Posts Tagged ‘swtor’

Funcom Announces Founding Cabal Service to Guild Leaders

15 June 2012 | No Comments » | LHStaff

This is a guest article written by Sephalon.

Earlier this week, a Community Manager announced on The Secret World forums that Funcom will be having a “Founding Cabal” lottery. Just in case you didn’t know, a Cabal is just a guild called… well a cabal.

As Famine, the CM who made the announcement, said it:

Attention Guild Leaders!

You and your guild now have the chance to become one of the privileged few that have a unique opportunity to secure your guild’s prominence in The Secret World as a Founding 50 Cabal(cabals in The Secret World are equivalent to guilds in other MMORPGs). Leaders of guilds that are already in existence and who seek to have a presence in The Secret World may apply for one of alimited number of reserved spots.  Continue Reading

E3 2012: EA Unveils New Content for SWTOR

4 June 2012 | 2 Comments » | Mike

The E3 EA conference presentation is still going on, but Star Wars: The Old Republic fans already got the info they’ve been looking for.

EA announced information about the next major content update which includes the following:

  • New Planet Makeb: Story revoles around the Hutt Cartel
  • New end-game Operation: Terror from Beyond
  • New playable race: Cathar
  • Increase in level cap and new abilites
  • New PvP warzone
  • New companion: HK-51 assassin droid
  • New space mission: Space station assault
  • Permanent free trial up to level 15

Thank You Zenimax for Letting Me (and Everyone) Know Elder Scrolls Online Will Suck

30 May 2012 | 12 Comments » | Mike

I’d just like to take the time to thank the developers and PR team behind Elder Scrolls Online for letting me know ahead of time that it’ll be horrible, and that I don’t need to waste my time, nor get my hopes up.

It seems Zenimax is taking a page out of BioWare’s playbook, but didn’t realize BioWare’s lost the game. Fully voiced NPCs, solo story-line, typical MMO tab-targeting combat system, and a separate zone for PvP; can someone please alert Zenimax to tell them they’re making a horrible mistake? This design formula is the expected ruler (the measurement one, not the monarchist one) by the market for the industry. What makes the “next WoW’ is something that bends the ruler to make another, different formula.

What’s even worse is that game director Matt Firor just did an interview with Edge-Online talking about public dungeons as if they were some ancient game mechanic that hasn’t been seen in MMORPGs for years.  Non-instanced dungeons!? Geez, this sounds like the greatest MMORPG ever made (/sarcasm)! Is he serious? There are literally dozens of MMORPGs that released in the last few years without instanced dungeons.

From a team made-up of some ex Ultima Online and Dark Age of Camelot developers, I can’t believe how horrible ESO sounds so far. They don’t even have a hook yet. What separates ESO from the pack? Is their big selling point, “Hey, it’s an Elder Scroll MMO“? I haven’t heard one thing that’s unique yet; and in this market, the first impression is everything.

Having been an Elder Scrolls fan for over a decade – I only missed experiencing TES 2 - my excitement for this title shot-up through the roof, only to plunge down within minutes of reading the details; but at least they’re upfront about it. So again, thank you for letting me know that ESO will suck, Zenimax.

SWTOR Mega-Servers just more Spin?

24 May 2012 | 5 Comments » | Mike

In an interview with PC Gamer, Lead Game Designer for Star Wars: The Old Republic Daniel Erickson, replied to a question about the group finder and whether or not it will support cross-server searching at launch. Daniel replied stating, “They will not be cross-server as we are coming up on a huge move to servers with massively higher population caps than we have today.”

Now this is not the first MMO game to merge all their servers into a few. DC Universe Online did this last year when they merged all their servers into four massive ones as the player population fell. So it seems BioWare has the same idea. This is all good and fine, but are mega-servers really anything to be excited about?

Mega-servers do sound like they’d be awesome, ten of thousands of more players all on the same server, I mean, that sounds awesome to me, right? However looking at it logistically, there’ really won’t be any noticeable impact to players.  Illum is not all of a sudden going to be able to support thousands of PvP players at the same time. Hell when I was playing, my frames per second dropped to single digits once there were more than 50 players there.

Dungeons in SWTOR are also mainly instanced, so again this has no greater benefit than a cross-server group finder would have. The only conceivable difference I can think of would be that the auction house would have more activity in it and people wouldn’t have to worry about server-transfers to join friends.

On top of that SWTOR is basically an co-op MMORPG at best, so more players really doesn’t make a difference. I soloed the entire game, grouping maybe three times total. For a game like SWTOR that is very single-player oriented, it just doesn’t seem like Mega-Servers would matter at all. But then again, it’ll save BioWare some time from constantly having to merge servers.

 

Wedbush Analysist: “Nobody is buying MMOs after Star Wars fizzled”

23 May 2012 | 6 Comments » | Mike


Wedbush Securities, a financial services and investment firm, today commented on the recent collapse of 38 Studios and the general status of the MMO industry stating that “Nobody is buying MMOs after Star Wars fizzled“. The analyst, Michael Pachter, went on to say that THQ learned this first hand when they could not find a publisher for the Warhammer 40K MMO.

