Posts Tagged ‘new’

Incoming! MMORPGs of 2008

10 January 2008 | No Comments » | LHStaff

With a new year coming upon us we have the incredible opportunity to experience new MMORPGs. It was the same last year, as we were all antipating the releases of Tabula Rasa, Lord of the Rings Online, Vanguard Saga of Heroes, and Warhammer Online (still). This year we have a bunch more titles coming, and there is quite the selection. So, without further ado, I bring you the expected MMORPGs of 2008 listed with the most up-to-date release dates that I could find. Everything here is chronologically organized as best as possible. Enjoy:

Awesome right? Here we have our basic look at the MMORPGs that are roughly scheduled to be released this year. Obviously some of these dates are more concrete, like Pirates of the Burning Sea which is on schedule to meet it’s 1/22/08 date. Other’s like Warhammer Online have a possibility of being pushed back a few months, and even then some like Stargate Worlds will probably not get released this year at all. Just a hunch.

Also worth noting is that although there are a few triple-A titles, like Warhammer Online and Chronicles of Spellborn, this year also has it’s fair share of shovelware. Prepare to see more and more titles like Zu Online, and Wonderland Online hit the digital domain this year.

Every date, prediction, and event scheduled here at MMOCrunch is, as always, subject to change via the developers whimsies and timing ethics. Thanks for reading. :)

P.S. Also don’t forget to welcome Andrew, our newest Crunch writer here at, well, MMOCrunch. His first post can be found just below.

MMO: Department of Defense?

10 January 2008 | No Comments » | LHStaff

SL China

Thought I might introduce myself here as I am one of the new MMOCrunch writers. My name is Andrew and I am an avid gamer and MMO veteran. My first and favorite MMO is Anarchy Online and cannot wait for Age of Conan to launch. I have played just about every major MMO on the market and Beta tested quite a few. I work in Information Technology so look for some Tech related articles in the future. Hope you enjoy my first article!

For many years, video games have been used as educational and learning tools. Realistic flight simulators have been in use by the United States military for quite some time and even our National Champion LSU Tigers use a modified football video game to run offense and defensive playbooks, but how can online worlds bring education and video gaming together?

Second Life, an online multiplayer game, gives users free range to create whatever they can, using the 3D modeling tools provided. Large communities have been created and an entire virtual world emerged. Many educators saw this as an opportunity to create something unique. Several university and college campuses have been erected on private and public areas, where classes meet and students collaborate. Hospitals are created to educate medical students. Banks and businesses have started to follow suit, experimenting with virtualization of their storefront operations. Even a US Defense Department grant looks to takes video game education to a new level.

With a new SCORM compliant project, the US government takes education to new places, literally. Utilizing a team of programmers, 3D modelers, researchers, and educators, the US Department of Defense has begun building a virtual China within Second Life. Created on its own private island with the aid of photos and maps, the virtual world is being used as a supplement to current diplomatic training to educate US diplomats and other government employees about China’s history, geography, and even how to use Chinese ATM and Subway ticketing machines. More than just text books and slideshows, this training aims to ensure that government agents not only know China, but also how to function within China. If this virtual training succeeds, perhaps the scope of the project will grow to include more places, or even become a public learning tool. Why not model the entire world complete with historical landmarks, storefronts, and people? Learn to interact with people and machines from all around the world. Learn their customs, even their languages, all from this virtual world.

So where does this leave education in the future? Now that major universities and colleges have created there own campuses, can virtual education replace traditional online courses? With more virtual worlds in the works from Google and Sony, will virtual worlds start to become less of a game space and more of a living space? I just wonder how long the lines at the Virtual DMV will be.

MMORPGs as a Social Exercise?

8 January 2008 | No Comments » | LHStaff

In today’s get up and go-go world there are a lot of people turning to the digital medium in order to fulfill certain parts of their lives. For example email and social networks have completely made writing an actual paper mail obsolete. I mean, who seriously does that these days? I think my gramgram (grandma) does, but that’s beside the point. In this world, right now, there are people who turn to digital pleasures because they don’t have time for the “real” version of such. Does this hold some truth for MMORPGs as well?

The MMORPG is no stranger to criticism, and it’s certainly no stranger to publicity. Beginning back in the Everquest era, MMORPGs began gaining media attention as wasteful timesinks for children who were, in turn, neglecting their homework, and, more importantly, their daily exercise. When a child was sitting at the computer for hours upon hours at a computer how much exercise were they actually getting? Well, aside from rapid finger movements while typing the answer is el zilcho, nada, none.

