hyjal, as well as to perform horrific experiments conducted by the nihilistic cult in order to use the essence of the dragon in order to transform the worthy into dragonspawn.
  • Continue Reading

Cataclysm: Inconsistent Cinematic Quality

14 December 2010 | 6 Comments » | iTZKooPA

Time and again, guildies have gawked at the new direction questing has taken in Cataclysm. We’re bombarded with in-game cinematic scenes from all sides. They introduce us to the quest topic at hand as we enter a zone, cut in to our play time to give more impact to major plot points during a chain and culminate the stories before we leave a zone. Some players balk at the loss of control, but most have cheered the introduction of a cinematic  experience as a step in the right direction for questing.

Millions of players have already completed Mount Hyjal, which means they’ve all been taken through the epitome of Cataclysm’s cinematic arc. Players enter the zone on the back of an emerald drake with the idea that a quick tour is in order. This tour quickly turns into a nightmare. The hold has been destroyed, reduced to cinders. As the dragon swoops and dives around the zone his jaw drops as he approaches none other than Deathwing. With Ragnaros beneath him. The sight, for avatars and players alike, is simply astounding.

Blizzard’s cinematic crew uses every trick in the book to rope us in. We’re set up to expect a boring “Off to the left…and to the right you’ll see…” flight as we head to join Malfurion’s forces against Ragnaros. Only we don’t quite make it that far. We’re quickly thrown into view of the biggest-hookah-smoking-dragon ever. Visually, the world in the immediate vicinity is nothing but fire, lava and cinders, as suggested by the quest title. The sound is forebodingly still at first, then it shifts to the sound of flames and bubbling lava. Few will forget the intro, and outro, cinematic delivered in Mount Hyjal. There’s too much action, too much lore, too much organization, production and direction present to leave your cerebral cortex unchanged.

Click through to see how it all goes sour.

Continue Reading

Cataclysm: The Epicness of Mount Hyjal for Lore Junkies (in Words and Pictures)

9 December 2010 | 3 Comments » | pixiestixy


Note: This post contains spoilers if you haven’t completed questing in Mount Hyjal.

While I can’t yet speak for any of the other new zones in Cataclysm since I haven’t had the time to get to them just yet, I have been in awe since entering Mount Hyjal and finishing up questing there in the past couple of days. Never before in WoW have I experienced a good 125+ straight quests that have been so enjoyable.

It makes sense to start at the beginning, with the starter quest that leads into the zone – Warchief’s Command: Mount Hyjal or Hero’s Call: Mount Hyjal. Either quest takes you to Moonglade, and from there on an Emerald Drake ride to the new zone. Immediately,  you’re bombarded by imagery of the terrifyingly huge Deathwing and his favorite new pal Ragnaros, who appear suddenly right in the path of your flight.

I can’t think of a better way to start the Cataclysm questing experience.

But either Deathwing doesn’t care enough about one solitary drake to attack, or he’s too busy scheming to leave his dirty business aside — because you survive the sighting and even live on to warn the heroes at your side and then start down the path to assembling a team that can take down the fire lord.

You’re presented with this very clear objective from the start, and spend most of the rest of the time in Hyjal finding a way to make it happen. There are a few scant quests thrown in along the way that seem less connected to the overarching plot than others (bear tossing, anyone?) but overall, there were very few times throughout the zone that I felt I wasn’t somehow contributing to the good fight. And, to be honest, most of the time I felt like a rabid fangirl who had fallen into an epic battle with some of my favorite characters from Warcraft lore.

Click through for more commentary along with a massive photo gallery of the Hyjal experience, from start to finish.

Continue Reading

Cataclysm Press Tour NDA Lifted — Massive Info Dump + Screenshots

13 June 2010 | 5 Comments » | Amatera

It's going to take two brains to process all this information.

Last week, a select number of fan sites earned the chance to visit Blizzard HQ and see — but not photograph — how Cataclysm has been progressing behind closed doors. No, Lore Hound didn’t go because Blizzard doesn’t love us. But they will. Oh, yes, they will (pretend like I just made a really evil cackle.). The NDA was lifted tonight and now they’re ready to share that information with the rest of the world. Now, for the more, shall we say, “curious players” out there, some of this is already known. However, there are some details in the development of the game that haven’t been leaked yet. For all the good little boys and girls out there not sneaking through the back alleys of the internet, it’ll be completely fresh!

I’ll bore you with my idiotic ramblings no longer, but I admit I have strong thoughts on some of these changes, so expect a side of commentary with the dish. The details are too numerous to fit them all on the main page, so why don’t we just start off with some of the biggest?

Path of the Titans — GONE!

Path of the Titans was meant to be a method for players to continue improving their characters after hitting the new level cap. Now, it’s been completely and utterly axed. Wowhead confirms my suspicions as to why: “Tom Chilton explained that Blizzard had spent a long time working on the Path of the Titans system, trying to balance making it complicated enough to be interesting, but simple enough to be understandable. At the end of the day, they realized that they had ripped it all down until it resembled an upgrade to the glyph system.” Considering that it may have allowed people to start specializing in areas outside of their normal capabilities, I can imagine it made things more of a nightmare than a dream.

