Posts Tagged ‘rts’

Another One Bites The Dust: Petroglyph Continues to Struggle, Closing Rise of Immortals

10 June 2013 | 1 Comment » | iTZKooPA

It’s unfortunate that Another One Bites The Dust exists, but necessary. This column chronicles the fateful announcements ahead of an MMOGs’ downfall, a company closure or, in some truly sad cases, both. Grab your Big Gulp and let some hit the floor for the fallen.

Real-time strategy and PvP experts Petroglyph Games have had a difficult year. The ambitious task of creating an enjoyable MMORTS fell flat when Trion Worlds removed End of Nations from the studio’s creative team. Struggling, the company soldiered on, with its new-age MMOG – that’d be MOBAs – product Rise of Immortals. A fiercely competitive subgenre championed by League of Legends, RoI received a lukewarm reception. Thus, Petroglyph relaunched the title with a massive update known as Battle for Graxia.

The revamp failed to gain any significant traction since its release only two months ago. The company will reward faithful players with a cache of free Petroglyph coins to spend on anything in the game up until its closing on June 27. Despite the sad news, the company remains somewhat positive of the title’s future specifically stating that it retains the “right to bring BFG back online at some time and hope to do so in the future.”

Until such time, there isn’t much positive happening for the former Westwood Studios crew. The attempted Kickstarter also failed. More fuel for the Mark Jacobs ‘F2P is unsustainable‘ fire.

Gas Powered Games Kickstarting New Action Hybrid

14 January 2013 | No Comments » | iTZKooPA

Gas Powered Games, the home of famed game designer Chris Taylor, Supreme Commander & Dungeon Siege, has launched a new Kickstarer project to fund its latest project, Wildman. The development studio has set a $1.1 million goal, with 32 days to reach it.

Gas Powered Games hasn’t announced any stretch goals to date, but there’s plenty of time for that. Considering the lofty goals of creating an action game with elements of Dungeon Siege, Supreme Commander and Demigod, the company has plenty football fields of room for movement should backing blow past $1.1 million. Action-RPG meets RTS meets MOBA, the only PC-heavy genre seemingly left out would be F2P.

To that end, backers have a cavalcade of options for getting in on the ground floor. From limited availabilities of Digital and Physical Collector’s Editions to the base purchase of $20 to an $10,000 Executive Producer credit, there’s a level for any gamer with a few lunches to burn.

Head over to the official Kickstarter page to back, check out additional assets, details and the official trailer.

End of Nations May End Your Employment

16 September 2011 | No Comments » | LHStaff

Chris Lena and iTZKooPA catch up on the latest for End of Nations. Considering the pair originaly discussed the now free-to-play MMORTS over a-freaking-year ago there have been a few developments. Not only has Trion Worlds declared that the game is entirely F2P at launch, but it’ll contain standard RTS modes like 2v2 and 4v4, co-op RTS options and massive PvP battles scaling as high as 52 players. The title will be supported by the typical cash shop, which will offer everything from XP boosts to American flag skins as shown in the video.

Check out the video for more, including the beta status, overworld breakdown and one massive tank.

Tribal Wars: A Browser-Based RTS-MMO Unto Itself

9 June 2010 | 3 Comments » | Mordil

For those of us who like the fast-paced action of dealing with challenges as they happen, RTS games have some serious draw. From the classic Age of Empires to Star Craft II, most of us have our favorites.

Then, there’s the open-ended market of MMOs to which enterprising companies can always branch out. InnoGames GmbH, a German game developer and publisher, has something going for them with a browser-based game that’s a mash up of an RTS and an MMO — their F2P and P2P game, Tribal Wars.

Read on for the details of the game mechanics and how Tribal Wars implements PvP . Continue Reading

Getting Started With Starcraft II Custom Maps

11 May 2010 | 1 Comment » | Juggynaut

A few weeks ago, Blizzard released the Starcraft II map editor, allowing beta testers to create custom maps for the company’s upcoming RTS. The map editor is extremely versatile considering the platform, and already there are hundreds, if not thousands, of custom maps available online. These include not only standard RTS multiplayer maps, but also a range of games from overhead shooters and platformers to tower defense and puzzle games.

If you’re lucky enough to have installed the Starcraft II beta, you can play these maps with just a couple of easy steps.

