Posts Tagged ‘starcraft 2’

StarCraft II: Devil’s Due by Christie Golden Available for Preorder

22 February 2011 | 1 Comment » | Heartbourne

Starcraft II: Devil’s Due, the sequel to Heaven’s Devils (see our review), is now available for pre-order from Amazon and other retailers. Amazon has it in hardcover and Kindle editions, which can be read on the iPad, all iOS devices running iOS4 or later, Android devices and more. The iBookstore also has the book available for pre-order.

The book is authored by Christie Golden, my favorite author for Blizzard’s universes. She also authored Heaven’s Devils, World of Warcraft: The Shattering: Prelude to Cataclysm, and World of Warcraft: Arthas: Rise of the Lich King.

Amazon also has a fresh description and excerpt for those who can’t wait to get their hands on the book:

The year is 2494. Almost five years ago, Jim Raynor and Tychus Findlay were members of the Heaven’s Devils, an elite Confederate marine unit praised for its nerves of steeland combat expertise. After making a stand against their corrupt commanding officer, the two men were forced to go AWOL or risk being unjustly prosecuted and resocialized.Now, Raynor and Findlay are outlaws hounded by an unyielding interstellar marshal. Life, however, has never beenbetter. Each day is another chance to pilfer more credits from the Confederacy’s deep coffers. Each night holds the promise of spending their hard-earned profits in bars, brothels, and gambling halls. But a man can only run so far before the law—and his past—catch up with him. . . .

Devils’ Due recounts an unforgettable period of Jim Raynor’s life as he descends into the Koprulu sector’s criminal underworld alongside the street-savvy Findlay. Here, far from his humble upbringing on the fringe world of Shiloh, Raynor will face some of the most trying challenges of his life. The decisions he makes will alter his destiny forever and put his father’s oft-spoken wisdom, “A man is what he chooses to be,” to the ultimate test.
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The Totally Rad Show: Top 5 Video Games of 2010

29 December 2010 | No Comments » | Kershocker

Wow, 2010 is almost gone and 2011 is about to begin. As you may imagine, lots of websites are releasing articles regarding the best Video Games of this year. I have been checking some of them out, but I’ve been waiting for this one for a while. It is, as you may now know because of the title, The Totally Rad Show‘s Top 5 Video Games of 2010.

In today’s review, each host let us know their choices and attempts to decide which deserves to be considered as the best 2010 video game. Console games and MMORPGs are included in their lists, so you will get to see a pretty wide variety of titles.

If I had to choose between the 3 lists, I’d have to go with Alex Albrecht’s selections. Oh, and before you ask, I did not go with Alex’s list just because it has World of Warcraft: Cataclysm in it!

Now it’s your turn. If you had to make a list of the Top 5 Video Games of 2010, which games would you include?

WoWFlix: Zerg vs. World of Warcraft

1 November 2010 | 3 Comments » | pixiestixy

Ever wonder what it might be like to see two of your favorite Blizzard games collide in an epic battle? No, we’re not talking about cosplayers from this year’s BlizzCon (though that could be interesting). Instead, check out this video by Blizzmeng of the Zerg invasion on Azeroth. They come fast, furious and dirty — who will win? Could this be one common enemy that would unite Alliance and Horde together in battle?

Who do you think would win if the Zerg initiated a full-on invasion of Azeroth? You know they’re floating out there in space somewhere — perhaps not too far from a neighboring Blizzard world. I think we have the makings of the next post-Cataclysm expansion!

BlizzCon 2010: Chris Metzen’s Geek Is… Opening Speech

27 October 2010 | 1 Comment » | iTZKooPA

Few people in their right mind thought Blizzard was going to announce something spectacular at BlizzCon 2010. Yes, we all wanted to hear about the new MMOG or the upcoming expansion to StarCraft II. Hell, even a release date for Diablo III would have been considered huge. But, most of us knew it’d be a down year.

Blizzard, for the second time since launching the “Big Three,” will be releasing two video games in a year. Cataclysm is just over a month away, which means everyone at the company is putting in extra hours to finish it up. I don’t want to sound like I am giving Blizzard a free pass for not announcing something major, I did call the opening “underwhelming,” I just don’t think the company should be expected to blow us away every convention.

