Posts Tagged ‘tree’

SWTOR Legacy System Gimps Non-Alt Players?

23 January 2012 | 51 Comments » | LHStaff

Last week BioWare released a video of Game Director James Ohlen talking about some upcoming changes to Star Wars: The Old Republic, one of which was the Legacy System.

Up until now, we knew that the the Legacy system would create a sort of family tree for your main and alt characters and they would gain some sort of benefits. I for one assumed the benefits would be non-combat such as cosmetic gear, titles, mounts or something along those lines, however in the video James clearly states that all characters will gain new abilities and powers.

Being someone that has never played an alt character and who doesn’t plan to, this Legacy System completely gimps players who choose to stick with a single character. The Legacy System almost forces players to start over with an alt in order to remain competitive with other players.

Since SWTOR is all about story and is the game’s main focus, it’s no wonder BioWare would put in place a system that puts a huge incentive for players to start over. However for those of us who are not alt-players, this system makes it pointless to continue playing as we would do so with a permanently gimped character.

What BioWare is trying to do is add replay value to a genre that quite frankly doesn’t need it. Incentivising players to start over should be the last thing any MMORPG should do as the game itself should be engaging enough for players to continue logging in even after completely the story. However when you create a game that has the same old game mechanics and endgame as every MMORPG of the last decade, getting players to start-over is probably the only way to keep your subscribers.

Global Agenda Fiction – In Your Nearest Dome City

5 May 2011 | 1 Comment » | Ronix

EVE Online, probably the most visible sci-fi/futuristic MMO out there, has always benefited from the attention of gaming journalists and bloggers that are attracted to the various shenanigans going on in space. Needless to say, the actions of players are supported and granted additional meaning when you consider the cold, harsh universe that EVE has developed thanks to a successful combination of lore and game mechanics. This is further extended with the recent re-introduction of live events that rely on the same mix of lore and gameplay in order to engage players on a deeper level.

So, it is quite sad to see that other games in the genre, such as Global Agenda and Perpetuum, haven’t had the opportunity to devote resources for proper storytelling just yet. The lore of these games is largely static and only serves as a backdrop for the actions of users. The situation is somewhat remedied when you consider the various fiction submitted by fans. Set in the same world that players know and inhabit, these stories help develop the universe of a beloved game further.

Today, I’d like to give you a teaser for a story I wrote back in the beta days of Global Agenda. It was a competition created by fans for fans, and most of us were eager to participate. My entry started off as a short story that followed the template given to us – the Commonwealth has designed a powerful mech, the construction of which could endanger the livelihood of nearby agencies. However, the narrative quickly went off in a direction I never planned for it. The end-result was quite different to what I originally expected. Continue Reading

Global Agenda: Dome 49 is Going Down

18 April 2011 | 1 Comment » | Ronix

As you may know, Global Agenda has recently received a content update and also became fully free-to-play. This sort of transition from one business model to another can be a challenging process for most games. However, the guys at HiRez already have shown that they are not afraid to take risks and modify their game to match a new direction they have chosen. Plus, the structure of Global Agenda itself, with its lobby-type system and instance-based gameplay has somewhat eased this process.

It was slightly disappointing to see that, despite the injection of fresh blood from new players rushing in to check out the free-to-play update, the queue waiting times still remained relatively long. You would think with more people queuing for matches, the system would allocate teams faster. But, sadly, that is not the case. This seems to be an issue from the developer’s side, and I hope they address this problem in the near future.

The update brought a couple of new maps, a new dome defense raid, as well as class tree changes. Going by the official patch notes and my own merc experiences, the developers’ aim was to balance out certain deadlock scenarios that occurred during matches and put a bump in the otherwise fairly stream-lined gameplay. An example of this would be the changes done to the Medic’s Paingun. Originally, with the -50% speed debuff from the weapon, a good assault and medic combo could pretty much tear up any target they laid their hungry eyes upon. With the new patch, the speed debuff is only 30%, but the target also receives -20% less healing. This gives your victim an actual chance to escape and, at the same time, grants the Paingun additional utility. Yes, I say that having a Medic as my main. Still, it is way too early to tell how the revised specializations will affect gameplay in the long-term, so let’s just wait and see how things pan out.

The new Dome Defense Raid, or DDR as some like to call it (not to be confused with Dance Dance Revolution), is probably the most exciting addition to the game. Not only does it give us cool targets to pew-pew at, but it also adds a layer of immersion to the setting of Global Agenda. With the introduction of the new raid, Dome City no longer seems to be just a glorified lobby. When you see it being invaded, you can’t help but feel that it is an actual place of habitat, set in the middle of a desert and surrounded by enemies.

