It’s only been two days since TERA official launched, but really, the game’s been live for almost two weeks (when the unofficial open beta head-start began). Since then, I’ve managed to level my Popori Archer all the way to level 27, allowing me to get a better feel for the game than I did during the closed beta phase.
To begin with, I went with the Popori race, which is sort of like an Ewok, but cuter. Not because I enjoy being a two foot tall cuddly bear, but because TERA‘s all about action combat. My idea was to pick the race that was the smallest, so my hit-boxes would be smaller, making me harder to hit.
Once I customized my character, I was off to the Island of Dawn, which is the starting area for all characters. This entire island is an intro to the game, and sadly, there wasn’t anything noteworthy that I saw. Once I reached the main city of Velika, the fun finally began.
I’m sure you’re already familiar with TERA‘s action combat system, but what you might not have heard about is its combo system. TERA features a nifty new combat system that allows you to instantly follow up an ability move with the next one in the chain. These chains are completely customizable so players can pair up any moves they want, although some abilities do give bonuses when they follow another ability, so that’s something to take into consideration.