Posts Tagged ‘questing’

MoP Rewind: The Jade Forest in Words and Pictures

1 January 2013 | 2 Comments » | pixiestixy

Spoiler Warning: This post contains potential spoilers for World of Warcraft gameplay. It covers the journey to Pandaria and questing through the zone of the Jade Forest.

First, a recap. Then, my review.

Upon setting off to explore the new world beyond the mists of the southern great sea, heroes of Azeroth land in the mysterious Jade Forest in Pandaria. Our first greeting to the continent comes in the form of a battle at sea as warriors of the horde and the alliance seek to conquer what could be theirs. Both sides wash up to the shores of the new world, friendless in a mystical world that they yet know nothing about.

Members of both factions set off to form alliances with anyone they can get help and resources from — the horde with the hozen, and the alliance with the jinyu — but the pandaren race, for the most part, remains unconvinced that either side is worthy of inhabiting their sacred lands. Certain individuals, however, are willing to give the newcomers a chance, teaching them the ways of the land and the people. Heroes of both factions lend their hands to assisting the pandarens however they can, and in doing so they earn powerful friends all across the Jade Forest.

But the uncertainty that the majority of pandarens hold is not unfounded. As the two factions continue their conflict, the negativity that they brought ashore affects the land in ways unexpected by the newcomers. Continue Reading

MMO Design: What I Would Do If I Made an MMORPG

27 July 2012 | 7 Comments » | Mordil

Now, I don’t claim myself to be an expert on game design – and for that matter, no one should. However, I have been reviewing and analyzing MMOs with Lore Hound for the last two years, have taken some game design classes, designed my own games, and given the fact Sephalon and I are essentially designing an MMO for Amalos,  I have a bit more insight than usual.

I’ve gone over and over in my head this past month all the elements and design choices studios have made to create MMOs since we’ve had numerous launches this year. What I’ve come up with, as a designer and a player, is the list below.

They’re not hard set choices, either, so please, give feedback in the comments below. It’ll allow me to become a better designer, and who knows, if I do end up using this, you’ll have had input in the creation!

  1. Payment Model
  • Initial Purchase

The initial investment should, and will, be low. One of the major set-backs I’ve had about jumping into a new MMO is the $40-60 dump I have to pour into just the first month of play. Since I’m married to another gamer, double that, and you see why we’re hesitant.

I’d set it no higher than $45 with one month of play free.

Each expansion would only be $30. Period.

There are different types of models I’m considering, but all are open options.

  • Subscription Models:

F2P – Micro-transactions:

It’s a valid option, but one I’m never fully privy too. It’s probably from the fact that I’ve never used the market systems because of lack of money, so I always played the basic game as-is. Continue Reading

Amalos Minecraft Server Beta Test 7/7/2012

3 July 2012 | 7 Comments » | Mordil

As the title may self-explain, we will be having the second Beta test of the official server on Saturday, July 7th, 2012 at 8am PST (11 EST) to 8pm PST (11 EST).

We would like to invite any, and all, Minecraft players (with official accounts!) to take part again; largely because we didn’t receive enough stress to accurately test the server during the last test session.

The IP connection is  71.231.72.141.

Q1. Do I must have a licensed copy of Minecraft to play?

Yes! We will not allow any players who do not connect via Minecraft.net‘s servers to participate.

Q2. Will any of the data be saved from this test?

Yes! This test is almost an “early-access” kind of test. You can play in our world, use our shops, set up your own, build, explore, mine, whatever you want. Any data you create will be saved on the server until official release. Continue Reading

Amalos Server Community Website [Video], Texture Pack Update Link, and Progress Update

28 June 2012 | No Comments » | Mordil

First off, I’d like to apologize for the lack of posts, or the infrequency of videos, with a video & a post mixed together!

Second off, I’m going to show the video (after the video, hit the jump to see the rest of the post:

Continue Reading

Embracing the Endgame

17 February 2012 | 2 Comments » | Mike

Over at Bio Break, Syp wrote today about how he’s never been a fan of end-game content, finding it repetitive and entirely different from the journey to the level-cap.  He goes on to say that after finally hitting the level-cap with his Agent in SWTOR, he’s ready to re-roll with a new character and start over, stating, “The alt itch is so strong that it’s almost irresistible, and I’m giddy at the prospect of trying a different class, storyline, and faction

I, however, am the exact opposite; having never re-rolled an alt, and the very prospect of having to do so, sends shivers down my spine. To me, the end-game is the game. Although, I will admit that it is repetitive, and needs an update in the biggest way.

The way I look at it is everyone starts off as a child. As you level and grow-up, you learn new things, then one day you hit the level cap and are finally able to do everything you have itched to do such as: drive a car, vote, pay taxes, work, and buy a drink.