First, you need to get your hands on a map, which will be a .sc2map file. There are a few good resources where you can download maps from the internet, such as SC2Mapster.com and Curse.com.

Once you’ve got the map you want to play, the easiest way to start it up is to drag the .sc2map file onto your Starcraft II Beta shortcut. You also can double click the .sc2map file and choose to specify a program to open it with. Click browse, find your Starcraft II Beta install location, and choose Starcraft II.exe. Whichever method you choose, the game should launch and you’ll be on your way.

Now you can get out there and check out some of the great maps the SC2 community has already come up with. If you aren’t lucky enough to be in the beta, we have videos and map recommendations coming soon on Lore Hound!

God Game MMO?

25 March 2008 | No Comments » | LHStaff

What would it take to take a game like Civilization, Starcraft or Sim City and turn it into a MMO, but keep the God like power one has it these games? Instead of controlling one character you control an entire civilization in a MMO style game. All the same features you find in RTS games and MMOs would be there. Leveling up your civilization, controlling your army and civilians, researching, epic large scale battles and complete customization.

There are text based games around the internet that are similar to this, but usually these games are played in rounds of 1 to 3 months long, then the game resets and everyone starts all over. Could this work for a graphical MMO? Playing rounds that only last a month?

To take a RTS game and turn it into a MMO is no small feat as there are many things to consider.

  • What happens if your civilization is destroyed? Do you start over or do you have to wait for the next round?
  • Can you be Switzerland and be neutral? Perhaps an economic power and not a military power.
  • How many players per player universe? Can you have 1000 civilizations in one world or does a limit need to be imposed? Can servers handle that kind of processing load?
  • What happens when you log off? Can your civilization be attacked?

Some hurdles definetely need to be resolved before a game like this could be made. What do you guys think? Would this be something that you would consider playing or does this sound like a very very long RTS game?

The Appeal of MMO Rhythm Games

27 December 2007 | No Comments » | LHStaff

So a couple weeks ago I did a short blog about MMO-alternative games. It was all well and good in that it included some RTS, FPS, and strategy games. Something, that I think we can all agree is a rare sight in the world of MMOs. Well, as it turns out, I completely left out an entire genre of MMOs, one that isn’t all that rare: MMO Rhythm Games, a.k.a. MMORGs. I have been thinking a lot about these types of games and it strikes me as odd that there are so many of these games popping up lately, for example Dance Online (above). So what is the appeal? What makes a company decide to invest so much into a game such as this?

Well a quick and easy answer would be: Guitar Hero. Need I say more? The guitar based rhythm game has been a smash hit amongst console gamers so it would only make sense that it would be at least mildly successful amongst MMO PC gamers as well. There is no real question about it, MMORG games are successful. In January of 2007, Nexon sent out a press release that stated it had garnered 100,000 registered members for its free2play MMORG, Audition. One hundred thousand members for a game that essentially has your avatar standing with  with a few other avatars and dancing, while you hit the appropriate up, down, left, right arrows on your keyboard. Well that doesn’t sound like very much fun. So why does Nexon have 100,000 members (as of a year ago) playing there game?

As an owner and lover of Rock Band, I can tell you that one of the greatest parts about the game is getting 3 of my friends together and rocking out to some great songs on the soundtrack. It’s a bunch of fun, and my honest opinion is that rhythm games, in general, derive a lot of their “fun factor” from the communal aspect, e.g. playing with your friends. MMORGs don’t have this factor and yet they are still fun (for certain people). Why, because despite people not actually being with you watching you play, chances are there are people watching your avatar dancing, in whatever appropriate outfit you have given him/her. So is that what it all boils down to? Do people really just want to perform, and be in the spotlight? A lot of people are too shy to do that even in front of their friends, so maybe that’s it. Maybe this is the secret behind the appeal of MMORGs; a safe place to perform without feeling like your being judged, at least not you personally. I am sure people will be judging your avatar plenty.

Anyways, that’s just my two cents on the matter. What do you think?                                        

Top 5 MMO-alternatives

14 December 2007 | 8 Comments » | LHStaff

Typically, when somebody thinks of the coined term MMO it is usually associated with the suffix RPG. It’s really not a huge surprise as the MMO genre is swamped with MMORPGs in a more generalized sense. Just this last year we have had over a dozen MMORPGs get released including Lord of the Rings OnlineVanguard: Saga of Heroes, and Tabula Rasa. But what about the other games?

