3 April 2012 | |
Randy Denosha
The Dungeon Master is going to take a look at the third Adventure Pack that crossed his desk, this being The Sharn Syndicate for DDO, a pack that is for characters around level 4.
This pack has six adventures in it, each revolving around the local crime organization The Sharn Syndicate. It starts off slow, with the player defending a bar from low-level thugs. The slow start is deceiving, leading one to believe it’ll be a run-of-the-mill adventure, but it ends in an all out warfare in the streets of Stormreach where the player will have a hard time getting away. Many players argue that the end rewards for this adventure pack are a must around level 4. I agree to that only if the player can actually use any of the weapons they give at the end. The weapons are, Greatsword, Heavy Mace, Kama, Longbow, Longsword, Scimitar and Shortsword and all of them have an energy type on them doing an extra 1d6 of damage. Continue Reading
2 November 2011 | |
Randy Denosha
The Dungeon Master returns with a look at a second starting instances. This time venturing into The Seal of Shan-To-Kor, a level 3-5 pack inside Turbine’s ever-growing Dungeons and Dragons Online.
The Seal of Shan-To-Kor consists of just four adventures, which is a bit less than normal in the Turbine’s product. Three of the four are follow up dungeons, so the player completes one dungeon and can go through the rest of the adventures in order. The final instance is a disappointment relative to the rest. It plays like a throwaway side quest. One that can be skipped and still earn the final rewards.
Speaking of, those end rewards consist of a nice rune arm for the Artificer, a nice bracer for tanking characters, a sweet docent for the Warforged or the pet of the Artificer and several other items. Continue Reading
19 September 2011 | |
Randy Denosha
If you have been living under a rock you may not have noticed that the newest update has hit the live servers of Dungeons and Dragons Online. Naturally, I bought the currently-pay-only Artificer class and created an elf artificer that is based on the mighty repeating crossbow. After the first couple of dungeons, I noticed one thing that stuck with me till the end – the new class is a pretty power-playing class. At least, that is what I have noticed from it in my build that I did. The build focuses on the crossbow and supporting it. My feats were selected to maximize crossbows, and are support by healing spells and/or buffing spells. Let’s not forget my little Iron Defender – the first pet available in DDO – you get as an Artificer. He handles the tanking aspect of battle. This combination is quite the power full one. As of this posting – knocks on wood – I haven’t died once. In some dungeons the pitiful monsters haven’t even scratched my armor!
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