Think of games like League of Legends or Modern Warfare. They both have a leveling system and repetitive gameplay; but millions of people absolutely love it and play for years. So what’s the secret to their success? It’s the competitiveness of playing against other players. Today’s MMORPG, even on the PvP servers, are really co-op oriented games.  SWTOR just took this to the next level, and basically turned it into a single-player experience. You group with friends and fight NPCs all day. How fun would either MW or LoL possibly be, if you played against bots all day? Zero. Neither of those games would be around today if that was the case.

It’s the people who make games fun, and over the last decade MMORPGs have been slowly separating players from each other in-turn for more NPC interaction in the form of collecting points and badges through group quests, raids, and PvP zones.

I do agree with Syp on one point: that end-game content should’t be different from the content that comes before it. End-game content should be a continuation of the game where skill becomes the dominant means to victory.

You’re Doing it Wrong: Wildstar Quest Text Down to 140 Characters

16 February 2012 | No Comments » | Mike

From time to time we all need to vent our frustrations, so today I’m starting my new rant column titled “You’re Doing it Wrong”. For my first victim I’m choosing  the developers at Carbine Studios, who just announced yesterday they’re cutting down their quest text size to be approximately the size of a tweet, or 140 characters.

So Carbine agrees that quest text is pointless, as most people never read it, but the quest themselves are perfectly fine?  *Facepalm*

Here’s a little inside scoop for you Carbine, there’s nothing wrong with reading quest text. You see it’s not that players are lazy and don’t want to read the text, it’s that you guys have written the same quests for 10 years. I already read it! I already know I have to kill 10 bears, or deliver some pointless item to some pointless person, or to find some idiot that wandered into a cave full of monsters. I’ve done it already, more times than I can count.

It’s not the text, but the quests that are the problem, and when you make thousands of them, of course we’re not going to give a damn about the story.

Not to mention that you tell us exactly where to go on the mini-map, provide one sentence instructions on the quest side-bar, then highlight the quest item/NPC once we get there. Why the hell would we ever read a quest, when you lay it out for us like that?

So thank you for realizing that no one reads the quest text and removing it; which effects no one, since we do skip it, except the people who actually enjoy reading it. Thank you, for completely ignoring the fact that your entire quest system is an out-of-date, broken, leave-your-brain-at-the-door grind that is a copy of nearly every other MMORPG on the market.

Questing: What Would Jack Bauden Do (Video)?

31 May 2011 | No Comments » | iTZKooPA

First he’d shout “Damn it!” and then he’d get whatever information he was after. Possibly dieing in the act – only to be resuscitated – but definitely killing and maiming en route. That’s unless Kiefer Sutherland’s career re-invigorating role took place in Azeroth. In Blizzard’s fantasy world, Jack Bauden is trapped by a simple net as the terrorist plot to blow up the the Cathedral of Light, a shining beacon of the Light in Stormwind, ticks dangerously close to endgame.

We adventurers are the last hope, the only ones that can save the priests, foil the plans and determine the mastermind behind the dastardly attempt. And stop him.

Bauden’s appearance and its homage to Fox’s 24 appears in the later stages of a long quest line written to display Prince Anduin’s coming of age and growing intellect. It’s an early Cataclysm chain, kicking off, progressing and (almost) culminating all inside Stormwind’s ruined walls.

Horde players can check out the video above to see what they’ve missed. Alliance players may want to relive the SI:7 mission, or see what they’re missing.

The Lore Corner: Ragnaros Leading up to Patch 4.2

26 May 2011 | 1 Comment » | pixiestixy

You know he’s the end boss of the upcoming World of Warcraft Firelands raid releasing with Patch 4.2. You know that his very name strikes a combination of fear and nostalgia in old school raiders. You probably know his catch phrase, even if it’s been permanently fixated in your brain as an utterance of his mini-me.

But there’s much more to Ragnaros, and plenty of lore to refresh in your memory before heading to extinguish his flame in the upcoming patch.

Ragnaros the Firelord has been influencing Azeroth as the master of all fire elementals into antiquity in Azeroth. He once served the Old Gods and fought against the Titans in hopes of dominating the world. But the Titans won, and banished Ragnaros to the Elemental Plane. There, he had been ruling over his kingdom, Sulfuron Keep, and harboring a grudge against all of Azeroth for millenia –up until a fortunate accident brought on by the Dark Iron Dwarves during the War of the Three Hammers 300 years ago.

After launching an unsuccessful attack on Ironforge, the Dark Iron Clan leader Sorcerer-thane Thaurissan sought to call upon a supernatural minion in a last-ditch effort to defeat the Bronzebeard Clan. He summoned a great power that lay at rest beneath the surface of Azeroth — but got more than he bargained for and paid the ultimate price for awakening Ragnaros once again. Continue Reading