Believe it or not, MMO does not always have to end with RPG. Over the years, and coming within the next couple, are games that are striking beyond the traditional and are reaching for something else. Something that ends with strategy, or RTS, or FPS. Today, I bring you the top 5 MMO-alternatives list. Some of these were made years ago, and others have yet to be made. So, without further ado:

  • 1. Planetside (SOE/MMOFPS)

Planetside was originally released in May of 2003 as an MMOFPS. Upon releasing the game was a graphical phenomenon, and most people’s computers ground to an abrubt halt. It suffered much of the same symptoms that Vanguard suffered which was unfortunate because, despite needing a beefy computer to play it, it was actually one of the funnest games I have ever played. Imagine being sent into a persistent world, with 3 factions, a dozen vehicles, and even more weapon/armor combinations. Now imagine that with 200 of your friends going up agianst 300 of the opposing faction and another 100 of the third faction. Sound fun? It was. The game was set in the future on an unknown world. Due to some “discrepencies” with the former government (Earth) the planet was quickly broken up into three factions. You chose one of these factions and fought in a never ending war with the other two. The battles were fast, large, and very explosive. Sometimes it would take upwards of 10 hours to take a single base. The game still exists today, but it has nowhere near the population of when it first launched. Still, if you are curious about this type of gameplay feel free to check it out HERE.

  • Shattered Galaxy (KRU Interactive/MMORTS)

Shattered Galaxy may not have been the first MMORTS to appear on the market, but it is definitely the one that has gathered enough steam to make it into the big leagues. It doesn’t hurt that it also happens to be one of the best MMORTS games out there (IGN and GameSpot reviewed it with an 80). In anycase, Shattered Galaxy, as you can imagine, is a scifi RTS game that allows you to wage war with different players or a mysterious alien entity. You start the game out as a character of your choice (choose a nation) and are able to up to own 48 units. You then use these units to pound the smack out of anybody who wants to oppose you. The game stresses tactics above all else and, although there is a resource model to the gameplay, it doesn’t appear to be to strenuous. Anybody looking for an MMORTS should definitely check this one out HERE.

  • Huxley (Webzen/MMOFPS)

Being developed by Webzen comes Huxley, the supposed next generation of MMOFPS gaming. There isn’t too much to go off for this game, yet, except for the fact that the world is persistent, will run off the Unreal Engine 3, and will support at least 100-man battles. Sounds kind of neat, but it comes nowhere near the expectations that Planetside has already set. According to the website, the game takes place in a post-apocolyptic future where humans have mutated into two opposing races: the Sapiens, and Alternatives. The game sounds very promising though and is something you’ll probably want to keep track of if fast, furious MMOFPS gaming is your thing. Check it out HERE.

  • All Points Bulletin (Realtime Worlds/MMO-GTAish)

So what does the guy who created both the GTA franchise and the hilariously fun Crackdown develop next? An MMO version of the two combined. That’s right, Realtime Worlds is in development of an open world MMOGTA-style game called All Points Bulletin. There isn’t much known about the game yet except that it will grace the Xbox 360. In addition to that, the game is promising awesome cops vs robbers styled gameplay where the player can choose to be a part of either one of those organizations. Can anybody else imagine the awesome car chases? The game is promised to be released next year so if this sort of thing interests you head on over to the website. Check it out HERE.

  • Heroes of Might and Magic Kingdoms (Ubisoft/Strategy)

Just announced today, Ubisoft has promised that it’s next foray into the Might and Magic universe will be a bit of a departure from their usual action, and singleplayer strategy games. Coming next year, the company will launch a browser based MMO-strategy Heroes of Might and Magic. Now, anybody who has ever played any of these games will tell you what you can expect: multiple kingdoms (classes), wide variety of troops, and city building. All in all the games were a heck of a lot of fun, and it more than peeks my interest that the next iteration is promised to be an MMO. Not much else is known, but check out the article HERE.

So concludes our list of MMO alternatives. A lot of people may wonder: well what about this game, or that game. Well let us know about em! I assure you if we left out a game then it is either because we didn’t like it as much as the above, or we simply did not know about it. It’s a big big MMO world out there. Thanks for reading.