Posts Tagged ‘timeline’

Know Thy Blogger: iTZKooPA’s MMOG Timeline

14 June 2011 | 15 Comments » | iTZKooPA

Halo MMO - It would have been on the list had it ever come out.

Ladies and germs, you’ve likely been following the writers of LoreHound.com for quite some time (If not, welcome aboard!).  We’ve introduced ourselves, talked about our time in World of Warcraft, discussed our past and even revealed the origins behind our now-familiar names.  But what we haven’t done is reveal how we got here.

How is it that we went from players to bloggers?  Was World of Warcraft our first drug, or just the latest taste?  Exactly how long have we been in the MMOG scene?  Are we newcomers with a penchant for deep discussion, or are we long-standing players well-versed in the genre?  Perhaps we’re casual sight seers, whetting our palate with a smorgasbord of flavors and diverse textures.  You’ll gain insight and answers from my personal timeline (dates are when I played). Continue Reading

Do You Read Patch Notes?

11 April 2011 | 2 Comments » | iTZKooPA

Games being patched has become as commonplace as having nothing to do on Tuesday morning. Players spend countless hours twittling thumbs, tapping feet, perhaps even succumbing to “The Patch” dance every month. Basically, we have a lot of time to kill while Game X, Y and Z call down digital support from their selected reserve troops.

Personally, I spend at least a portion of that time going over the most recent patch notes. For most games, that means picking out material that pertains to me, my playstyle or my classes (depending on the game). Rarely do I ever digest the notes in their entirety, as that could be over a dozen pages.

Being that you’re obviously dedicated to your games (why else would you be reading a video game website?) I was wondering how you digest you notes. Do you spend arduous amounts of time pouring over that latest patch notes for all your games? Are you more fair weather fan, finding summaries of changes that boil down the main sticking points? Nerdrage is…all the rage, but has a change ever brought you back to a game? Ever find yourself reading patch notes for a game you didn’t play, or don’t play anymore?

Oddly enough, I tend to spend more time on the notes for games I no longer play. There’s a weird part of my psyche that believes if I keep up with the changes, I am still supporting the title. Or that I can participate vicariously in the universe.

I have an odd brain.

Since we’re on the topic of patch notes, I wish game companies, especially MMOG companies, would make it easier to find patch notes, specifically historical changes. Many developers secret the material away after the associated patch is a few months old, never to see the light of day again. I enjoy reminiscing on a game’s growth, and occasionally using them to win a bet (as in Heartbourne’s case about MC itemization).

He won. I lost, if you must know.

The Novel Post: Genn Greymane: Lord of His Pack Review

13 February 2011 | 2 Comments » | iTZKooPA

This review of Genn Greymane: Lord of his Pack (PDF) is of the spoiler-free variety.

Thanks to my guild needing a healer and two level 80 characters from Wrath, I haven’t had the opportunity to create my tanking worgen warrior yet. This means that I’ve so far missed out on the Victorian starting area of the wolf-men, which is something I desperately want to experience to see how Blizzard has grown and matured at story telling during the opening minutes of an avatar’s life.

When I was compiling that little list of Blizzard’s extensive Expanded Universe, the company so timely released a new short story to the world, Genn Greymane: Lord of his Pack (PDF sans some art). It’s certainly no novel, but at a healthy 25 printed pages, it’s enough content and lore to fall under The Novel Post’s umbrella. Continue Reading

Hi-Rez Adds (More) Backstory To Global Agenda

5 April 2010 | 1 Comment » | iTZKooPA

I’ve been barking for more information, more universe, more soul in Global Agenda since the game went live in February.  During the company’s initial marketing push there was a concentrated effort to give the game a direction.  Advertising chided the conventions of the greater MMOG market, mainly fantasy games and elves.  During this time, those already interested in the title were treated to short stories detailing the formation of the current struggles.  Unfortunately, since launch the background stories (ie things to do during maintenance or lunch break) ceased to be produced.  Until now. Continue Reading