Posts Tagged ‘star wars the old republic’

SWTOR Alderaan Datacron Location Guide

21 February 2012 | No Comments » | Mike

Welcome to my first SWTOR datacron guide at LoreHound, but the seventh one in the series. The other six were posted on MMOCrunch.com, which are now also available here on LoreHound.

This datacron location guide is for Alderaan, and will show you how to obtain all 5 datacrons there. Below are the exact coordinate locations, and the video guide below will visually direct you to each location.

Presence +3 X: -82, Y: -268
Willpower +3 X: -2508, Y: -427
Endurance +3 X: 2721, Y: 2496  **
Aim +4 X: 1107, Y: 80
Strength +4 X: 2190, Y: -2019 **

I starred both Endurance and Strength because both of those require an item that you need to purchase from a vendor before you can get the datacron. The vendor can be found at X: 1869 Y: 1091.

Be sure to check out our other Datacron guides as well.

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An Opinion on Macros and AddOns in SW:TOR

13 February 2012 | 9 Comments » | Mordil

This screenshots expresses the magnitude WoW can change with addons.

As we close in on two months of the anticipated and well enjoyed game, by Beararms, Sephalon, and I, issues and bugs have come and gone with the normal development cycle of any new MMO.

Yes, some features have been missing that the playerbase has deemed “mandatory”. Features that are essentially assumed these days. Yes, there are bugs that are incredibly annoying. Although, some things latch on to people more than others. What has recently been a call to arms by the customers is the state of AddOns and Macros.

I have to admit; I’ve never spent as much time on a game’s forum to find the latest news and updates to the game or learn what my fellow players are experiencing as I do TOR’s. Sometimes what people believe and say is depressing, others, it’s quite enlightening.

Personally, I feel like Macros would be a great addition to TOR, while AddOns should remain out of the question.

I know you’re asking yourself “Why, Mordil? Why allow macros but leave out the possibilities of addons?” It’s simple, in my opinion. Continue Reading

SWTOR…and I’m Done (Sort of Review)

2 February 2012 | 10 Comments » | LHStaff

I was planning on writing a full review for SWTOR, but Pherephassa did such a great write-up on her SWTOR reivew, that I figured I’d skip mine and get straight to my likes and gripes. I’ll give you a hint, it’s going to be mostly gripes.

Undoubtedly the best part of game is the journey to endgame, after all this is what BioWare does best. Having said that, as a MMORPG player I found myself beginning to skip dialog as early as the mid teen levels and before I hit level 30 I was skipping it all with the exception of the main storyline. Even that I began to partial skip or you can say fast forward by the time I hit the early 40′s.  It’s not that I didn’t find it interesting, I just wanted to get on with things.

As a player who has never seriously crafted before, I actually enjoyed the crafting system in SWTOR. I didn’t have to waste my time grinding it out looking for resources or spending hours killing the same mobs, however while I enjoyed the mechanic of crafting, the entire system is broken since only a few professions can actually make any money.

For one, crafting is way to easy and fast. One of the main reasons I never pursue crafting is because of how much time it takes to master. In SWTOR I hit the max in all three of my crew skills within 3 weeks without really trying. Now nothing is wrong with the system itself, they just need to make the crafting time much much longer. While it took me 3 weeks to master all my crew skills, if you take the actual crafting time, it was probably only 3-4 days.  It should take at least 1 month of “crew skill time” to master a skill.

Secondly, they need to make craftable items better, not the best, but close. There should only be a handful of items that are better then the best crafted items and those items should be harder to get. Right now you can spend a few days in PvP or grinding flashpoints and obtain some of the best gear out there making crafted gear worthless.

Moving on to PvP which we all know is broken across the board, from open PvP to the PvP planet Illum to Warzones, it’s a mess. While Warzones recently got a lot better with the separation of level 50 characters, they still need to introduce at least one more bracket to divide 1-49. Open PvP and Illum need a full overhaul to become worth while since  currently there’s zero reason to participate in open PvP and nearly none on Illum as you can obtain the same rewards from warzones at an unmatched rate.

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YASWTORR: Yet Another SWTOR Review :)

31 January 2012 | 2 Comments » | LHStaff

yaswtorr
It’s been a little over a month since the launch of Star Wars: The Old Republic, I have multiple characters at level 50, have seen all 4 empire stories, and the string of colds and flu that have been kicking my ass since the holidays is finally on its last legs, so it’s time for me to blare my thoughts about this game. I had originally intended to leave it to Mike, since he’s already written up a few thoughts, and I wrote up a beta impression, but my views have changed slightly and are different than his, so I changed my mind. I’m a woman, I’m allowed to do that, right? :)

screenshot_2011-12-19_13_58_27_545905

My overall impressions of this game do remain positive, although in many ways it’s a muddle. BioWare is new at the MMO genre, and it very much shows. I generally think ‘balanced classes’ is an MMO myth, but there is very little of it in SWTOR; classes just play unevenly in both skillsets and companion acquisition, crafting is… well, I’ll just say it’s bolluxed. Patches and updates aren’t staying long enough on the test server, BioWare isn’t listening to the testers’ feedback, and has now displayed a pattern of knee-jerk over-nerfs that have seriously hit my enthusiasm for playing. I really have to wonder if anyone at BioWare has ever played an MMO at endgame, or participated in serious pvp.

