27 April 2011 | |
Mordil
I will always be the first one to admit that I tend to have what many refer to as “a lack of focus.” I’m often doing so many things at once that it baffles some people how I get it all done.
At any given moment online, I could be texting, whispering 3 people, listening to music, talking to my guild in vent, and tanking / healing at the same time.
Frankly, I sometimes don’t get things done, and I skip doing them altogether, or miss opportunities to say, log in to WoW to do my daily random to finish off more important things, say U.S. History homework.
However, something has been addictive as of late, and keeps pulling me to log on and check
what is happening: Shakes and Fidget. I can’t exactly explain what goes on in my head, but it’s something about the gameplay that I find so fun, and S&F takes it to the most simple model.
From questing by just selecting one of three that are available at a time, and then waiting for the proper “travel time” to arrive to fight a monster, to going into a dungeon solo to take on a boss with just simple clicks. I can’t resist doing as much as I can, as fast as I can. Continue Reading
23 October 2007 | |
LHStaff
A few months ago I was reading my PCGamer, the Starcraft II issue (August), and there was a interesting article by Ultima Online creator Richard Garriott, aka “Lord British”. It was basically about the growth MMORPGs have had over the last decade and how he expects the growth to continue. However, towards the end of the article he mentioned how a new MMORPG he was developing was going to change the MMORPG genre, Tabula Rasa. Having recently quit Lord of the Rings Online, I have been looking for a new MMO to play and decided to look up more about this game. Basically from what I read around, the game is an attempt to create a MMORPG with little down time and a whole lot of action.
Two of the big things that stuck out was travel time and the fighting system. Traveling has been minimized in 3 ways. One, the world map is much smaller than todays MMORPGs. No more riding 10-20 mins to just get somewhere or meet up with someone. Second is that all characters, regardless of class, have travel skills, so they can port to other locations in the game instantly. Finally, quests from what I read are all instances, so you don’t need to travel to some far distant corner of the map to get to it. They will be assessable from any major “hub” in the game. Hubs are what towns and cities are called in Tabula Rasa.Aside from short travel times, the fighting system has also been revamped. No more clicking a button and just waiting for your character to kill whatever your fighting. Fighting will be more involved and hopefully less boring. Boss fights shouldn’t be the only enjoyable fights in the game, so with a revamped fighting system hopefully regular monster should be fun to kill again.
This is one game I am definitely keeping my eye out on. Recently I quit LOTRO so I’m looking for a new MMORPG to pickup and this one is on the top of my list.