Before diving into what announcements the company did make at the Opening Ceremony, that being the Demon Hunter and PvP battle arena revelations for Diablo III, VP of Creative Chris Metzen spent some time discussing the power of words. Specifically, he honed in on a word that the BlizzCon community owns: Geek.

Take a look.

BlizzCon 2010: Jay Mohr Brings The Funny (Video)

26 October 2010 | 2 Comments » | iTZKooPA

The great thing about securing a press badge isn’t that you get the greatest seat, we’re placed off-center, but that you don’t get trampled while attempting to secure a place for your posterior. The entire Lore Hound crew plopped down with roughly 30,000 other gamers to enjoy Jay Mohr as the Master of Ceremonies for the fourth time running.

Mohr opened the contest panel with a 15-minute nerd-friendly, kid-unfriendly (NSFW due to swearing) routine. He covered everything from the 25th anniversary of the NES, Final Fantasy, and the realism of Assassin’s Creed. Even cheap pops and cat calls for Walken were addressed in hilarious fashion.

Take a gander, the video above contains every hilarious moment.

BlizzCon 2010 Liveblog: StarCraft II Multiplayer

23 October 2010 | No Comments » | LHStaff

Here is the transcript of Heartbourne’s liveblog coverage of the BlizzCon 2010 StarCraft II Multiplayer Panel.

1:21 heartbourne here. Starcraft 2 multiplayer panel coverage coming at 1:30 pst

1:29 just a couple more minutes

1:31 panel starting!

1:32 “all of our tools fail us at some point – community feedback, internal testing, pro feedback, etc”

1:35 the creativity of the community really surprises them for strategies that covers what internal testing cannot

1:35 they are referencing the epic morrow v idra mass reaper strat for the “pro feedback” effect

1:36 downside to pro feedback? they usually only play 1 race, making it tough for them to judge race imbalance and it doesn’t represent the majority of player experience

1:37 “if there is a tiny crack in our game balance, these guys are going to drive a truck through it”

1:39 “everyone who works on balance is a diamond random player”

1:39 switching over to concrete tools for testing, like spreadsheets

1:41 its great for number-crunching, but doesn’t take into account variables like difficulty of builds, terrain, pathing, etc

1:41 change something small like unit size can have huge implications

1:42 showing a tool called “make combat” that they can quickly use to adjust numbers and quickly see the effect by running battle simulations

1:43 weaknesses: usually terrain is varied, and unit compositions are hard to match up with real builds

1:44 other tools: stats

1:45 they can look at per player stats: posters complaining about say ZvP can actually be fine, just a subjective problem

1:46 race win stats as officially reported by blizzard! screenshot coming

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BlizzCon 2010 Liveblog: StarCraft II Story Q&A

22 October 2010 | No Comments » | LHStaff

This is a transcript of the live-blogging done by Heartbourne for Blizzcon 2010.
Heartbourne here. coverage starting
first question: what is kerrigan doing in heart of the swarm?
response: kerrigan has ALWAYS been manipulated. heart of the swarm is her first freedom. how will her and raynor interact?
“is valerian mensk sticking around?” he has a “role to play” in how things shape up
“psi blades are pulled from within, warp blades are pulled from without” what
oic. manifesting the void

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BlizzCon 2010 Liveblog: StarCraft II Custom Maps and Editor

22 October 2010 | No Comments » | LHStaff

Here’s the transcript of Heartbourne’s liveblog coverage of the StarCraft II Custom Maps and Editor panel.

2:57 Heartbourne here – covering the maps and editor panel once it starts

3:00 panel starting now

3:02 introducing people – lots of campaign designers and editor creators

3:03 “what are good custom map ideas, and tools will the community need to use them?”

3:03 the four new blizzard custom maps were projects to practice using the editor and see where it needed work

3:04 how did they choose what maps to make? “fun factor”

3:06 custom maps should be easy to learn

3:07 example – tower defense is a great map type. easy to learn, scales up, and has a huge fun factor

3:08 another key factor- get feedback to find out what works

3:10 left2die is a new custom map similar to the infected mission thing in wings of liberty. its co-op

3:11 people love killing zombies – how do you adapt left for dead into a starcraft/RTS world?

3:12 zerg biomass is a resource that you get from zombies and infested structures. its tradeable and research is shared among players

3:12 “outbreak” is the mission its based on

3:13 pro tip: focus on new player experience. new players have low patience; they don’t want to try hard to have fun

3:14 second new map: aiur chef

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