Posts Tagged ‘one’

Rusty Hearts: Requiem Updates Lore, Raises Level Cap

17 February 2012 | No Comments » | Randy Denosha

Once more we return to the world of Rusty Hearts, as Perfect World has released a major update for the game: Requiem. Requiem includes these lore and gameplay highlights:

  • Natasha makes her first appearance in Rusty Hearts lore and becomes an integral part of the team
  • Fluffy – yes, Fluffy – wreaks havoc in his monstrous return after a brief glimpse in the prologue/tutorial
  • Frantz searches for his lost love of Amelia heats up
  • Gerald continues his twisted and demented ways as he creates an alliance with Cipher to acquire more power
  • The Golden Seal team investigates the Opera House in an effort to locate the enigmatic power source bringing all the marionettes to life
  • The team’s investigation brings it to uncharted depths of the theater where they encounter one of the biggest enemies ever seen

Last, but certainly not the least, new skills for all characters, and a higher level cap.

We’ll have an in-depth look at Requiem after I investigate the newest update this weekend.

MMOCrunch is Moving!

3 February 2012 | 8 Comments » | LHStaff

We have some exciting news for you today; no Blizzard didn’t announce the released date for Diablo 3 and no, neither did ArenaNet for GW2. MMOCrunch is moving to LoreHound.com!

It’s actually a reunion of sorts as the owner of LoreHound was one of our original staff writers here, iTZKooPA.  We are once again combining forces to form Voltron…I mean a new and improved LoreHound.com!

This will be our last update here on MMOCrunch and we will be shutting the site down permanently sometime early next week once LoreHound has been updated. So I invite all our readers to come over to LoreHound to continue to read our ramblings.

SWTOR: Ding Level 50…Ding Illum Sucks

30 January 2012 | 11 Comments » | LHStaff

Last week I finally hit the level cap in Star Wars: The Old Republic, but didn’t have a chance to get to Illum until this weekend and holy crap does it suck.  Now if you’re already level 50 and have traveled to Illum, you probably already know what I’m about to say, but if you’re not, seriously take you time leveling, you don’t want to be on Illum.

To start, Illum the “PvP planet” isn’t even dedicated to PvP, half of it is PvE, which blew me away when I got there and I had to spend the next few hours completing more story missions. Yay!? =\

When I finished off those missions I finally made it to the other side of the planet where I was greeted with on-screen notification messages of players who were near certain control points. It seemed like there were a lot of notifications coming up, so I started to get excited that I was in for some good PvP action, however as I neared my first control point, I saw no one. I proceed to another point, controlled by the Republic (Im Empire) and again saw no one, so I figured I’d try to take it over.

To take over a control point, you have to destroy the enemy vehicles in the area, which by the way don’t attack you so after about a min, by myself, I took over the point. I though, ok, that was boring, what next? Finally a Republic player found me as I was leaving the control point and decisively thrashed me.  While I don’t like dying, at least it was something.

I continued to travel around from control point to control point for about 30 mins, seeing a few players here and there and getting my ass kicked a few more times until I finally found where everyone was. It seems about 100 players were lined up standing infront of a narrow bridge staring at each other. I hung out for about an hour getting some kills and valor points, however the lag was too much and I finally logged out in frustration.

Visting Illum has now fully convinced me no one working at BioWare has every played a PvP MMORPG. By far SWTOR has the worst PvP system I’ve every played and makes games like WoW look like the grand-master of PvP.

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Currencies, Tokens, Commendations…Enough

26 January 2012 | No Comments » | LHStaff

In the real world we all use a single currency system, ok, maybe two for some of the EU countries that still accept their old currency, but for most of us there’s only one. If you travel to another country you’ll have to exchange your money for whatever currency that country uses, but you remain in a one currency system.

When MMORPGs first started showing up in the gaming world, they followed basically the same logic, one basic currency that players can use to buy and sell their items to other players or vendors. However over the last decade, this system has ballooned into a complicated multi-currency system where it seems everything you do provides you with another type of currency. Call it what you like, tokens, commendations, points, it’s all basically the same.

Today MMORPGs are more about collecting tokens than they are about role-playing or even just playing. They have become a sort of achievement list for players to brag that they played 1000 PvP matches and now have enough tokens to get that awesome weapon everyone wants. To me that’s not a reason to play a MMO.

An overload in currency systems was the reason I quit LotRO some years ago and I have no doubt they’ve crammed even more collecting systems into the game since. However it’s not just a few games that are at fault, nearly every game today follows the same multi-currency system, including RIFT and SWTOR.

The issue has become so bad today that the simple removal of a token makes entire portions of a game pointless and irrelevant. Developers use these token systems to etice players to participate in activities they normally wouldn’t want to. For instance if you want more people playing mini-game X, simply create some epic gear and a token system specifically for that activity.  Boom, you’ll have people flocking to that mini-game in order to obtain those items, but the questions is, should they?

As a developer wouldn’t you want players to participate in certain activities because they’re fun and not because they get rewarded every time they do? If players are avoiding some areas of the game maybe those activities should be removed or reworked until players will actually want to participate.

I personally believe all MMORPGs should stick to a single currency system and allow mini-games or game features to fail if they’re not fun. If mini-game X is boring and I can get the same rewards elsewhere, I will.  That should give developers incentive to make mini-game X better, but instead they take the forceful route and create high rated gear and hide it behind a secondary currency.

Blizzard Cancels Blizzcon 2012

25 January 2012 | No Comments » | LHStaff

Blizzard will be hosting the Battle.net World Championships this year in Asia, launching Diablo 3, Mists Of Pandaria and the first StarCraft 2 expansion, maybe even going to Bed, Bath & Beyond if they have enough time, I don’t know.

But one thing that we do know is that because of their full schedule there will be no Blizzcon this year.

In light of our jam-packed schedule, we’ve decided to hold the next BlizzCon in 2013.

Hmm, so does that mean we’ll get no new info about the Titan MMO project either? Or perhaps we’ll see Blizzard at E3? I had predicted Blizzard would reveal what Titan is in 2012, but now with Blizzcon canceled, I don’t know. We’ll see.

SWTOR Legacy System Gimps Non-Alt Players?

23 January 2012 | 50 Comments » | LHStaff

Last week BioWare released a video of Game Director James Ohlen talking about some upcoming changes to Star Wars: The Old Republic, one of which was the Legacy System.

Up until now, we knew that the the Legacy system would create a sort of family tree for your main and alt characters and they would gain some sort of benefits. I for one assumed the benefits would be non-combat such as cosmetic gear, titles, mounts or something along those lines, however in the video James clearly states that all characters will gain new abilities and powers.

Being someone that has never played an alt character and who doesn’t plan to, this Legacy System completely gimps players who choose to stick with a single character. The Legacy System almost forces players to start over with an alt in order to remain competitive with other players.

Since SWTOR is all about story and is the game’s main focus, it’s no wonder BioWare would put in place a system that puts a huge incentive for players to start over. However for those of us who are not alt-players, this system makes it pointless to continue playing as we would do so with a permanently gimped character.

What BioWare is trying to do is add replay value to a genre that quite frankly doesn’t need it. Incentivising players to start over should be the last thing any MMORPG should do as the game itself should be engaging enough for players to continue logging in even after completely the story. However when you create a game that has the same old game mechanics and endgame as every MMORPG of the last decade, getting players to start-over is probably the only way to keep your subscribers.

WoW Trading Card Game: Dungeoneering with BFK, DM & SM

6 January 2012 | No Comments » | Randy Denosha

Ever wanted to raid Shadowfang Keep? Wanted to show Scarlet Commander Mograine who is the boss? Thought it would be awesome to play against The Deadmines? Then the three newest dungeon decks for the WoW TCG are here to help you!

On 15 November Cryptozoic released three new dungeon decks – Shadowfang Keep, Scarlet Monastery and The Deadmines. All of them offer an original twist to the group efforts that players may have been familiar with when the game was still run by Upperdeck. Where the older raids were completely controlled by one of the players, these new dungeons are played by a player who also still controls a deck of his own. Making the meat requirement that much smaller. Continue Reading

First Impressions: Star War: The Old Republic BETA [Updated]

5 December 2011 | 2 Comments » | Beararms

As a reader of this article, I assume you know that last weekend, the scholars over at BioWare had a huge event where they invited everyone who had signed up for The Old Republic beta to come and test their upcoming MMO. This mass invite was invoked to “stress test” The Old Republic‘s servers to figure out just how much they could handle and receive a fair amount of feedback about the current state of the game before the Sith launch their attack on Coruscant on December 20th.

I was one of the inconceivable measure of players who jumped onboard over the weekend, and all I have to say is: it’s pretty awesome.

From the beginning I knew exactly what I wanted to play as: the Sith Inquisitor. As the writing director for SW:TOR Daniel Erickson said “People are going to be drawn to the Inquisitor that both want to be the mastermind and really pull the strings behind the scenes, or people who just really want to shoot lightning out of their hands” and frankly, I am of the latter.

Hit the jump to see some screenshots of the Sith Inquisitor in action, along with my synopsis of the leveling experience I had.

Warning: Some spoilers ahead. Read with caution.
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