Posts Tagged ‘time’

Why Do MMOs Limit Storage Space?

5 March 2008 | No Comments » | LHStaff

One of the main problems that all players have faced in basically every MMORPG to date is what items to store and when to get rid of them. Developers continue to restrict the amount of room players have in order to store items, which in turn has caused players to create “bank” characters to transfer their loot. Lets take a closer look.

Storage Space

There are many different levels of storage space and this varies from game to game, but basically there’s three levels.

Level 1 is personal storage that you carry around you at all times. Usually this is very limited and allows you to keep just enough items with maybe some room to store loot.

- This is the most important storage space for may reasons. One, it saves the player the most amount of time by having items they need at all times. There’s no need to run to a bank or chest to get the item/s you need, then run all the way back to where you just were. It also is for most people the primary way of making money. The more open space you have the more loot you can carry that you can in-turn sell to vendors.

Level 2 is personal storage that you do not carry around. This is often a bank or a person chest where you can store more loot that you might not need at all times. Most games allow you to purchase even more space if you need it.

- While important, I dislike using this space. It’s just too much of a hassle to have to go all the way to a bank or chest to get your stuff. If I want to go work on my profession (LOTRO), I first have to go to the bank to pick up my items, then I have to go to a working table and gain XP. Once I’m done, I have to go back to the bank and store my stuff there and pickup my other items. The same back and forth running is basically part of whenever you need an item from this storage area. Having a group of people waiting on you because you have to go all the way to your secondary storage space to pickup some item sucks. It sucks even more when you realize that you left one of your quest item in your bank and have to do the run to and fro just to finish a quest where you’re already there.

Level 3 is guild storage. Many games now allow guilds to purchase houses and other forms of guild space that offer even more storage for its members as well as an easy why to trade items.

- Guild storage can be at the same place as your secondary storage or it came be in a completely different area, but where ever it is it’s the most useless storage space out of the three. Any guild with any member base will completely fill the space within 5 mins. My guild in LOTRO is quite small and we’ve ran out of space on day 1. When I find an item I know someone might need, I’d like to put it in our guild storage, however it’s full, so I need to take something out, most likely something I don’t want or need which then takes up my space.

Bank Characters

In order to combat this restricted space players have been creating “bank” characters, characters that are strictly used for the extra storage space. Some people might have only 1 extra character while others might have 5-6 characters to hold all their high end loot. But it’s not just individuals that are creating extra characters for the additional space, guilds have started to create sub-guilds in order to get more room. Large guilds break up into sub-guilds that are based on levels. So for instance a sub guild can be level 1 – 25, 26 – 49 and 50, which would be the actual main guild. A large guild such as the one in this example might have 2 sub-guilds so that they can store items of that level in the sub-guild and not take room up in the main guild that would be reserved for guildies that have reached the max level.

So why do developers insist on limiting our space? Why do they force us to use these retarded methods of storing loot when they can just make everyone happy by increasing storage? The only reason I can think of is to keep the gaming economy in-check as well as to offer some realism since unlimited space is impossible. However how many people do you know that can carry 5 swords, full set of armor, 50 potions, scrolls, food, camp equipment and about 20 different quest items. So the realism argument gets thrown out in my opinion.

Give us more space!

I think developers need to get over the limited storage space, no one likes it. There should be 2 types of storage. Personal storage that I have at all times and guild storage. Personal storage should be large enough where not only can I carry everything that I can ever need, but also have plenty of room for loot. No need to ever waste my time running to a bank. Guild storage should nearly be unlimited, if you have a guild with 500 members, you obviously will need more that 100 slots of storage space.

Common devs, stop wasting our time making us constantly run back and forth for no reason.

MMOCrunch's Top Five Classes EVAR!

28 February 2008 | No Comments » | LHStaff

Before I begin with my list allow me, if you will, to explain that I am basing this entirely off the “cool” factor of the class. Any actual functionality or usability isn’t really taken into account. Not that we wouldn’t want to judge them based on that, but really, with the amount of changes that occurs in any given MMORPG these days, the same class today probably won’t be the same class tomorrow, ya know? So. . . ya. Enjoy!

Coming in at number 5: The Necromancer! As seen in Everquest, Everquest 2, Guild Wars, Diablo 2, etc. The Necromancer has always been one of the coolest classes to be introduced to any game, let alone an MMORPG. The ability to raise the dead and command them to slaughter and maim your enemies has thrilled millions for at least a decade in what can only be dozens of MMORPGs. Given it’s indescribable cool-factor I think it’s safe to say that it deserves our number 5 spot.

