The fifth chapter for Runes of Magic, Fires of Shadowforge, is only weeks away and today Frogster decided it was time to reveal more information about the two new classes, the Warlock and Champion. Both classes are available only to the Dwarf race.
Champions have the ability to transform into a Runic Robot, which allows for additional magic and ability attacks and makes the champ very effective at taking damage. Being a Dwarf, the Champion will have access to their blacksmithing skills, allowing him to equip powerful weapons and armour. Armaments embedded with runes offer even more protection without forfeiting mobility. The Champion is at heart a tank class, but with enough damage output to hold his own in attacking.
The Warlock on the other hand is a range attacker who is able to sap strength from its enemies. Overall the Warlock is a support class who can aid allies with buffs, but if need be can take the role of a ranged DPS class.
Halo MMO - It would have been on the list had it ever come out.
Ladies and germs, you’ve likely been following the writers of LoreHound.com for quite some time (If not, welcome aboard!). We’ve introduced ourselves, talked about our time in World of Warcraft, discussed our past and even revealed the origins behind our now-familiar names. But what we haven’t done is reveal how we got here.
How is it that we went from players to bloggers? Was World of Warcraft our first drug, or just the latest taste? Exactly how long have we been in the MMOG scene? Are we newcomers with a penchant for deep discussion, or are we long-standing players well-versed in the genre? Perhaps we’re casual sight seers, whetting our palate with a smorgasbord of flavors and diverse textures. You’ll gain insight and answers from my personal timeline (dates are when I played). Continue Reading
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It’s a busy week with news, announcements trailers and teasers, yet no game releases since APB, which isn’t doing so hot. With WoW in a downswing and nothing on the immediate horizon, do you think this window is a missed opportunity by developers/publishers?
Discussion: There’s be a lot of news on upcoming MMOG these last few weeks (Guild Wars 2, Star Wars: TOR, FFXIV, etc), but when do you actually start caring? Do particular announcements draw you in, do you follow everything, or wait until just before launch to care?
Discussion: How important is character customization? Is it enough to have it only at the beginning, or do we need more options throughout our careers (armor dyes, secondary armor sets, character appearances changes like in Fable II, etc.)?
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It strikes me as ironic that days after Activision CEO Bobby Kotick admitted that his company is hot and bothered by the success of Facebook games a pair of recent MMOGs will be getting a presence on the social networking site. Sure, World of Warcraft has its own application – one that I refuse to use – but Fallen Earth and Runes of Magic will be taking it a step further. Fallen Earth, LLC and Frogster Interactive are producing entirely new products set in the respected universe of the games.
Runes of Magic: The Challenge is being developed as a whole new game for the platform. The app will utilize network gaming and viral communications to instill a sense of “adventure, exploration, and strategy elements” upon players. RoM: The Challenge is being designed by Frogster to lure Facebookers to the free-to-play game by awarding cards with key codes for in-game items.
Fallen Earth: Faction Wars appears to have a different end game. Icarus Studios is developing the title as a stand-alone game with no cross contamination to speak of. But that doesn’t mean the game will stray from its big brother. Faction Wars will have players fighting over nine “conflict towns” as they develop their characters via missions, crafting and even PvP. The same classes and factions will be present, but the characters created will not be tied together in any way. It appears that the game is nothing more than a marketing tool.
Obviously, both games are marketing tools, the companies are just executing the final push differently. RoM is giving Facebookers a reason to check out their game – the in-game loot – while FE seems to be content with just spreading the brand. There’s merit in both approaches but one thing is for certain, expect a ton of additional status update spam on the likes of Farmville’s scale.
Would you like to see the games more linked, possibly even importing characters (assuming security isn’t an issue)? Or can we truly become too saturated?
RoM: The Challenge and FE: Faction Wars are both due out in Q2 2010. Perhaps we’ll see more of them PAX East this weekend.