Posts Tagged ‘trouble’

Rift vs. WoW: Can’t We All Just Get Along

23 March 2011 | 9 Comments » | pixiestixy

"All this drama is making me want to fart all over that Alextrasza hussy!"

Back when Trion Worlds unveiled their Rift pre-launch trailer a couple months ago, they took a mixture of cheers and criticism for using the tagline “We’re not in Azeroth anymore.” By drawing a comparison to the top-of-the-market MMO from the start, it seemed the game was inviting more of a comparison from gamers familiar to the world of Azeroth who would instead argue that Rift was a WoW clone, or that it had drawn ideas and parallels to WoW.

I’m not here to argue for or against that — I personally have not played Rift, so I’m not qualified to make that comparison. And while I do love WoW, I also wouldn’t call myself a fangirl. There’s many aspects of the game that I feel could be improved upon, and in fact I hope that strong competition continues to come forward so that Blizzard is forced to keep innovating and keeping Azeroth a fun place to be.

But I do think that Trion Worlds’ assertive stance against WoW in the trailer was a bold marketing move that has worked. It brought a buzz about Rift. Even those who were openly decrying the tagline were still talking about the game. And a lot of people who otherwise may have never looked into the game were exposed to news about it from WoW-centric blogs who covered the trailer because of that open comparison. Perhaps this is where trouble began to brew. Continue Reading

Hello Is Anybody There?

10 April 2008 | No Comments » | LHStaff

There are a whole lot of MMOs out there today. WoW, EQ2, EVE, Final Fantasy XI… the list goes on and on and on. Of course, an MMORPG is nothing without it’s players. Which begs the question: what do you do when you can’t find anybody on your server to play with?

This may not seem like a huge issue with some of the aforementioned MMOs but with many others it is a considerable cause for concern. Games like Vanguard: Saga of Heroes, Matrix Online, and even City of Heroes (some servers) can suffer from a severe lack of players. I don’t know about you, but when I can’t find anybody decent to play with on my current MMO of choice I usually abandon the cause. There is no reason to play, let alone pay to play, these games when you aren’t getting the most out of it (i.e. multiplayer). Never fear though, by following a few precautionary steps you can very easily avoid wasting money and time on games that have too little of a population.

  1. Do your research. If you read about any possible financial trouble for the company that usually doesn’t spell anything good about the population levels for the game.
  2. Starting near the beginning of a game’s life will usually ensure that a healthy population will be around for at least a little while. Case and point, City of Heroes had a much larger population back when it launched as opposed to today, as is typical of most MMOs these days.
  3. Friends help. Can’t find anybody to play with in-game? Drag some of your buddies in with you!
  4. Finally, the rule of thumb is that if an MMO is over five years of age chances are there won’t be a solid “newbie” population to play with. More than likely everybody will be at the higher levels at this point. There are servers on WoW that suffer from this.

So there you have it. I’m not trying to keep you guys from playing any specific MMORPGs out there. I am just attempting to help you avoid situations as such. If you are primarily a solo player then disregard this entirely. Just remember, if there is one thing that can ruin an MMORPG faster than buggy gameplay it is the community, and when there is no community there is no game.

Thanks for reading.

Are Collector Editions Worth It?

12 December 2007 | No Comments » | LHStaff

Like all great things in life, MMORPGs often come with “special” counterparts that usually cost a bit extra, but promise special items or skills in return. Take Tabula Rasa, for example, the game released early last month (officially) and offered it’s game up in two different flavors: original, and extra crispy Limited Collector’s Edition. If you opted for the premium upgrade you were blessed with the following:

  • Special Character Emote
  • Exclusive Dye Recipes
  • Unique Pet
  • Briefing from Richard Garriot’s altar-ego in game
  • Classified maps
  • Allied Free Sentients Field Guide
  • TR “dog tags”
  • AFS challenge coin
  • Special Edition poster

Seems like a lot right? You get all this for only $20 more than the original price of the game ($70). Sounds like an awesome deal, right? RIGHT?! Well, lets break down exactly what these items mean for you, the player/consumer.

Special character emote. What does this mean? So your avatar in game gets to have a special laugh or a clap or maybe even a dance. It sounds neat and awesome, but really what are you going to do with it? You’ll use it a couple times and then probably forget about it. Verdict: LEAVE.

Exclusive Dye recipes. This one could actually be worth something depending on how much you value appearances. A lot of people go through a lot of trouble to get their character’s appearances just the way they want em. Verdict: MAYBE.