Coming in at number 4: The Paladin! As seen in Everquest 1/2, World of Warcraft, etc. Despite being almost the exact opposite of what the Necromancer is, the Paladin still holds it’s weight in “cool”. Being a badass warrior of light has plenty of perks that one can only dream of. Despite all this though, if you take away the magic, the name, and the mystique, they still wear some of the coolest armor ever designed. Seriously. . . what is it about Paladin’s and awesome-ly designed protective wear?

Coming in at number 3: The Rogue/Assassin! As seen in almost every MMORPG out there. The Rogue/Assassin is probably one of the most under-represented classes across the board. Developers usually neglect giving their clothing any sort of “flair” due to them being mostly invisible. Nobody really wants to be seen as a Rogue/Assassin anyways right? Despite being accessory handicapped the Rogue/Assassin makes up for it by having some of the coolest skills in the game. One needs only look as far as the “Backstab” or “Assassinate” skill to know how devilishly cool this class is.

Coming in at number 2: The Druid! As seen in Vanguard: Saga of Heroes, World of Warcraft, etc. The Druid is, by far, one of the coolest classes. Not because of their inherent hippy-like nature (haha I’m punny!) either. The main reason why Druid’s are so f-ing cool is because, most of the time, they can shape-shift into some badass creatures for the sole purpose of mauling their enemies. Who wants to shapeshift into a Were-Bear? That’s right. . . everybody does. Aside from that their easy-on-the-eyes nature motif for clothing doesn’t hurt either.

NUMBER ONE: The Priest/Cleric! Seriously, this class doesn’t get major “cool” points for their style, or their skills. No, no, no. This class gets our number 1 spot for one reason. They keep us the hell alive, and anybody who helps keep me alive is not only my best friend ever, but also very cool. So the next time you are out wandering around the MMO of your choice and you see a random Priest/Cleric happen by remember to stop, and admire how cool that guy must be, afterall, if has hasn’t saved your own ass today he has probably saved somebody elses.

So that’s it. Those are our top 5 classes. Of course, we have not put in any classes for games that have not yet been released. As much as I wanted to add a couple Age of Conan or Warhammer Online classes I felt that it just wouldn’t be fair to the already released games. Thanks for taking a few minutes to read this! I’d love to hear what your favorite class is!

Comic: Random Mobs

25 February 2008 | No Comments » | LHStaff

Its been a while since our last comic, so today was have a new one.  Hope you like it.

Click the image for full view 

Back in the World of Middle Earth – Book 12 Review

22 February 2008 | No Comments » | LHStaff

Its been a few weeks now since I’ve rejoined the forces of Middle Earth to fight against the evil within it and I have to say I am rather enjoying myself this second time around. Could it be all the new content that was added during my time away that has sparked these feelings? Quite possibly. I’ve played through Book 11 and am in the beginning chapters of Book 12 and I have to stay that the storyline is very enjoyable to go through. Aside from that, my Kin also has its own house now which I visited for the first time yesterday. Nothing big, but it was cool to see the neighborhood. Book 12 also introduced new clothing options and while I myself have not been playing dress up, its nice to see people walking around that all don’t look the same.

There is one major new raid, The Rift in Angmar that is a hot spot for some of the best new items in the game, both drops and barter items.  This raid was added in Book 11, not 12, but since I missed Book 11, its still new to me.  It’s a 12 person raid where the end boss is a Balrog! Common, you know the huge fierly creature that Gandalf fought in the first Book of LoTR while traveling through the mines of Moria. Very cool new raid quest.

I have also noticed that PvP has become much more popular. I’ve yet to go to Ettenmore where some sort of raid wasn’t going on. Aside from the beefed up action, there are actual good items now that you can obtain by participating in the raids and PvP, which most likely is the reason why its become more popular.

Overall I’m happy that I went back to LOTRO. Oh and if you couldn’t tell that hunky elf hunter is me :) Damn check out those guns.

The RPG Side of the MMO

6 February 2008 | No Comments » | LHStaff

Perhaps I have just been reading too much of Gamasutra’s recent multi-paged article on the Dragon Quest franchise, of which I am a huge fan, or maybe it’s because no matter which MMORPG I play I always find the game to be lacking in certain areas as compared to it’s single player brethren. In anycase, I bring to you a serious concern for the future of MMORPGs: where did all the RPG go?

Now, I know what RPG literally translates into; you take the role of a character in the game. That character is you, and you act through that character. I understand that, let me be 100% clear by what I meant earlier: an RPG videogame traditionally has a whole lot of story that goes along with your character. These storylines range from good to bad, awesome to FFX-2, but no matter how good or bad the story is the game and story evolves with your character. You have an impact on the world and as such the world has an impact on you. Storyline progression is a HUGE part of the RPG world, and yet, in the MMORPG world it is practically non-existant.