Now fast forward to the present day, a time when World of Warcraft has subscription numbers in the millions and there are about 40 other well established MMORPGs to choose from. Does the truth of yesteryears still hold today? Well yes and no. We still have the same children who are essentially spending hours upon hours in these virtual worlds wasting away their youth. It can actually be a bit depressing when you see somebody like that; however, due to the popularity of such titles like World of Warcraft and Lord of the Rings Online we are beginning to see a new type of player. Somebody who maybe just wants to play as a sort of social exercise. Housewives, fathers, business types of all ages/races/sexes and grandparents are now venturing into the online worlds to meet some of that social desire that we as human beings require. Instead of actually going out to a bar at night, instead they log onto World of Warcraft or Second Life to get that same feeling of belonging.

Naturally, this isn’t as widespread as I probably made it seem in my last paragraph, but that’s not to say it’s not happening more and more often. A lot of people seem to think that MMORPGs have a height limit, that only a certain amount of the population will find an interest in them. However, I disagree. As the average American and European gets busier and busier with their work there will probably be a sharp increase in MMORPG subscriptions. Sometimes you are just too tired to head out to your local bar y’know? I am guilty of doing this on more than a few occasions.

Thoughts, comments, random words of wisdom? You know where to leave em. :)

MMOCrunch is Looking for Additional Writers!

8 January 2008 | No Comments » | LHStaff

Coming off a fantastic first two months, we at MMOCrunch are looking towards the future. We are currently looking to add an additional 1- 2 writers to our staff in order to keep the site constantly fresh with new content and opinions. The ideal candidate would be expected to post at least 3-4 times per week, be an avid MMO gamer and have some past writing experience either online or else where. This is a volunteer to paid position, more details will be provided to any writers that are interested.

If you would like to join our staff please email me at admin [at] mmocrunch [dot] com.

Mythos: Another Look

7 January 2008 | No Comments » | LHStaff

I was recently asked what I was playing since I had recently posted that I was contemplating giving LOTRO another shot. I’m glad to announce that I did not give in to LOTRO. Thankfully a friendly visitor of MMOCrunch sent me an invite to the Mythos beta which I have been playing in most of my free time. Geoff did a early Mythos preview about 2 weeks ago up to level 10, so I’ll just skip over the list of features the game offers and get right to my opinion of the game.

When I say this is a Diablo 2 clone, it really is almost exactly the same game, but with a 3D engine, different storyline and obviously being a MMO. The fact that it was so similar to Diablo 2 was something that I actually didn’t like when I first started playing. I mean D2 is nearly 8 yrs old, so for this game to come out with only a few new features is a big disappointment. I know its not D3, but considering that a few ex-blizzard developers are working on this I was expecting more. We’ll I can’t be that harsh, after all it’s still in beta so who knows, maybe they are still planning on adding more features.

Aside from being almost the same game as D2, the game is fun. D2 was hugely popular because it was fun and addictive and Mythos tries to capitalize on this by turning this type of game play into a MMO. Will they succeed? Honestly I don’t think so, there just isn’t enough new things in the game to separate it from Diablo 2. However I can see this game easily becoming my backup MMO if it takes the route of becoming a F2P MMO. I also think they need to add PvP in the game, forget hardcore mode and perm death, harcore mode should be free range PvP. Seriously, I’d rather get killed 10 times in a row by some prick then watch my lev 78 mage die a permanent death because the game lagged for 3 sec.

Thankfully the game is still in beta so this is not the last you’ll hear of Mythos from us. Hopefully they’ll continue to enhance the game and improve on what it already there. Go PVP!!

Btw, my character is a lev 15 fire mage, w00t!

Sexiest MMORPG Armors

31 December 2007 | No Comments » | LHStaff

Oh come on! You guys had to know this one was coming from us, here at MMOCrunch. To ring in the new year, and to celebrate the last day of the old year we at MMOCrunch bring you the sexiest MMORPG armors of some of the most popular games around the world. I don’t know what it is but people seem to love to oggle digital skimpiness. Who can blame em with armors like these though, eh? Enjoy the pictures (each game is labeled as such, photos come courtesy of monkeyspy via the MMORPG.com forums):

So which one is your favorite?

P.S. For any ladies in the crowd that feel this is a bit unfair. Fear not, I plan on doing a male version before the end of the week. :) Equal opporunity oggling for all!

Talk about Marathon Gaming Sessions

31 December 2007 | No Comments » | LHStaff

Wired.com had an article about a new nasal spray a few days go that is currently being tested on monkeys that supposedly can keep you awake up to 36 hrs. Although thats nothing new, the big breakthrough here is two fold. One, there were no recorded side effects experienced by the monkeys. Two and more importantly it keeps you alert and calm, the monkeys didn’t experience any hyper activity or gitters like caffeine or sugar give you.

