It’s been a few weeks since TERA launched and while I’m not ready to post my full review just yet, I’m only level 41 with my archer, I do want to talk about my experience thus far. For those of you not familiar with the game, you should check our my first impression TERA review, since I won’t be discussing much of that here.
When I wrote my first impressions of TERA I ended it by saying, “I could just be under that “new mmorpg” spell that seems to make every new MMO game better than it actually is“. Well I must still be under that spell because I’m still having a blast with the game.
Once you hit level 30, the speed at which you level begins to slow down and the mobs begin to get harder. This is actually a great thing, not only because it puts greater emphasis on acquiring better gear for your level, but also because it takes some of the grind out of the game.
Up until about level 30, you’ll rarely die from mobs, but after, they get tougher and are closer grouped together, combined with TERA’s very quick respawn rate, you will get caught and respawned on many-a-times.
While this can be frustrating for some, I love it. To me grinding is the most painful when you can’t lose and you’re just going through the motions, but when the game makes it difficult, it changes from a grind to a challenge, which to me is much more enjoyable, even though I’ll be swearing up a storm when I die.
PvP is still missing-in-action. You’ll get ganked once in a while, but for the most part players won’t bother since there is currently no stat system to record kills or rewards for PvPing. Guild vs Guild is still there, but I haven’t participated in it much, as I never seem to see anyone from the enemy guild during the times I’m on. I also play during off-peak hours, so that’s probably why.