Posts Tagged ‘TERA’

TERA PvP First Impressions

26 February 2012 | 7 Comments » | Mike

The second round of closed beta testing kicked off this weekend; opening up PvP for the first time, and while limited, it gave us our first glimpse into TERA‘s PvP system.

In short, TERA features an open PvP system where anyone can attack anyone else, as long as they aren’t in a protected area. These areas include any towns or outposts that have quest NPCs in them, so there’s plenty of safe zones around the map.  In this second round of testing, only open PvP and Guild vs Guild were available, no battlegrounds (PvP matches).

While it is completely open, TERA uses an “outlaw” feature meant to discourage griefers; although, in the end, it’s kinda pointless. We’ll get to that later.  To initiate an attack on another player, the attacking player must declare they are an “outlaw”. This turns their name-plate red and they are free to attack anyone they want, however they received lesser stat rewards for PKing while they’re an outlaw.  On the other hand, players that kill an outlaw will receive greater stat rewards.

Continue Reading

TERA Closed Beta First Impressions

11 February 2012 | 2 Comments » | Mike

The first TERA closed beta session began yesterday, and today we bring you our first impressions of the game so far. This first session has a level cap of 22 and is limited to PvE only.

Character creation is above average when compared to other MMORPGs. There’s 7 races, 8 classes to choose from, and plenty of customization options. Although, nothing is really ground breaking. The guess work as to what type of class you’re selecting is effectively removed as everything is laid out for you at character creation, telling you exactly what role each class is capable of, as listed below.

  • Warrior – Evasion Tank / DPS
  • Lancer – Absorption Tank
  • Slayer – Burst DPS (Leather Armor)
  • Berserker – Burst DPS (Metal Armor)
  • Archer – Ranged Sustained DPS
  • Sorcerer – Ranged Burst DPS
  • Priest – Primary Healer
  • Mystic – Support Healer

The user interface is what you would expect, however coming from SWTOR, which had one of the worst UI’s ever, it makes TERA’s interface seem light years ahead. All windows can be moved around or resized, there’s 3 maps players have to navigate. A standard radar compass at the top right, a mini-map to the right and a full-screen map, which seems redundant, but are very useful.

I selected my favorite class for the closed beta, an Archer, and have to say – combat is pretty fun so far. TERA uses an action combat system, no tab-targeting, so players will have to actually aim and hit their targets.  There is an auto-face which I was very glad to see. A lot of melee players don’t understand why it’s such a big deal, but it’s really meant for ranged classes. As an Archer, if there’s no auto-face, I’m as good as a standing attack dummy in PvP verse melee classes, because Archers cannot move and attack at the same time. Melee players who decide to run circles around an Archer are unhittable without auto-face, and I would suspect it would be even worse in TERA, since again, Archers have to aim themselves; so auto-face is really a necessity.

Continue Reading

The Date Everyone Wants To Have – TERA’s Release Date Announced

17 January 2012 | 1 Comment » | LHStaff

We’ve spoken with them, convention after convention. We’ve talked about it in several of our Lore Cast episodes. We even went to them during PAX Prime ’11 to speak with them. Finally, after months of coverage, multiple interviews, and just side-line anticipation; we’re pleased to announce the date of TERA‘s release in North America: May 1st, 2012.

Here’s the official release statement from En Masse Entertainment, themselves:

SEATTLE – January 17, 2012 – En Masse Entertainment™, a publisher built by gamers, focused on delivering fun and innovative online games, announced today that its award-winning and highly anticipated action MMO title,TERA™, will launch on May 1, 2012. The upcoming release of TERA will be available in Standard and Collector’s Editions at retail and online stores. Marking a new era in gaming, TERA sets a new standard by delivering true action combat to players who want more than the stale and repetitive gameplay that exists in today’s MMOs.

The recipient of multiple industry honors and accolades, including “Best PC Game” and “Best MMO” at last year’s E3 expo, TERA is a new breed of online game that combines all the depth of a traditional MMO with the visceral gratification of an action game. In TERA, players must actively aim, dodge and block, as the game’s real-time combat system takes into account player position and skill, not stats alone.

Players begin by creating a character from seven races and eight classes as they join in an alliance to save the world from bloodthirsty armies of monsters who threaten to destroy the very gods who hold their world together. TERA also introduces a revolutionary political system in which players wield power in their province based on their in-game political prowess or player versus player combat skill.

Continue Reading

The Upcoming MMOGs of 2012

30 December 2011 | 5 Comments » | LHStaff

It’s not quite over yet, but 2011 was not a banner year for the MMOG genre. There was no massive success, no breakaway hit. Players did receive their handful of expansions and new content patches, but with the exception of the just-released Star Wars: The Old Republic – a title which may become that massive success – most events were a blip on the radar.

Perhaps 2011 will be remembered not for its lack of breathtaking releases in the genre. No, no, the Year of the Rabbit may go down in history for a paradigm shift in the genre itself. Yeah, you guessed it, a continued aggressive shift to the free-to-play model.

What started with a last-ditch effort by Turbine Entertainment to save Dungeons & Dragons Online has continued to spread through the industry like wildfire. From dieing titles to titles that would have surely been paid-to-play years ago to upcoming AAA games, escapisms from every subgenre, every part of the world and catering to every type of game were released, entered beta or teased during the year. It’s getting to the point that drawing the line between what is an MMOG and what isn’t is becoming increasingly difficult.

Below you’ll find the titles that have us here at LoreHound.com the most excited. There’s a little bit of everything, AAA to F2P, MMORTS to MMORPG, casual to hardcore. An exhaustive list of expansions, content patches and releases? No, but the post is choke full of excitement, previews and information.

We’ll kick it off with the prediction for Star Wars: The Old Republic‘s seemingly bright future. More after the cut.

Star Wars: The Old Republic: BioWare has definitely set themselves on the right track with this game, going full blown into production. They have stated that they have a years worth of content already in back log before launch, giving them a year’s head start worth of content as they still work on more to come. Add to the fire the fact they’ve watched every MMO that was released in 2011, and took notes, along with everything the head megabeast, World of Warcraft, has done for the last 5 years. The game is only just over a week old (officially), and besides the hiccups with a launch of any new game, the game is going pretty solid with 1 million subscriptions already created on December 22nd (before people who got it for Christmas could subscribe).

Is the game perfect right now? No. Give it a few months, and all the kinks will be found and ironed out, with some new content. Yes, yes, that statement could be recycled for almost every MMOG release in modern history. That doesn’t make it any less true. The fully voiced story gives a very cinematic feel. Check out the Lore Cast Episode 5 in the coming days to hear how Mordil, Beararms, and perhaps a few others are feeling about the game.

Continue Reading

PAX Prime 2011: TERA First Impression

8 September 2011 | 6 Comments » | LHStaff


Editors Note: This guest article was written by Beararms.

During PAX Prime 2011, I was given the chance to sit down (finally), and try out En Masse and Bluehole Studio’s new MMORPG, “TERA.” TERA takes place on the world by the same name where the Amani, Barakas, Castanics, High Elves, Humans, Poporis and Elins have gathered together to fight against the Argons.

As Mordil and iTZKooPA conducted their interview (coming up soon), I was offered the chance to join a few of my PAX media brethren in playing one of TERA‘s many dungeons, “The Necromancers Cell.” The developers sat me swiftly down in a room with three other media members, and one of the developers then briefly explained that the dungeon we were in was one that is found sometime later in the game, and that we would be going after one of the bosses in the dungeon.

As fate would have it, I would be providing the role of the tank, playing as an Amani Lancer. The Lancer class is one of the eight classes you can play in TERA, sporting heavy armor, an over-sized shield, and of course, a lance. I was pretty sure that this guy could take more than few blows. The team was a classic five-man team consisting of me as the tank, the three other PAX media members as the DPS, and the developer playing the role of the healer.

As we started, one of the first things I noticed was TERA‘s amazing art style and smooth textures, although we were in a dark and “spooky” dungeon, everything  just looked top notch – even each character’s armor looked very in-depth and detailed. As we started our first pull to get us accustomed to the controls of the game and to get a general feel for it, I realized that this was not like any other MMO I had played before. Continue Reading

Ronix Rants – Get em’ by the balls…their hearts and minds will follow

13 May 2011 | 3 Comments » | Ronix

Disclaimer: The views of the writer in no way match the views of rest of the Lore Hound crew. In fact, they are just as disturbed by this post as you are.

People like to dabble in role-playing, right? We automatically assume certain roles in our day-to-day interactions, we occasionally imagine ourselves as different characters living in fictional universes, we role-play during sex… and where was I? Oh yes, role-playing.

Today, I’m going to role-play an armchair game designer. And not just any game designer, but a jaded, angry, border-line maniacal fellow who wants to bludgeon you with a vicious-ass trout. Get ready because this is going to be a rant of sorts, and boy, do I have an axe to grind.

