Posts Tagged ‘rise of the guilds’

DDO: Exactly What Is Guild Renown For & How Do I Get It?

8 June 2010 | 1 Comment » | iTZKooPA

Update 5 for Dungeons and Dragons Online is going to address a common complaint from the Lore Hounds; that guilds in DDO are currently a fluff feature. It’s not automatically a bad thing, DDO just isn’t designed with guilds in mind. It doesn’t possess many endgame raids, instead relying on dungeon adventures — A bit of content that’s perfectly capable to do with a pickup group.

Turbine Entertainment isn’t going to change the game’s core design philosophy with Update 5 (and why should it). Instead, DDO is just going to receive additional polish. Yet another nice, unexpected feature since going free-to-play.

A few days back, Internet sleuths put together an exhaustive list of what can be earned at each guild level and how much experience it takes to level. Thanks to a new developer diary, we now know exactly how players will go about getting their guild to level 100 (yes, 100 levels!). Unlike plotting your guild’s course to level 100, contributing to its success is rather easy. Just collect renown trophies, which are seemingly everywhere. Quest rewards, random drops and chests can all reward the “trophies.” Obviously, the more difficult the challenge, the greater the reward. Daily maximums also exist.

In true Dungeons & Dragons fashion, guilds cannot sluggishly progress to level 100. After level 26, guilds will be hit with renown decay — A decay that will become more powerful as a guild climbs the ranks. MadFloyd and Glid articulately described the reasoning behind the decision:

If “renown” is your guild’s “fame,” then your guild is like a famous actor, but in more ways than one! With a successful actor, the level of their fame can decline if they’re removed from the public eye for an extended period of time. The same is true for a guild’s renown – it can fade if the guild is not keeping active around the city thwarting monsters and waging battles of glory.

Rise of the Guilds is sounding better and better.

Turbine Details DDO Update 5 – Rise of the Guilds

2 June 2010 | 4 Comments » | iTZKooPA

Turbine Entertainment sent me a polite e-mail a few moments ago.  It contained a quiet reminder that Update 5, better known as Rise of the Guilds, for Dungeon & Dragons Online is only a few weeks away!  The latest update for the F2P gem will be going live shortly after E3 2010 (where we expect to get a taste of the new goodies) on June 28.

As the title suggests, the upcoming patch focuses heavily on guilds.  Players, and all of our buddies, will be able to earn Guild Renown during our adventures.  In conjunction with renown, basically guild XP, members will be able to polish guild trophies that are looted from monsters and treasure chests.  “Levels, power, and treasure,” do we need much more incentive to join a guild?

Turbine thought so, so Guild Airships (guild housing) are going live.  Members can decorate their Skies of Arcadia-esque crafts with special gear, decorations and amenities ranging from taverns to auctioneers.

No update would be complete without a new adventure pack, and Update 5 does not disappoint.  The new adventure pack, “Carnival of Shadow,” even correlates to the guild focus of Rise of the Guilds.  Assuming carnies can be considered a guild.  The adventure pack brings four new dungeons.  We’ll have David and Goliath scenarios, secret societies and circus freaks to entertain us.

Last but not least, the usual round of bug fixes, balance tweaks and optimizations.  Many classes are receiving additional spells, feats or enhancements and rogues get to make new traps!

I guess it’s about time to make the LoreHound guild for our DDO sessions.  What to call it…

Read the full details here.