There wasn’t a lot of WoW stuff at PAX East, but there were a few WoW blogger types about. We met up after the Raid Warning guys finished up with their very entertaining panel and had a quick chat before heading down to meet with the Cryptozoic guys to try out the Assault on Icecrown Citadel raid deck.
Our Day 2 coverage concludes with a demo of Orcs Must Die. Though not an MMO, it is an RPG… and a third-person shooter… and a tower-defense game… and a whole lot of other things. No matter how you want to classify it, it sounds like the most exciting mixture since somebody decided that peanut butter tasted good with a spot of jelly. Heck, I know it’s a long shot, but some of you out there might even understand when I compare the gameplay to a more action-packed version of Tecmo’s Deceptionseries (and how shameful it is that more games haven’t followed in its footsteps).
What it all boils down to is defending your territory from the green-skinned hordes by any means necessary — a vast combination of weapons, magical spells, and traps. Tower Defense veterans will recognize typical enemy varieties (normal, fast, flying, etc.), but Orcs Must Die affords both you and the baddies a greater degree of movement, as well as physics-based gameplay that encourages experimentation.
Check out iTZKooPA’s interview with Producer Chris Rippy of Robot Entertainment, as well as some off-screen footage of the game in action below:
Orcs Must Die is set to release later this Spring/Summer via both PC and console Digital Distribution channels.
On the second (and last?) leg of his tour around the Turbine booth at PAX East, iTZKooPA caught up with LotRO Producer, Aaron Campbell to discuss the progress of the game since it went all Free-to-Play on us not so long ago.
Status report? Still going strong, with Update 2 content on the way and a “reworking” of the Evendim zone to bring it up to snuff. That’s only the tip of the iceberg, though!
Get the rest of the story by checking out our video interview below: