Posts Tagged ‘tera online’

TERA: Not Quite Our Review Yet

24 May 2012 | 3 Comments » | Mike

It’s been a few weeks since TERA launched and while I’m not ready to post my full review just yet, I’m only level 41 with my archer, I do want to talk about my experience thus far. For those of you not familiar with the game, you should check our my first impression TERA review, since I won’t be discussing much of that here.

When I wrote my first impressions of TERA I ended it by saying, “I could just be under that “new mmorpg” spell that seems to make every new MMO game better than it actually is“. Well I must still be under that spell because I’m still having a blast with the game.

Once you hit level 30, the speed at which you level begins to slow down and the mobs begin to get harder. This is actually a great thing, not only because it puts greater emphasis on acquiring better gear for your level, but also because it takes some of the grind out of the game.

Up until about level 30, you’ll rarely die from mobs, but after, they get tougher and are closer grouped together, combined with TERA’s very quick respawn rate, you will get caught and respawned on many-a-times.

While this can be frustrating for some, I love it. To me grinding is the most painful when you can’t lose and you’re just going through the motions, but when the game makes it difficult, it changes from a grind to a challenge, which to me is much more enjoyable, even though I’ll be swearing up a storm when I die.

PvP is still missing-in-action. You’ll get ganked once in a while, but for the most part players won’t bother since there is currently no stat system to record kills or rewards for PvPing. Guild vs Guild is still there, but I haven’t participated in it much, as I never seem to see anyone from the enemy guild during the times I’m on. I also play during off-peak hours, so that’s probably why.

Continue Reading

TERA 50% off sale at Amazon

19 May 2012 | 2 Comments » | Mike

Good news if you were contemplating picking up TERA, but didn’t want to pay full price. Today Amazon is having a 50% off sale for TERA, which includes both the standard edition and collectors edition which are listed at $24.95 and $29.95 respectively.

If you happen to miss Amazon’s 50% off sale today, don’t worry, Amazon will be doing it again on May 26th.

On May 24th, Amazon will have another sale, this time for RIFT: Ashes of History Collectors Edition, which will be priced at $11.99.

 

I Don’t Get It: Open PvP and Theme-park MMORPGs

23 April 2012 | 3 Comments » | Mike

Sometimes I just don’t understand why things are the way they are. Today, after a bit of playing through the TERA open beta, I came to the realization that I just don’t understand why a theme-park game like this would even bother with allowing open PvP. Not that I don’t enjoy PvP, because I do, but when the only way to progress is PvE, it sort of makes PvP pointless, at least until endgame.

The only real reason to participate in open PvP, for theme-park games, is to basically make the lives of other players worse. You’re not defending any land or property and you’re not attacking any either, plus there’s no looting, so really there’s no reason to kill anyone.  Open PvP is built for sandbox games because they incorporate other systems around PvP to make it meaningful, but theme-parks do not. So when you incorporate this system in a theme-park game, its basically just developers trying to grab at the PvP market and expand their player base.

Now, I haven’t gotten past level 20 in TERA’s closed or open beta, so I don’t know how the end game will be, but I can tell you right now, most players are ignoring open PvP and concentrating on PvE to level up and rightly so. Why spend any time PvPing when it gets you no where?

This is why it’s so refreshing to see what ArenaNet is doing with Guild Wars 2 and creating an open PvP world where all your actions directly effect the world. You’re not killing other players for the hell of it or to ruin their day, your doing it to win the war.

To have a successful open PvP system, the game mechanics really need to be build around it, supporting it and giving meaning to PKing.  Theme-parks by definition are the exact opposite and cannot, and will never create an engaging open PvP system regardless of what developers or publishers say. Open PvP and theme-parks just don’t work together.

TERA PvP First Impressions

26 February 2012 | 7 Comments » | Mike

The second round of closed beta testing kicked off this weekend; opening up PvP for the first time, and while limited, it gave us our first glimpse into TERA‘s PvP system.

In short, TERA features an open PvP system where anyone can attack anyone else, as long as they aren’t in a protected area. These areas include any towns or outposts that have quest NPCs in them, so there’s plenty of safe zones around the map.  In this second round of testing, only open PvP and Guild vs Guild were available, no battlegrounds (PvP matches).

While it is completely open, TERA uses an “outlaw” feature meant to discourage griefers; although, in the end, it’s kinda pointless. We’ll get to that later.  To initiate an attack on another player, the attacking player must declare they are an “outlaw”. This turns their name-plate red and they are free to attack anyone they want, however they received lesser stat rewards for PKing while they’re an outlaw.  On the other hand, players that kill an outlaw will receive greater stat rewards.

Continue Reading

Introducing TERA: Spells and Honor

23 March 2011 | No Comments » | Ronix

Welcome back to a series that aims to get you acquainted with all things TERA. In our last entry, we covered the melee classes available in the game. Today, we are going to introduce the rest of the crew: 1 ranged class, 1 caster class and 2 support professions.

Archers represent the ranged melee class in this game. Being skilled in both medium and short ranged attacks, combined with the ability to manipulate traps, makes them a challenging opponent, similar to Warriors in their ability to stay flexible and change their tactics when necessary.

In PvP, Archers can afford to stay back concentrate on harassing healers and helping bring down focused enemy targets. Should the opponents get too close for comfort, you have a couple of tools to slow them down and buy you the chance to get escape. Traps remain invisible for enemies, usually produce AoE damage and a have various status alignments associated with them.

The ranged caster class is represented by the Sorcerer, who is the primary magic damage dealing class in TERA. Just like in other games, Sorcerers rely on keeping their distance from enemies while unleashing a ton of damage when the opportunity arises. Control wise, if you’ve played a similar class before, things will feel familiar but also slightly more intense, as you will have to exercise precision when timing and aiming your attacks.

Continue Reading

Introducing TERA: Blood and Guts

15 March 2011 | No Comments » | Ronix

It’s been a while since we’ve covered TERA, and I figured it’s time to change that. This time, we talk about an important choice you will make at the start of the game – your calling. The game features 8 classes: 4 melee, 1 ranged, 1 caster and 2 support. Today, we are going to cover the melee classes and their associated gameplay styles. So, if you like getting up close and personal with your enemies, read on.

First off, we have Lancers who are the main tanks of the game and are able to have the best protective equipment, as well as the ability to protect allies with their shields. They are a melee class, but due to the length of the spears they carry, they can easily attack from medium range. Due to particle collision in the game, your shield isn’t just a fancy piece of gear that you wear to impress ladies, but also a vital tool you have to rely on in order to prevent damage both to yourself and to the allies behind you.

In between blocks, you’ll also be making active use of the various taunts and guards available in order to keep aggro. When the going gets tough, expect to add a dash of offence skills as well. The Lancer brings reliability and survivability to the party. Skillful tanks in other games will feel right at home with this class.

We also have Slayers who use greatswords to maximize the reach of their swings, and are a melee class geared for fighting groups of enemies at once, while still being able to dodge enemy blows. Slayers do not have ‘spike’ damage like their cousins Berserkers, but they do make up for it with their versatility. This class has a wide range of skills for AoE damage, but can also utilize a couple of abilities that focus on a single enemy. Continue Reading

Introducing TERA: Races – Part 2

16 February 2011 | No Comments » | Ronix

Welcome to the second part of the preview dealing with various races in the word of Arborea. In the previous installment, we looked at the history and interactions of the dedicated amani, the composed baraka and the mischievous poppori. Today, the other half of the cast of TERA will be covered.

Humans

We have humans who are, of course, average in everything. I mean come on, is this the destiny of the human race in every single MMOG? Just being good enough and never excelling at anything? That’s just depressing. Or do we, as players, prefer it that way? BioWare certainly seems to support this notion.

Not all is lost, however, as TERA manages to spice up the standard elements of lore with a couple of nice twists. Once you start paying attention, you’ll notice that humans in TERA have an intriguing past and an active role in the present. Cursed and betrayed by their god, the human race was forced to roam the lands of Arborea without a place to call home. Despite this disadvantage, mankind did not lose faith and made the best of their exile, learning all kinds of knowledge and mastering various crafts.

At last, the goddess Velik took pity on humans and lifted the curse of their creator, granting them a place of their own. The human race today is a respected ally and an important player in the politics of the Valkyon Coalition. It was humans who first realized that nobody could beat Argons single-handed, and only through cooperation with other races could the world be preserved. Although some races are wary of the overbearing enthusiasm and relative youth of this species, no-one can deny their importance in protecting Arborea from the Argon invasion. Way to go, humans! *Pats mankind on the back Continue Reading

Introducing TERA: Races – Part 1

8 February 2011 | 1 Comment » | Ronix

Glad you could join us for the third installment in a series of preview articles covering TERA Online. Today, we are going to take a look at the various races whose interactions drive the narrative of the game forward.

Baraka

TERA features an impressive cast of races within its lore. Each one has a well-developed and largely interesting background, with sparks of originality here and there. You have baraka, the peaceful descendants of giants who tower above all other species.  Despite their impressive presence, one should not assume that this race is a simple collection of fighters and brawlers, for baraka value balance in all aspects of life. As a result of this philosophy, a baraka will train himself diligently in the art of combat, as well as strive for the hidden depths of arcane knowledge.

Having long abandoned the cruel ways of the Republic of Giants, baraka were spared when the gods decided to annihilate their evil brethren at once. Since then, the baraka clan has assumed a nomadic way of life, its members traveling from city to city in an attempt to gather knowledge and chronicle the flow of life in all of Arborea.

Amani

After the death of the deity who created them, this race of fierce warriors was conquered by the Republic of Giants. As slaves they fought countless battles, conquering land and destroying anyone who disobeyed their masters. Having been born and bred in the atmosphere of constant struggle, bloodshed and death, the amani inherit savageness and aggression through the genes of their dead ancestors. Their cruel past still haunts them, for amani prefer to keep their distance from baraka, who remind them of endured hardships and oppression.

Eventually, the race was freed by the goddess Kaia who called upon the help of the castanics. After they were granted free will, the amani have transformed into a species that values honour, integrity and loyalty above all else. These days, they serve as the first line of defense of the Valkyon Federation. Their hardened bodies and the sheer power they exhibit on whim, allow this race of reptilian-like fighters to be the bones that hold the alliance together.

Few need to ask these warriors to prove their words, for they will be the first ones to sacrifice themselves for the right cause. They still long to be in the thick of a fight, slashing brutally and carving their way into the enemy. Only this time, it is for the right reasons. Continue Reading