31 January 2013
| | iTZKooPA
Alright, fine, we know this is been in the making for years. Nearly far too long to bother with it until serious movement starts. But hey, this could be the start of said inertia. According to Toplessrobot, Duncan Jones, the director behind Moon and the more mainstream Source Code, has been attached to the unnamed Legendary Pictures and Warner Bros. project.
Jones’ directing pedigree lies firmly in the realm of science fiction, making the choice a bit jarring at first. Without spoiling his work for you, there is at least one common theme in his filmography very applicable to gaming, yet unlikely to be implemented in a live-action World of Warcraft picture.
What continues to worry me more than a director is what Blizzard plans on doing/allowing to be done to the story. Will it be a new tangent on a current storyarc? Something new and original that’ll link to the game down the road? An open storyline as connected to the universe as Final Fantasy: The Spirits Within?
12 February 2011
| | Ronix
Welcome back to the second half of our preview series covering Forsaken World – the latest title from Perfect World Entertainment. In part 1, I promised to talk about some additional features of the game that might catch your interest. Once again, please keep in mind that a good portion of this information has not been officially confirmed by PWE, yet.
Upon creating your character, the game will ask you to pick a Zodiac sign. Your choice may affect some of the rewards that you get in-game, your character’s luck and other aspects of gameplay. Rumours say that participating in the Zodiac system will also play a role in the progression of your server. How exactly this will be carried out is still unknown.
PvP with a twist
Forsaken World gives players access to PvP from level 30. Adding an interesting twist to this common feature is the Soul System. Any player, while fighting, can activate the Awaken Wrath skill that will greatly increase their fighting power, but will also leave them more vulnerable to opponents. While in this mode, there is a chance that characters will drop Soul Orbs when hit with a direct attack. Whoever picks up enough of these orbs will experience a big rise in power and will have an easier time kicking ass.
Hopefully, this mode will increase the importance of tactical maneuvers and control over the battlefield in the standard PvP fare.
Monsters have bigger brains
Another notable feature in Forsaken World is the increased attention of devs to the AI of various monsters inhabiting the world. Perfect World Entertainment has even invited two professors from Princeton University to help design this system. The aim was to make fights more challenging for players by allowing mobs to react to different situations, actively use skills and debuffs, as well as heal each other. Whether the developers have succeeded in their attempt has yet to be seen.
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22 October 2007
| | LHStaff
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