As they say, a picture is worth a thousand words. Then a video must be worth a few thousand at least, and that’s why I’m including a video of a Dome Defense Raid I did with a random group of fellow agents. Watch us badly screw-up, get blown to pieces, and my robo trying to get a better look at the action, instead of minding his nest.

Click through to watch.

Continue Reading

For the Hoard 15: Withers the Shrinking Tree

3 December 2010 | 1 Comment » | pixiestixy

In this episode of For the Hoard, I’m venturing across Kalimdor, from Orgrimmar to Darkshore while seeking out a new pet that is sure to become a new favorite. Withers the magical growing and shrinking tree is an easy grab for Hordies and takes a bit of questing in Darkshore (a reward from Remembrance of Auberdine) for Allies.

Either way, there’s a lot of new sights to take in along the way, so join me for the fun in this first post-Shattering For the Hoard.

Blizzard is a LIAR!

1 April 2008 | No Comments » | LHStaff

Be careful fellow MMO gamers, Blizzard is on the prowl for some gullibles again this morning. Every year, on April Fool’s Day, Blizzard comes out with some awesome announcement of what they are implementing in this game, or that game. Does nobody remember the wisps?!

Of course, today, being April Fool’s Day, is no different and, as such, they have come out with a few awesome announcements in the hopes of suckering one of you faithfuls out there. Fear not though! We at MMOCrunch are here to keep you from straying to far and to keep your feet firmly on the ground. No developer will best us! Here are Blizzard’s “announcements” for today:

  1. The Bard Hero Class. I almost wish this one was true, considering the lander page is so awesome. Who doesn’t want a talent tree titled “Punk Rock” after all? I loves me some Bad Religion. But alas, this one is a very obvious joke.There won’t actually be a bard class in WoW.
  2. World of Warcraft Molten Core Console Edition. Are you console gamers ready to get your game on with some WoW? Well you had best keep waiting because there is nothing coming from Blizzard anytime now. Another April Fool’s Joke from Blizzard strikes again! I must admit, it’d be more convincing if they didn’t make any 8-bit graphics.
  3. Tauren Marines in Starcraft 2. I think… this one actually might be real. Seriously… Are you kidding me of course it’s not real! Blizzard is a LIAR! As cool as the lander page, and even the shiny graphics and gameplay videos are this one is most definitely a joke to be played on you. Shame on you Blizzard, shame on you! We bovine-aficionados bid you good day sir!
  4. Diablo 2 Loot Pinata. Are you ready to have a portable, lootable Lord of Terror? Well get ready because this holiday season Blizzard is NOT going to actually be selling this. As cool and hilarious as my next birthday party would be with it Blizzard is just trying to pull a nasty prank on my expense. Never again!

Well that’s it… this year. Remember Blizzard looks for new prey each and every year. Gullibles travel in packs so make sure if you find any to inform them of Blizzard’s evil ways. Also, while Blizzard is one of the kings of April Fool’s Day be wary of other smaller companies attempting to pull the same shenanigans.

Heed my warning…

Mythos Beta Update

28 March 2008 | No Comments » | LHStaff

Well its been quite some time since we’ve posted about our favorite Diablo 2 clone turn MMORPG, Mythos. Today I received a newsletter update covering the latest patch and there are some BIG changes, BIG! For one PvP is back! Players will be able to attack players anywhere, including towns, and have a Anarchy rating which determines how many items you drop if someone kills you. If you have a low rating and are killed, you drop 1 random item. However if you decide to be a dick and slaughter a bunch of low level players your rating goes up, meaning the next time your killed, you’ll drop more than 1 item. So be nice to the noobs. If you don’t have the stomach for PvP, dueling has been added so you can fight without the fear of losing any of your precious items.

Along with PvP a new race has been added along with a third zone with new quests, monsters and towns. Crafting has also been revamped with hundreds of recipes, harvestable ingredients, ingredient refinement, a full Crafting skill tree.

If you want to full details of the patch, check it out at the all new Mythos site.

I haven’t played Mythos in a few months as I had a hard drive failure and never reinstalled the game once I got a new drive, but I’m currently downloading it so tomorrow you can bet I’ll be hacking and slashing it up on the PvP server. For those of you who haven’t been able to get into the Beta you might be in luck soon.

“If Zone 3 goes well, we could be looking at an Open Beta release in the near future.”