Posts Tagged ‘pvp’

It’s Been a Long, Strange Time Coming

2 May 2011 | 3 Comments » | pixiestixy

Sometimes, the longer it takes to earn an accomplishment, the sweeter it is when finally attained.

Nearly a full year ago, as I was finishing up the last achievement required to claim my beautiful Violet Proto-Drake, I hit a brick wall in the form of the School of Hard Knocks. Things seemed to be going fine overall right up until Arathi Basin was all the stood between me and my drake. A little refresher to your memories, for those who don’t remember my original rant:

Then, there came Arathi Basin. For the wee hours up until the official end of Children’s Week, it was the bane of my existence. The flow of things basically went like this: Queue; wait an hour; join up with a group composed entirely of members who also need to assault a flag in order to get their achievement; get pwned by a premade that 5-caps before even half of us catch our needed break; get killed because my orphan gives away my stealthiness; start over again. Humiliating.

After a year of cooling off, I decided not to take my chances this year with the coming of Children’s Week. I hopped back into the fray quickly on Sunday, first grabbing myself a new orphan, then queuing back up for AB. I painfully realized that I have squat for Cataclysm PvP gear, and that my Level 80 PvP set would make me take more of an HP hit than was probably worth it. But I have to work with what I’ve got — Level 85 questing gear, it is. Continue Reading

Patch 4.1 “Rise of the Zandalari” Megapost

22 April 2011 | 3 Comments » | Amatera

Whether you need a refresher or just haven’t been keeping up with it, Blizzard has put up a full post detailing every nook and cranny of the upcoming content patch. Despite my current disappointment with the state of World of Warcraft, I can’t deny the fact that packing 4.1 with new features at least partially redeems the lack of a new raid dungeon (it certainly shows they’ve been working on something). Here’s a quick summary of what to expect, with the full notes on Blizzard’s site:

Rise of the Zandalari

The days when great troll empires stretched across ancient Kalimdor are long past. Millennia of war and internal strife have stripped these nations of their power, lands, and glory. As Azeroth recovers from the destruction of the Cataclysm, the world’s divided troll populations face a bleak future. These dark times have spurred the trolls of the Zandalar, the historically wise and scholarly tribe from which all trolls originated, to take drastic action. They have embarked on a bold crusade to save their race by uniting trolls into a single mighty empire. With the Zandalari’s aid, the fallen capitals of the Gurubashi and Amani nations—Zul’Gurub and Zul’Aman—are already rebuilding, replenishing their forces for a bloody campaign to expand their territories.

Yet Vol’jin and his Darkspear trolls are not aligned with the Zandalari. They have sworn to stand with their Horde comrades—and even work with the Alliance—should the trolls ignite a new war on Azeroth. Soon, Vol’jin might be forced to act on his promise, for if the Gurubashi and Amani are left to their own devices, the world will know the legendary strength and savagery of the ancient troll empires once again.

Guild Challenges

Built into the Info panel of the guild user interface, Guild Challenges are weekly tasks guild groups can tackle for additional guild experience, achievements, and gold. At the top of the guild user interface Info pane, a new Guild Challenges section is displayed and broken into three categories: Dungeons, Raids, and Rated Battlegrounds. Any guild group will qualify for Guild Challenges credit and there is a set number of times each challenge can be completed per week.

Guild Finder

Guild Finder is a new system designed to enable easier and faster guild recruitment. Guild leaders and players who are looking for a guild to call home will use the Guild Finder to meet one another and begin communications that can lead to a prosperous membership. Whether you’re a guild leader looking to fill your ranks or a player looking for a guild that meets your strictest requirements, the Guild Finder provides an easy way to make new friends!

Dungeon Finder: Call to Arms

A new system intended to lower queue times, Dungeon Finder: Call to Arms offers additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you’ll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/potion, a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount

Clearly the most important thing, though, is that this is a good indication Blizzard is ready to release the patch itself. There is a high chance we will see “Rise of the Zandalari” this coming Tuesday.

When Simply Leveling Isn’t Enough

13 April 2011 | 1 Comment » | pixiestixy

I thought my attempts at Loremaster were hard enough — how about the anti-Loremaster? Recently, I’ve been coming across a bunch of stories of patient and creative WoW players who have set crazy goals for themselves and reached them, against all odds.

Take Everbloom, for example, who posted her story on the official WoW forums of how she leveled to 85 without killing anything (mob, monster, critter, PvP or otherwise) and without (intentionally) completing any quests. After reaching level cap five days ago, her story has garnered her congratulations and even a little in-game fame. Here’s what she said of the experience:

Well I did it lol, it was certainly a different way of leveling, requires lots of patience, but I did get to see the whole game in a new light.

Being on the ground and sneaking around mining and herbing and eventually archaeology, going everywhere to get every single point of discovery xp that you can, really gives you a chance to see an amazing world up close and personal. I spent hours swimming around reefs and flying to the farthest reaches of the maps.

If you like to explore, and enjoy a challenge I really REALLY recommend this, I have been playing since day 1 on other characters and I even have an original Loremaster (you know, back when it was hard) and I saw so MANY new things with Everbloom that it really made it worthwhile for me to continue on with this character, and each level was a major achievement! Continue Reading

Launch Battlestar Galactica Online? – Y/N

11 April 2011 | 4 Comments » | Ronix

Fans of MMOGs set in space can (sort of) rejoice – yet another contender for their time and attention has entered the ring. Battlestar Galactica Online is a browser-based MMOG, currently in open beta, set in an alternative universe of a popular IP of the same name. Brought to life by Bigpoint, in conjunction with Artplant, the game was developed using the Unity Engine. Is BigPoint’s new title a relevant entry in the increasingly popular space setting and does it do justice to the IP it is based on? Read on to get some initial impressions.

The first thing you notice is that the title looks great for a browser game. You can witness some really nice art assets, as well as imaginative and vivid portrayals of space. Gameplay systems present in BGO are pretty standard for an MMOG. You get your quests from NPCs located inside the stations scattered throughout the game world.  The main storyline arc is driven through special missions, but players can opt to skip them altogether and dive straight into gameplay and exploration. However, once the main line of quests is over, you are left to grind only a handful of daily missions. Doing this can quickly get repetitive, so skipping the main narrative isn’t recommended.

However, PvE isn’t the only experience that BGO has to offer.

Continue Reading

Falling out of Love with Azeroth. Again.

6 April 2011 | 12 Comments » | Amatera

I’m going to type this out, and then I’m going to look back on it, go “oh, how dreary…” and wonder why I didn’t write some dark poetry about the matter instead. I don’t intend to be so melodramatic, but the fact is that I feel I’ve been at this juncture many times before. Sure, the universe waxes and wanes; months or years pass; I’m on the wagon again, I’m off the wagon again. I don’t dislike World of Warcraft, or Blizzard, or generally most of what they’ve done with it, but like any long-term relationship, Azeroth and I are bound to hit some rough patches along the way.

That’s not to say that outside forces have not been actively intruding on our alone time, because they have — I’ve been working my day job a lot more than usual, while seeking to regain my social life several nights a week and dealing with lots of other more personal problems and stresses brought on by the rigors of just… well, trying to live. But that’s not the crux of it, and I’m not here to say that I feel my life is that much better for not spending a great deal of it plunked in front of my computer screen.

It’s more that I don’t feel that “alone time” is as interesting or valuable as it used to be. For all the content added in Cataclysm, I honestly find fewer and fewer aspects of the game that continue to appeal to me. Maybe that’s because so much of it has been streamlined — there’s a difference between increased convenience and catering to the lowest common denominator, a tightrope I feel Blizzard isn’t quite able to walk as well as it used to. With no challenge, no exploration, most content in a game (MMO or otherwise) is only fun the first time through by sheer virtue of its shiny newness.

This is the unfortunate downside of its current state: bulldoze through all the quests in a zone until you’re prompted to go the next one. There might be a lot of quests, but if you’ve done ‘em once, you’ve done ‘em a million times. I think the only entertainment I’ve ever really been able to squeeze out of leveling an alt is attempting to optimize my path to the level cap — how can I max out my XP bonus and what quests/activities will offer me the most experience in the least amount of time?

PvP? A big, fat meh. I enjoy competitive gaming to a degree, but I’ve never liked it enough in World of Warcraft for it to remain a selling point and my disappointment with the most recent additions to this side of the game is evident.

What else is there? Archaeology? Professions? Rare pet hunting (and, yes, I actually resorted to that for a couple of days recently, to no avail)? The one thing I hold any remaining interest in at the moment, raiding, is something I’ve been unable to do in at least a month. As much fun as a small, tight-knit guild can be, you’ve got to deal with the distinct possibility that losing just one key player completely destroys your setup. This person leaves, you can’t raid. You can’t raid, people lose morale, and even less start showing up. Eventually, you lose morale, too, and with it, all desire of playing World of Warcraft. Continue Reading

Rift: Warring Factions FTW!