Now this isn’t necessarily bad news, depending on who you are and how you’re looking at it. As a MMO developer, this is probably horrible news for you, but as a gamer, I think it couldn’t be any better.

You see there’s a reason for all of this; there’s a reason why SWTOR players are leaving in droves and why MMOs can’t seem to reach and hold that elusive one million subscribers/player mark. It’s a little game called World of Warcraft. You might have heard about it.

Until developers and publishers realize they’re never going to beat WoW by creating a clone of it, they’re all going to fail. But don’t tell that to the guys behind the Elder Scrolls MMO, it seems they’re as clueless as BioWare was and from the list of features that have been released so far, it seems we’ll have another dead-on-arrival MMO late next year.

Sure there are indie MMO developers creating gems like Pathfinder Online, Embers of Caerus and Dominus, which is now canceled, but they’re under funded, unpolished, and graphically out-dated. The second a developer creates a Kickstarter project, that tells me the game will either never see the light of day or will be released well before it should be. I have no interest in games like that.

The failure of SWTOR is undisputed. While it might be profitable for a long time, it’s once optimistic view that it can compete with WoW has been shattered and it’s left to fight for the scraps off the WoW table amongst the dozens of other “wow killers”.

The failure of SWTOR should be a wake up call to the entire industry that it’s time to try something new, but it seems with games like WildStar, Elder Scrolls and others on the horizon, were going to have to go through a few more failures before it sinks in.

 

Bioware Restructures SWTOR Development Team

22 May 2012 | No Comments » | Mike

BioWare announced today, via the Star Wars: The Old Republic forums, that they are restructuring the development team and laying off workers. The post was made by BioWare co-founders Greg Zeschuk and Ray Muzyka who had the following to day about the restructuring.

 Sadly, we are bidding farewell to some talented, passionate and exceptionally hard-working people who helped make SWTOR a reality.

We still have a very substantial development team working on supporting and growing the game, and we feel we are in a strong position, with your continued involvement and feedback, to continue to build Star Wars: The Old Republic as one of the most compelling and successful online experiences in the world today.

This of course is no surprise, many development teams shrink a few months after launch, so this can a reflection of that. Of course it could also be due to the fact that SWTOR subscription numbers have been plummeting, even though the official numbers seem to be pretty strong at 1.3 million.

 

LoreHound Crier: The Week Up to 5/12 in a Glance

12 May 2012 | 2 Comments » | Pherephassa

Eeek! I’m late I’m late! I must beg forgiveness to anyone looking forward to my weekly summary; a vacation combined with the opening of The Secret World‘s beta weekend sent me spinning off into the land of distractions. But it’s been another pretty exciting week here at LoreHound! We’ve got item giveaways, MineCraft goodies, news about a few betas and several lengthier pieces that go into more detail than just providing news. I love the longer pieces, as an unabashed MMO addict there’s very little that I love more than long talks about gaming. Game theory, character building, analyses of subscription numbers and playerbase makeup, how to guides –  I love it all.

And of course, my favorite topic – The Secret World! The open beta! Yes, it’s here at last! I have a ton of screenshots that I’ll be posting up later as well as a preview. I’ve been spending way too much time with this game, wanting to squeeze out every possible moment while the servers are up. I think I was up playing until 5am, my eyeballs feel like they’re about to fall out, but I’m still looking forward to later this afternoon after I’ve finished up my errands when I’ll be able to play again! Here’s a screenshot to keep you all entertained until I’m able to put up the full review:

And now, on with the show!
Continue Reading

EA Responds to Declining SWTOR Subscription Numbers

8 May 2012 | 25 Comments » | Mike

The first stage of grief is denial, which seems to be where EA is headed after it released its financial report yesterday revealing that subscription numbers for Star Wars: The Old Republic dropped 23.5% from its peak last quarter.

Active subscribers dropped from 1.7 million to 1.3 million, to which President of EA Labels, Frank Gibeau, responded saying this was due to casual gamers leaving the game.

We brought in a lot of users, and with a brand like Star Wars, it reaches out much past the hardcore MMO fan base into the broader market. And as the service evolves from here, what we’re seeing is that some of the initial casual customers have gone through a billing cycle and decided not to subscribe to the game.

Mr. Gibeau goes on to counter, saying that it’s core is actually growing,

the percentage of paying subscribers from our peak until now has actually gone up, and the folks that we have are as engaged as they were when they first bought the product.

Make no mistake, BioWare intends to grow subscribers.

I don’t believe that Gibeau mentioned to shareholders that EA gave every single player players with a level 50 character a free month of game-time only a few weeks ago. Hmm, I wonder if this 1.3 million number is at all deceptively inflated? I wouldn’t be surprised at all if the real number is already under 1 million.

Also mentioned during the conference call was that SWTOR was in EA’s top 10 franchises in terms of profitability, but was less profitable than the following franchises: Medal of Honor, Battlefield, FIFA, Madden, The Sims, and SimCity. However, it did beat Tiger Woods Golf. This places SWTOR somewhere between 7-9 on the list.

EA is doing what all companies do when they have bad news, put on a happy face and try to explain it away, but casual gamers? I won’t consider anyone that uses Xfire to be casual and from their stats, SWTOR is in serious decline.