EVE Online, probably the most visible sci-fi/futuristic MMO out there, has always benefited from the attention of gaming journalists and bloggers that are attracted to the various shenanigans going on in space. Needless to say, the actions of players are supported and granted additional meaning when you consider the cold, harsh universe that EVE has developed thanks to a successful combination of lore and game mechanics. This is further extended with the recent re-introduction of live events that rely on the same mix of lore and gameplay in order to engage players on a deeper level.
So, it is quite sad to see that other games in the genre, such as Global Agenda and Perpetuum, haven’t had the opportunity to devote resources for proper storytelling just yet. The lore of these games is largely static and only serves as a backdrop for the actions of users. The situation is somewhat remedied when you consider the various fiction submitted by fans. Set in the same world that players know and inhabit, these stories help develop the universe of a beloved game further.
Today, I’d like to give you a teaser for a story I wrote back in the beta days of Global Agenda. It was a competition created by fans for fans, and most of us were eager to participate. My entry started off as a short story that followed the template given to us – the Commonwealth has designed a powerful mech, the construction of which could endanger the livelihood of nearby agencies. However, the narrative quickly went off in a direction I never planned for it. The end-result was quite different to what I originally expected. Continue Reading