25 February 2011 | 1 Comment » | iTZKooPA

It’s rare for a mass-market MMOG from this generation to feature two (or more) factions that truly loath each other. Warhammer Online had it, but Mythic made PvP that title’s claim to fame, so it fit perfectly. Rift isn’t a PvE-centric title with opposing player-played factions that truly despise one another, detest each other’s existence and hope to dash their foe’s brains all over the countryside. It is the closest title we have showcase the dark, propaganda-fueled hatred of war.

Trion Worlds did a superb job of describing both factions in an indifferent way in the pre-launch literature. The Guardians aren’t bad guys, just pushy old grouches. Neither the Defiant, they just need to get off the lawn and turn the music down. The factions have drastically different worldviews. That’s it. Plan, simple, yeah, but once you actually load Rift the propaganda starts.

The opening video for my faction, the Defiant, has the dastardly Guardians destroying our machines for “blasphemy.” Machines that provided for us, our way of life, a defense from extraterrestrial incursions. Without them we were left helpless against the encroaching enemies of parallel planes. For all their collective godliness, the Vigil of the Guardians did nothing to save them. Now that’s motivation for hatred. Wrong, and nearly destroyed Telara in the process.

“So while the Guardians run around Telara building temples, sticking their noses in everyone’s business, and desperately praying for a miracle, the Defiant plan on actually delivering one, even if it means being branded as heretics and operating outside the laws of the land.”

Sounds like the writer spent too long in Catholic school. Just forgot the personal shame bit (raised Irish Catholic). By the by, the members of the Defiant get Shit DONE.

Don’t get me wrong, “misunderstood” factions and tentative peace agreements aren’t bad. That tangent actually makes for superb character development. I’ve just been looking for a PvE title with more grit, more edge, more medieval tendencies. One indoctrinates its heroes at an “early age.” Tossing you in to the thick of war and destruction early, and often. A setup that has you foaming at the mouth when a red nameplate finally appears on your screen. Completing your zealot transformation as that first edge of steel tastes unsuspecting flesh. The universe of Rift has been catering that black-and-white dish.

And it’s tasty.

A Quick Look at Bloodline Champions

24 February 2011 | 2 Comments » | Ronix

Hello and welcome to a short preview of Bloodline Champions – an arena-based PvP game, where you actually have to aim your attacks and spells in order to hit an opponent. The game is published by Funcom and developed by a Swedish company called Stunlock Studios. Today, we are going to play a quick match, as well as take a look at the game’s cash shop.

For those of you who don’t know what Bloodline Champions is, think of it as a DotA-type game, without the actual features of DotA such as creeps, and farming for loot and equipment in order to stay competitive. In the places of those features, add a dash of Diablo-style combat mechanics and you get a game that is actually skill-based and much more PvP-orientated.

Warning: the force is not strong with this one.

Please keep in mind that (for some weird reason) my cursor was not shown in the final footage. Also, warning you now about the mic quality, so no complaints :) As a result of this, I’ve decided to leave the last two minutes of the video (that covers the cash-shop of the game) without narration. Its pretty straight-forward though, so you’ll be able to judge for yourself what the item-mall is like.

Rift Live Servers (and Which We’re Playing On) [Update]

22 February 2011 | 6 Comments » | iTZKooPA

The Lore Hounds have been playing Rift for months. We’ve been a part of the wild naming ride and dove headlong in to the various betas that have run these past few months. We like what we see. So much so, that I’ve secured a pre-order, complete with headstart, and even buffed it with six months of playtime. I’m not sure how serious I’ll play the game – personally, I do my best not to spoil myself in betas – but it’ll be enough to warrant selecting a PvP server in the correct timezone, Eastern. While Trion Worlds hasn’t divulged that information yet, Cindy ‘Abigale’ Bowens did release the official list of servers – 17 North American, 12 European. Beta participants should recognize many of them.

I’ve pinged Trion, Cindy and various other staffers at the company for a breakdown of the timezones. Hopefully we’ll have that information soon. Hit the jump to see the full North American and European lists.

For those wondering, the LoreHound.com crew will be picking a server once timezones are disclosed. We’ll update this thread when that time comes. The head start starts on Thursday, February 24, 2011 with launch coming a week later on March 1, 2011. Continue Reading