Posts Tagged ‘party’

The Dungeon Master: The Rogue Class

25 January 2012 | No Comments » | Randy Denosha

In this Dungeon Master, we are going to sneak around DDO, gather some information, maybe even grab some items that are not ours. The class this time is, the Rogue.

Lore Bites: The Rogue comes in several different ways. Many thieves you find in the prisons of Eberron are of this slight-of-hand clan, but tales have been heard of noble men and women recruiting these shadowy figures to spy on the rival noble house. The rogues that become thieves mostly had a hard life living on the street resorting, stealing was a means to survival. Rogues that are more honorable – and take honorable lightly – become spies, working for kings and noblemen and women. Many people who tried were not able to find them, but there are stories of a rogue guild where both honorable and dishonorable of their  ilk find employment. Well-paying employment. Continue Reading

CrunchReview: MMO Civilization-game Ikariam

3 June 2008 | 20 Comments » | LHStaff

A few weeks ago I stumbled across one of the most delightful MMO browser games. In fact, I was so enamored by it that I actual convinced three of my other friends to play it with me in a world populated by… well at least a few hundred other would-be kings. The main reason why I was so enamored by it, and I am assuming you’ll be able to make the distinction as well, is due to it’s inherent familiarity with long-time famed series: Civilization. Let’s take a closer look at Ikariam, a massively multiplayer online strategic browser game.

Despite its instant familiarities with Civilization, the gameplay is actually quite different, but don’t be too quick to give up hope. Where Ikariam is different than Civilization is also why Ikariam is such a fun game. Some key differences include:

  • This game is time based, not turn based.
  • You won’t ever get to different eras of technology. You’ll primarily be hanging out with Caesar and crew in this game.
  • The entire world is divided up into hundreds of islands with a specific amount of space available on each for newcomers and colonies.

Now that I have dashed away the key differences let’s continue on to the actual review of the game which, like I have stated before, is still quite good.

You’ll start your new-found civilization on a random island, most likely already populated by other players. Depending on where you start off you could start on a relatively young island or an island already teaming with huge civilizations. For example, when I started I was placed on an island where the highest level city was only 5 (out of 24), where as, one of my friends started out on an island where the highest level was level 18. Needless to say, he was in a much heavier situation than I was. Naturally you’ll start your city with nothing but a town hall that is level one and from there you’ll build all your buildings in designated plots of land.

Now before I continue on, I think it’s important to explain briefly the mechanics that make Ikariam work. I mentioned above that the game is time based, not turn based. This means that every building you make (only one at a time per city) will take a certain amount of time and resources to make. So provided you have the amount of wood and ore required to upgrade, let’s say, your town hall it still means you’ll have to wait until it’s actually built. These times depend on the level you are upgrading your building too and range anywhere from 10 minutes to 12 hours and beyond. The same holds true for troops, trading, transporting, and warfare. Everything is time based and, while that may seem like a turn-off, the system works surprisingly well.

Continuing on now that we’ve explained the logistics of the game a bit more, you’ll find near everything in Ikariam that you’d expect from Civilization, only smaller and more suitable for a “play for 15 minutes” type style. Barracks allow you to build troops, academies allow you to invest in research towards one of four fields (seafaring, military, economy, science), hideouts allow you to train thieves, trading ports allow you to build cargo fleets, and shipyards allow you to build military fleets. All the same fun stuff you’d expect from a Civilization-esque game.

In order to recruit troops, research certain things, and build and upgrade buildings, however, you’ll need the resources to back them up and sometimes, those aren’t very easy to come by. In fact, this is probably one of the few annoying things about the game. When you start on your island you’ll have two resources available, wood and one of the other four resources. Each island has a different resource and depending on which you land on you could end up with marble, sulfur, crystal, or grapes. Each has their own uses and you’ll notice that each becomes extremely important in the later parts of the game, especially grapes. Early on, however, the most important resource you’ll need will be marble, and if you have no instant access to that material you had better start asking some of your neighboring islands that do to cut you a deal or else your expansion has ground to a halt. It’s a slow process and an even slower fix as it could take weeks to secure some marble. When all is said and done though, you should be back on your path to civilization greatness.