Recently, a number of gaming-related portals have posted PvP Impressions for Star Wars: the Old Republic. Turns out, the new mechanics in the game allow fights to last longer due to a lack of burst damage at mid-levels, an anti-crowd control measure for each class and an unusual approach to tanking. With regards to the latter, in most MMORPGs, the various taunts and aggro-related skills for tanks only work in PvE, with no consequence for enemy players. However, SW:TOR’s PvP mechanics make active use of those skills by having a slightly different effect. A taunted player, for example, will do -50% less damage to everyone besides the person who put the effect on him. Another example is the guard ability, which will allow tanks to take damage instead of enemies.

SWTOR seems to be taking a page from Warhammer Online, which has made use of some of the mentioned tanking mechanics for PvP. There is ‘nothing’ wrong in borrowing good ideas from other sources, provided they can be implemented into your game, right? Right. What really strikes me as odd are the people writing about their SW:TOR experience and commenting how fresh these mechanics felt. Come again? Continue Reading

WoW Loses 600k Subs; Solution? More Paid Expansions

9 May 2011 | 8 Comments » | Amatera

Sometimes it helps to take the honey with the vinegar, but not even the announcement for an impending third-quarter Diablo III beta test could soothe the sting of losing around 600,000 World of Warcraft subs over the past couple of months. It is now around 11.4 million, down from over 12 million. Blizzard CEO Mike Morhaime had to break the news during the company’s quarterly conference call earlier today.

Like anything else, popularity ebbs and flows and the spikes and valleys on the sales charts can usually be linked to periods of new content or players losing interest in the old. The real problem is that the peaks aren’t lasting as long as they used to. Losing 600k is one thing, but the fact that it has happened faster after Cataclysm than it has following any previous expansion is the real kick-in-the-pants.

Undoubtedly, everyone will have their own take on the news and opinions as to why precisely people are leaving the game in such sizable chunks, but what it comes down to at the end of the day — the one idea that seems to remain constant — is fatigue. I don’t believe that people are tired of MMORPGs or even the story of Azeroth itself, but rather the way that Blizzard conducts itself and the ever (d?)evolving philosophy that shapes the game’s continued development.

World of Warcraft would not have reached such insane numbers of subscriptions if it weren’t for the casual players and as the Farmville-addled masses flooded the channels with their girth, Blizzard was forced to compensate. Always pushing towards equalization and homogenization; making things simpler and easier to understand; removing those elements from the formula that, while perplexing, also made WoW interesting. And we, the fans and media, are complicit.

Why? Well, we encouraged it. For better or worse, this is kind of what we wanted, but we didn’t know any better. Changes to the game over the past few years have been a double-edged sword, and Cataclysm has proven to be the sharpest, shiniest double-edged sword yet. Allow me to elaborate with a broad example: we’re tired of leveling through the same old vanilla content, so we get a vastly modified 1-60 game. Zones are more engaging visually, travel is streamlined, quests are given a spitshine to ensure that not all of them are simple “kill x/gather y” affairs (though many still are). And yet, for a better and more polished game, we also get a less “fun” experience. It’s okay one time through, but it becomes so damn easy and there is no sense of exploration left.

How else have we done it? We’ve killed any difficulty with boss encounters and completing quests beyond pure execution. We’ve created mods and posted comprehensive strategies on very high-profile websites, which has in turn prompted Blizzard to incorporate elements of such helpful third-party resources into the game itself. And yet that does not absolve the company’s reliance on casual players of blame, because an absolutely amazing number of players, even with all this help, still do not understand how to play. Continue Reading

New TERA Trailer Released: “Vision”

21 April 2011 | No Comments » | Amatera

En Masse Entertainment, the company tasked with translating and adapting the Korean-developed MMORPG for a Western audience, released a new trailer today. There’s some gameplay footage, and various staffers from the company chime in about the game’s “vision” along the way (hence the name).

Despite the fact that TERA still doesn’t have a release date around these parts, it’s been out in its native land for a couple of months now, and impressions have generally been very positive. Savvy Westerners can even play the game right now as long as they can secure an account attached to a Korean SSN and some game time cards. Personally, I’m going to save myself the hassle and wait for the localized beta, but this trailer is making it very hard to do so.

Make sure to watch through the end to see some of the crazy elite/boss creatures the game intends to throw at you!