Editor’s Note: Sorry for this being delayed almost a day & a half. There was some complications in getting it ready by yesterday.
Yes, yes. We all know I have an inflated ego; but come on – who doesn’t want to have their name on something so devious as a pitfall tomb? Check it all out below. I’m sorry if the brightness isn’t enough to see any details – it’s an issue with my computer.
Before I discovered the miracle of MCEdit, a mass editor, it took me roughly 15-30 hours to complete. Did it all by hand /flex.
As always, you can download our texture pack in HD or SD. If you want to do HD, make sure you use MC Patcher for PC or Mac OS X. For instructions on doing all these things, check out the first post here.
We finish off this first week of Season 1 of Lore Cast with a swift and short video explaining a bit more of the format of Lore Cast, while explaining what we’ve done in our lives outside of gaming, and announce a few delicious details.
Check out the full 15 minute video below.
You can follow Lore Hound on our Facebook page here, and our Twitter page here. Spellbook Entertainment can be followed on Facebook here, and Twitter here. My game project is “Animal Kingdom” and the Facebook page for that is here. Hope you all enjoyed Lore Cast this week, and we’ll see you all in 2012!
Here’s our new Live Cast format: Lore Cast! Below is the video to begin season 1, and it’s a doozy. It’s almost 30 minutes long, so be ready for such a long episode. There’s plenty to keep you glued. Most of our Monday episodes will be around this length. Come back Wednesday for Episode 2: Enunciate!
You can check below the video for the text version of today’s episode topic agenda.
Wired.com had an article about a new nasal spray a few days go that is currently being tested on monkeys that supposedly can keep you awake up to 36 hrs. Although thats nothing new, the big breakthrough here is two fold. One, there were no recorded side effects experienced by the monkeys. Two and more importantly it keeps you alert and calm, the monkeys didn’t experience any hyper activity or gitters like caffeine or sugar give you.
Although it’s a few years away before it becomes available, it’s interesting to see how this could have a huge affect on gamers. You’ve already heard about gamers playing 30-40 hrs marathon sessions, some even dying afterwards, but what if these gamers could play for 40 hrs and feel 100%? You might soon be hearing about 100 hrs gaming sessions. Scary thought.