Although it’s a few years away before it becomes available, it’s interesting to see how this could have a huge affect on gamers. You’ve already heard about gamers playing 30-40 hrs marathon sessions, some even dying afterwards, but what if these gamers could play for 40 hrs and feel 100%? You might soon be hearing about 100 hrs gaming sessions. Scary thought.

CrunchPreview: Mythos, levels 1-10

26 December 2007 | No Comments » | LHStaff

About a week ago I did a short piece on Mythos, being developed by Flagship Studios. It was sort of a pre-preview that entailed very little information because, well to be honest Flagship has decided not to make the website accessible to anybody who is not in the beta. Good thing for you, and me, then that I was accepted into the beta and am now able to give you guys a proper preview! Also a good thing that the NDA was lifted a couple months ago. :)

In typical fashion, I started my character in the world of Uld by choosing his race: Satyr, Gremlin, or Human. Naturally, I chose to be a Gremlin (they are PURPLE!). From there I went on to choose my class. Currently, there are only 3 classes available: Bloodletter (a melee class), Gadgeteer (hunter/ranged class), and Pyromancer (spellcaster). Deciding to go with a theme I decided on Gadgeteer simply because whenever I feel a bit purple I also feel a bit firey. After all the customization (hair, face, etc.) I was finally ready and set to make my appearance in the world, which after a quick tutorial quest, sent me to Stonehill. For players looking for some extra adventure there is also the option of choosing Elite mode (which makes everything harder) and Hardcore mode (which means if you die your character is gone), for some real spice you can turn em both on. (Pardon the grainy images, JPEG is too big a file size)

Stonehill is the main gathering point in the game, from what I can tell. It is the Ogrimmar/Iron Forge of Mythos, if that helps at all. You’ll start your game here and, for at least the first 10 levels, you’ll be doing a number of quests from here. It’s a pretty nice town that is very beautiful and very active. After gathering some quests I was off to do battle in the lands of Uld.

The first thing you’ll notice about Mythos is how similar the game plays and feels to Diablo 2. Seriously, when I say this game is a Diablo 2 clone I very seriously mean it. The game allows you to map skills to your left and right mouse buttons, the left being primarily for weapon skills and the right being for everything else. The movement in the game is very much the same as Diablo 2 as well, where you click is where you’ll go. If you hold down the left mouse button your character will continue to go in that direction. A brilliant system that works just as well in Mythos as it has in every other game that has employed it successfully.

Upon doing a few quests and leveling up a few times you’ll notice some more stark similarities between Diablo 2 and it’s soon to be released twin brother Mythos. Upon each “ding” you’ll get 5 stat points and 2 skill points. The 5 stat points can be put into any of the 4 stats: Strength, Dexterity, Vitality, and Wisdom. Each one of these stats does something different, and much like Diablo, depending on your class and play-style you’ll want to put your points into different stats. In addition to the stats, you’ll also notice that each class has 3 skill trees from which to choose various skills. As a gadgeteer my skill trees were: Marksman, Grenadier, and Tinker. After reviewing each tree for a few minutes I decided to mainly pursue the Tinker skill tree which allows me access to sentries, notably a flame sentry. :)

Continuing on in pure and utter Diablo delight I ambled my way through many dungeons and went through many quests. Some of them were fun and some were mediocre, but at no time did I think: “this is a poor Diablo clone” because if anything the new vibrant graphics and identical gameplay made it an even better game. For those still not convinced that this game is the spiritual successor to Diablo 2 you’ll be happy to also jot down that the game has randomized dungeons, hordes of monsters, and more loot than you could ever have hoped for. Top all this off with an inventory system that allows for identify charms, town portals, and gemstones to slot into items and you have got yourself one awesome Diablo-esque game.

Bottom line is that Mythos is an awesome game. Anybody who loved the Diablo games of yesteryears will enjoy Mythos equally as much, if not more so, because of near identical gameplay. Toss the gameplay in with new quests, more storylines, and an overall feel that Mythos is a world as opposed to a single player game with an optional online mode and you have yourself a game that is sure to be a smash hit amongst fans. The best part about it? It will be 100% free to download and play. I’ll be the first to admit that because I have only played the first 10 levels of the game there is still a lot I have yet to see, maybe the game gets horribly repetitive after level 11. Maybe the game gets unbearable after you complete a certain quest. I don’t yet know these things. What I do know is that you will, at the very least, get some enjoyment out of the beginning parts of the game. So what are you waiting for? Beta sign-ups are just a click away. Screenies below:

P.S. Once again, sorry for the grainy images. For some reason I couldn’t upload JPEGs and had to downgrade em to GIFs, the game really is beautiful. :)