Of course, what would a good review be without a look at the battle system? Yes, worry not, those troops that you plan on amassing will be put to good use. Ikariam offers two direct ways to utilize your military; pillaging and occupation. They do exactly what they sound like. Should you decide to pillage your neighbor and succeed you’ll get an amount of their resources/gold (depending on how fast your troops can load up your ships). If you decide to actually occupy a city and succeed you’ll get full use of that city until such times as you decide to withdraw. The actual battles are a bit mundane and offer no graphics, but it’s still satisfying knowing that your troops are returning with a bounty of treasure.

So that’s basically it. There is a lot to do in Ikariam and if I really wanted to I could probably explain on and on about all the minute details that make Ikariam so much fun. However, as I am sure this block of text has already fulfilled your review quota for the day, I’ll just tell you to go out there and give the game a try! It’s 100% free and while they do offer a RMT system I haven’t noticed anything that they offer to give any players a noticeable advantage. For those who wish to look me up here is my information:

  • Server: Iota
  • Username: Dmitry
  • Island location: 2, 32

Hope to see you there!

Ikariam.org

Blizzard is a LIAR!

1 April 2008 | No Comments » | LHStaff

Be careful fellow MMO gamers, Blizzard is on the prowl for some gullibles again this morning. Every year, on April Fool’s Day, Blizzard comes out with some awesome announcement of what they are implementing in this game, or that game. Does nobody remember the wisps?!

Of course, today, being April Fool’s Day, is no different and, as such, they have come out with a few awesome announcements in the hopes of suckering one of you faithfuls out there. Fear not though! We at MMOCrunch are here to keep you from straying to far and to keep your feet firmly on the ground. No developer will best us! Here are Blizzard’s “announcements” for today:

  1. The Bard Hero Class. I almost wish this one was true, considering the lander page is so awesome. Who doesn’t want a talent tree titled “Punk Rock” after all? I loves me some Bad Religion. But alas, this one is a very obvious joke.There won’t actually be a bard class in WoW.
  2. World of Warcraft Molten Core Console Edition. Are you console gamers ready to get your game on with some WoW? Well you had best keep waiting because there is nothing coming from Blizzard anytime now. Another April Fool’s Joke from Blizzard strikes again! I must admit, it’d be more convincing if they didn’t make any 8-bit graphics.
  3. Tauren Marines in Starcraft 2. I think… this one actually might be real. Seriously… Are you kidding me of course it’s not real! Blizzard is a LIAR! As cool as the lander page, and even the shiny graphics and gameplay videos are this one is most definitely a joke to be played on you. Shame on you Blizzard, shame on you! We bovine-aficionados bid you good day sir!
  4. Diablo 2 Loot Pinata. Are you ready to have a portable, lootable Lord of Terror? Well get ready because this holiday season Blizzard is NOT going to actually be selling this. As cool and hilarious as my next birthday party would be with it Blizzard is just trying to pull a nasty prank on my expense. Never again!

Well that’s it… this year. Remember Blizzard looks for new prey each and every year. Gullibles travel in packs so make sure if you find any to inform them of Blizzard’s evil ways. Also, while Blizzard is one of the kings of April Fool’s Day be wary of other smaller companies attempting to pull the same shenanigans.

Heed my warning…

EVE of the Burning Sea?

5 December 2007 | 3 Comments » | LHStaff

Recently, Flying Lab Software decided to lift the NDA that surrounded Pirates of the Burning Sea’s (PotBS from here on out) closed beta, and with good reason too; the game is launching next month. After a long and lengthy development cycle it looks like this piratey-escapeed is finally going to get released to the public. Although, anybody who has done any sort of research on this game, or been a part of any forum discussion on it has probably come across the resemblence it shares with EVE Online, albiet in pirate form as opposed to space.

The comparison isn’t particularly unwelcome, EVE is a highly successful MMORPG that continues to grow today, but is this a correct comparison? Is PotBS really all that similar to EVE Online? Well, the answer gets a bit muddied up here. It shares some of the broader similarites that aren’t really found in any other MMORPG other than these two games, but it also differ’s in a lot of these same areas. For example, both of the games, generally, have you playing as the ship (as opposed to a person), however, where EVE Online does not allow you to actually have a character avatar, PoTBS does. In PotBS you actually do get to walk around a port and go on land missions.

Bottomline, the two games are similar. In fact, the are probably similar enough that they will generally be targeting the same crowd of MMO-gamers. However, they each bring their own unique twist to the party that they don’t ever really step on the other’s toes, if that makes any sense whatsoever. In the end, let’s just be glad that Flying Labs didn’t decide to make a pirate clone of WoW. Lord knows we don’t need another one of those MMORPGs.