And yet, my overall impression remains positive. I’m treating this game like it’s single player, or rather, like it’s a LAN. As a single player or LAN, it is a great game.

But on to the specifics.

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The Old Republic: How To Get Crazy Credits

16 January 2012 | No Comments » | Beararms

Star Wars: The Old Republic has a lot of things going for it, but there is one complaint I’ve heard from quite a few  people; “The economy is in need of some work.” I’ve constantly seen and heard players saying things like “You’re going to want to not buy anything for a few levels if you want to get that” or “New abilities are way over priced in later levels”. With The Old Republic being so new it still constantly having things patched and changed to try and meet the demands of the players so maybe we will see some changes to the credit system over time, but for now I have a few tips on how to make your credits grow.

First off, one of the most important things you can do is always sell those gray items you loot off of NPCs. It’s a really simple tip that many players already know, yet it can make a big difference in the end. Here’s a secondary tip to make this chore a little easier. If you’re currently avoiding looting gray items off of NPCs, then you should really consider going to “Preferences” and turning on “Auto Loot” even though you think they may be a waste of space in your bag. You will be surprised at how much money you can get from some of these grey items for such a small slice of your time and bagspace. Finding yourself with a bug full of grey items? Don’t forget that you can send your current companion away to sell all of your grey items. This is something you should constantly be doing, especially when your questing. It’s quick, easy and it helps clear up bag space and generate a steady stream of credits in the process.

Hit the jump for additional tips and tricks.

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SWTOR First Impression Review

20 December 2011 | 23 Comments » | LHStaff

Now that SWTOR has officially launched, I figured it would be a good time to give my first impression review for Star Wars: The Old Republic. While I had the opportunity to get into the last two beta weekends, I wasn’t able to due to other obligations, so my first real taste of the game was when the early access began.

Going into it I was expecting to dislike it; boarder-line hate it, so I’m actually quite surprised that I’m enjoying myself and even more surprised that I’m still listening to a good portion of the voice-overs.  Being one of the biggest selling points for BioWare, the billions of hours (ok, maybe not billions) of voice-over acting was going to be what separated it from all other MMORPGs and quite frankly has to be because so much of the gameplay features have been done before.

Currently my Sith Bounty Hunter is at level 21 and while I still listen to the main story-line, for just about every other quest I’m hitting the next button after a few words. The NPCs tend to ramble on and in most cases I really don’t care what they have to say, but that sort of fits my characters persona, so I don’t feel too bad. So in terms of the voice-over acting, I’m happy to report that it’s a big plus and being able to select the answers for yourself in conversations is also fun, or maybe it’s fun because I’m playing a Sith.

One of the new features that I haven’t seen before are the “personal zones” in the game that don’t revert back after you complete your mission. In many MMORPGs when completing a quest it resets back to normal for the next person to complete, but not so for SWTOR. Once you enter one of these zones, marked by a green force-field, you enter a zone that is personalized to your progress and the choices your make. Meaning if you leave that area and go back later, it doesn’t reset, which is nice as it feels you’re decisions in the game actually mean something.

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Star Wars: The Old Republic: Crewskills And Talents

9 December 2011 | No Comments » | Randy Denosha

In my last post, I talked about the good and the bad about Star Wars The Old Republic. This time, I’ll be going in to give you a view on the “Crewskills”, and the various talents that the classes have and my concerns with some of those choices.

So let me give it a start with the different Crewskills. We have three different categories: Gathering, Crafting and Mission skills. Each have their own sub-skills. Here’s a list of all the different sub-skills in their different categories:

Gathering:

  • Archaeology
  • Bioanalysis
  • Scavenging
  • Slicing
Crafting:
  • Armormech
  • Armstech
  • Artifice
  • Biochem
  • Cybertech
  • Synthweaving
Mission:
  • Diplomacy
  • Investigation
  • Treasure Hunting
  • Underwold Trading

For a quick rundown on the skills, check it here.

Stay with me to see what I think of the skills. Continue Reading

First Impressions: Star War: The Old Republic BETA [Updated]

5 December 2011 | 2 Comments » | Beararms

As a reader of this article, I assume you know that last weekend, the scholars over at BioWare had a huge event where they invited everyone who had signed up for The Old Republic beta to come and test their upcoming MMO. This mass invite was invoked to “stress test” The Old Republic‘s servers to figure out just how much they could handle and receive a fair amount of feedback about the current state of the game before the Sith launch their attack on Coruscant on December 20th.

I was one of the inconceivable measure of players who jumped onboard over the weekend, and all I have to say is: it’s pretty awesome.

From the beginning I knew exactly what I wanted to play as: the Sith Inquisitor. As the writing director for SW:TOR Daniel Erickson said “People are going to be drawn to the Inquisitor that both want to be the mastermind and really pull the strings behind the scenes, or people who just really want to shoot lightning out of their hands” and frankly, I am of the latter.

Hit the jump to see some screenshots of the Sith Inquisitor in action, along with my synopsis of the leveling experience I had.

Warning: Some spoilers ahead. Read with caution.
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