I loved the original concept, which reminded me much of Final Fantasy XI’s Merit Point system, but looking back on it now, I agree that the Path’s implementation was kind of clunky. Not only was balance an obvious issue, but they were gating progress through it via patches so that players with more time on their hands wouldn’t get too far ahead of those who work day jobs or are constantly interrupted by their crying children. Of course, if they take one thing out of the game, they have to replace it with something else, right? That brings us to…

Medium Glyphs — Its Replacement!

With Path of the Titans scrapped, Blizz decided to go with something simpler and more in line with something players are already familiar with — glyphs. As their name implies, they’re more powerful than Minor Glyphs, and less powerful than Major Glyphs, allowing for one extra degree of flexibility. No word on precisely what “epic skillz” they’ll afford players (perhaps similar to those that the Path would have offered), but at least once Cataclysm comes around, it’ll be easier to figure out which ones you actually want. Improvements to the system will include a full list of available glyphs right there in your UI so you won’t have to go to the Auction House to figure it out every time, and the possibility of making glyph use permanent. That’s to say, you will only have to buy them once, and then they can be switched out depending on which ones you want to use. While Medium Glyphs will expand the market for Inscriptors, this implementation may actually decrease their economic viability in the long run.

Archaeology — Now Less Cool Than Before

Players were supposed to use archaeological finds to progress through the Path of the Titans. Now wannabe Harrison Jones will have to settle for something that looks to be more like Fishing, but hopefully less boring. Now firmly a secondary progression, Archaeology will dole out rewards in two forms: Rare Artifacts (which will be cosmetic and/or usable) and Common Artifacts (which will, as we Lore Hounds will appreciate, reveal the history of the Azeroth and its many different races). Finding certain sets of the latter might be used in special collection quests which can no doubt be turned in for further rewards.

Guild Advancement — Changed Significantly, But Still There

One of the other big promises of Cataclysm was the way in which guild progression would evolve. Performing actions as a collective would afford your guild special privileges, such as free repairs, one-time mass resurrection, and so on. Well, instead of using some mystical currency and putting all the power squarely in the hands of your GM, Blizzard has decided to treat your guild more like an actual player. Now you’ll be using gold to buy cosmetic rewards like special tabards and guild mounts, but the rewards you have access to will be determined by Guild Reputation. This can be earned by doing quests, killing raid bosses, participating in rated Battlegrounds, and earning Guild Achievements.

Guild Achievements should be similar to those that an individual can earn, but grander in scale. For instance, instead of getting one for reaching Level 85, how about having a Level 85 of every class in your guild? Raid meta-achievements may be folded into this system so that they can facilitate true group activity.

The other thing that’s changing is the way in which your guild earns all those cool special abilities. Instead of having a Guild Talent Tree, you’ll now just deal with Guild Leveling. This is a very linear system in which you will get one extra special perk for each level the guild achieves, up to the current cap of Level 25. Experience is likely to be earned in the same way that rep is.

Whew. That’s a lot to get through, but if you’d believe it, there’s more, including further previews of new zones, upcoming raids, and a handful of new high resolution screenshots. Hit the jump for the critical details! Continue Reading

Cataclysm Zones: New Mount Hyjal Details

13 April 2010 | 6 Comments » | pixiestixy

It’s been a long, nearly eight months since we first learned that Mount Hyjal would become a playable zone back at BlizzCon 2009, and now we’re finally starting to hear some of the juicy details. Today, Blizzard released a new informational page on the zone detailing some of the zone’s lore, areas within the level 78-82 phased zone, and a teaser on Firelands, an “all-new level-85 raid dungeon” in the zone.

Here’s the basics:

For years, Mount Hyjal and the wounded World Tree, Nordrassil, have remained cut off from the rest of Azeroth. Sealed away within a protective field of dense foliage by Malfurion Stormrage, Nordrassil has been slowly recovering from the devastation of the Third War, when Malfurion called upon the tree’s power to destroy the archdemon Archimonde and repel the forces of the Burning Legion and Scourge. Now, with the impending cataclysm, the World Tree’s well-being is threatened once more. From the Firelands within the Elemental Plane, Ragnaros and his minions prepare to burst into Hyjal and set Nordrassil ablaze — and the conflagration would endanger all life on Azeroth.

In World of Warcraft: Cataclysm, players will have the opportunity to explore the newly reopened Mount Hyjal as Azeroth’s heroes, with the help of Ysera, Malfurion Stormrage and Hamuul Runetotem, are called upon to push back the armies of the Firelord, banish Ragnaros to the Elemental Plane and lay waste to the twilight dragon stronghold in nearby Darkwhisper Gorge. This all-new level 78-82 zone will feature multiple quest hubs, phased terrain and quest lines, portals to micro-zones within the Firelands, an all-new raid dungeon, and much more.

Read on for the full details, a brief analysis and another screenshot.

Continue Reading