Unique Pet. Pets are, more than likely, a worthy addition to your avatar. There are few external things that truly make your character look unique and having a pet is one of them. Verdict: TAKE.

Special Briefing from Garriot. This one is a toss-up. On one hand, this is a special event and one that will probably be a part of the history of the game. However, on the other hand, if you missed the event or don’t care about it at all then it is worthless to you. Verdict: MAYBE.

Classified Maps. These mean nothing. They are probably a poster paper that is packaged with the box that you’ll glance at once and never look at again. Verdict: LEAVE.

Allied Free Sentients Field Guide. Again, this is something you probably won’t find much stock in. It gives you no tangible bonus and therefor is worthless. Verdict: LEAVE.

TR Dog Tags. How much do you like jewelry? The value of this largely depends on what it is made of. If it is made out of plastic then its a total pass. Verdict: Maybe.

AFS Challenge Coin. Like knik-naks? Neither do we. Verdict: LEAVE.

Special Edition Poster. Poster’s are awesome, and if you are anything like me. You’ll have em plastered all over your dorm/room/apartment. What makes this even better is that it is a special edition one, which means not to many others will have the same one. Verdict: TAKE.

So, overall, we have 2 TAKEs, 3 MAYBEs, and 4 LEAVEs. This means that, in our eyes, the Tabula Rasa Collector’s Edition is not worth the extra $20 you’ll spend on it. This largely applies to most MMORPG CEs, in our opinion. Typically, and TR was one of the best mind you, games don’t come with that great of extras to justify the cost. It’s usually just a sham for publishers to score a bit of extra money. Oh and word for the wise: if a publisher is promising an “art book” with their CE edition, ignore it. Chances are you can find every last one of those pictures online for free.

Before the Now: Warhammer Online

26 October 2007 | No Comments » | LHStaff

Kicking this website off to a start, we at MMOCrunch will begin a weekly series entitled “Before the Now”, where in, we will be taking a look at various MMORPGs and how they have evolved from their past into what we see today. Usually, in most games, only minor changes have taken affect but other times you’ll get a game that has completely changed everything, even the developer/publisher. One such game is Warhammer Online.

Warhammer Online was not always being developed by the DAoC-famed Mythic Entertainment. Before Mythic the game was being developed by Climax Online and published by Sega. It was quite a different game back then having promised features that most MMORPGs still do not have.

Starting development in 2004, Climax took some bold steps to differentiate their newly acquired IP from other like-minded fantasy MMOs such as Everquest 2 and World of Warcraft, both of which were months from release. The game was promising the ability to play as a total of 5 different races (Human, Elves, Orcs, Dwarves, and Halflings), and almost 100 different careers. There were NO levels planned for this game, everything was to be based off the skills of your chosen career. Should you decide to switch careers, you could, and you could keep using those skills from that previous career too. Neat idea huh? Too bad its never been carried over to other games.

Their PVP system was proving to be rather unique as well. Unlike the current Mythic rendition of the game this one was not promising any realm vs realm PVP. No they were developing something completely unique, which I’ve decided to term career vs career PVP. You see, the game was being developed so that most, if not all, careers had an equal opposing career (witch, witchhunter). These career characters, if they saw the other on the field, could attack eachother. No matter where they were; town, castle, cave, they were open to PVP. Such careers being planned for this were the Bandit and City Guard careers, as well as the Priest and Cultist careers. In addition to this style of PVP the game was planned to include the usual all-out PVP areas of the map as well as a more traditional dueling PVP-mode (like WoW).

Unfortunately, this game never really made it passed its’ first year in developement. GamesWorkshop (owner of the IP) decided to pull its funding from Climax in June of 2004. Climax attempted to go it alone with its’ own funds for a while but it eventually closed down for good in late 2004 due to trouble in securing a publishing agreement, presumedly with Sega.

On May 18th, 2005 Mythic and GamesWorkshop secured a deal that would allow Mythic to recreate the MMO franchise from scratch and now we have the game the is currently being developed with a release date scheduled for early 08′. The original game had a lot of fresh ideas, and although were probably not ideal for the Warhammer world they could have definitely been used to spark up interest in a new IP. Unfortunately that never happened and Climax is now back to developing console-specific games.

Come back next week when we take a long look though the history of Tabula Rasa. The game that went from a hardcore fantasy MMORPG to a casual Sci-Fi MMORPG.