Before any of you interject with pleas of my insanity, I do understand that MMORPGs have storylines. World of WarcraftEverquest 2, and, especially, LoTRO all have storylines. However, that said, is there really any storyline progression? No, none at all. Your character levels up, gets better gear, and obtains more money, but that’s it. After you kill said boss of area A1 is that boss gone forever? Nope, in fact in about 5 minutes a new one will spawn, or in the case of instanced zones you can literally leave the zone, push the reset button, and hop back in for another go at him. Killing him has no effect on you, other players, or the game world. Therein lies the problem of the MMO. . .

You see, MMORPGs are, right now, being developed primarily to addict you to the game. They draw you in with promises of an awesome world (which many of them are, in fact, awesome) full of treasure and then supplement you with addicting gameplay that feeds off of “rewards” for continual play. Don’t get me wrong, I’m not saying this is a bad thing, I’m just saying that what if in stead of getting people to play based off addictive reward-based gameplay you get them to play based off a massive continual story-line progression where you, your character, can actually have an impact on the world and the players around. Doesn’t that sound more appealing? Would you seriously not at least try the game out?

If only we could get a company to take such a bold risky move in that direction. . .

Thought? Comments? Random acts of flamebaitery? You know where to leave em!

No Nipples For You!

5 February 2008 | No Comments » | LHStaff

Ok, so the Age of Conan rating was just released today. M for Mature which means 18+. However, there are some stipulations by the ESRB board here in America that just astound me. No Nipples! I am allowed to decapitate, maim, slaughter, drink, fight, and pretty much have a good time with the ladies, but NO, I cannot see nipples. Seeing nipples will just ruin the rest of my life! I can go to war, buy cigarettes, and vote, but wait the ESRB is here to save me from nipples! Ok, end of sarcasm. My big question is “why only nipples?” An M rating from the ESRB is basically a NC-17 rating for the movies, which if I am not mistaken, allows full nudity. I think it is quite backwards. What do you think?

UPDATE: Apparently some bad information came out. Check this link for the updated information. Here is the basics:

-full blood
-full fatalities
-breasts with nipples
-not full nudity

Do not know how that bad info got out, but thankfully it has been corrected. Yay for nipples! Oh and I do not have the uncensored version of the above picture.  Perhaps I should change the name of the title to “Nipples for All?”

Headset or Mic?

27 January 2008 | No Comments » | LHStaff

There comes a time in every MMORPGer’s life where they have realized that typing is not the best way to communicate. Whether it’s leading a raid or trying to get a heal before you die, typing is just too slow. I myself have always used a desktop mic while playing, but am contemplating getting a headset instead. I mean just look at the two people in this pic, they look like there having a blast! I wonder who there talking to? Image courtesy of webreaders.de.

Anway, I wanted to see what you guys use. Are you a typer or do you use a mic or headset? Got any suggestions for a good headset?

Ed's Weekly Watch #1

26 January 2008 | No Comments » | LHStaff

Hello ladies and gentlemen, and congratulations on reading the first ever Ed’s Weekly Watch! This is a weekly post on what’s new in MMORPGs. I will write about new MMOs, news on MMOs, and other things involving…well…MMOS!!! Thanks and enjoy!

-Most of you know about the newest MMO “Pirates of the Burning Sea”. Well, I played the Beta and a little since the launch and I have to say, I am a little disappointed. The graphics are outdated, the “Open Sea” (the part of the game when you are sailing on the “Open Sea” not Ship Battling…2 different parts) graphics aren’t great either. The best quality graphics are when you are in a ship battle. The crafting system is alright, but it could use some work, and the player run economy isn’t what players expected it to be. It is hard to understand and takes forever to get used too. If you wish to try it go to www.piratesoftheburningsea.com and buy the game software from your local gaming merchandise store.

-I am a couple days off, but incase you haven’t heard, Age of Conan was pushed back 2 months. The devolopers claim that they needed “more time” and to “polish” up some things in gameply. I was heartbroken when I heard this, I was looking forward to the March launch, but I guess we will have to wait untill May.

-The thread I posted before this mentioned a contest. Yup, I have 2 Mythos invitations to give out. So to register send me an email at edearien@yahoo.com with the title “Contest”. Thanks!

-Beckett Massive Online Gamer magizine is offering a free issue! Visit here for more details. It requires a credit card to get the issue, but you can allways cancel if you don’t like it.

-The Chronicles of Spellborn has released a devoloper chat with Romano Molenaar! Click here to watch!

RuneScape has released the long awaited summoning skill! You can play at www.runescape.com.

Wow, its been a pretty big week! Tune in next week for more exciting news on MMORPGs!