Posts Tagged ‘upcoming mmos’

The Upcoming MMOGs of 2012

30 December 2011 | 5 Comments » | LHStaff

It’s not quite over yet, but 2011 was not a banner year for the MMOG genre. There was no massive success, no breakaway hit. Players did receive their handful of expansions and new content patches, but with the exception of the just-released Star Wars: The Old Republic – a title which may become that massive success – most events were a blip on the radar.

Perhaps 2011 will be remembered not for its lack of breathtaking releases in the genre. No, no, the Year of the Rabbit may go down in history for a paradigm shift in the genre itself. Yeah, you guessed it, a continued aggressive shift to the free-to-play model.

What started with a last-ditch effort by Turbine Entertainment to save Dungeons & Dragons Online has continued to spread through the industry like wildfire. From dieing titles to titles that would have surely been paid-to-play years ago to upcoming AAA games, escapisms from every subgenre, every part of the world and catering to every type of game were released, entered beta or teased during the year. It’s getting to the point that drawing the line between what is an MMOG and what isn’t is becoming increasingly difficult.

Below you’ll find the titles that have us here at LoreHound.com the most excited. There’s a little bit of everything, AAA to F2P, MMORTS to MMORPG, casual to hardcore. An exhaustive list of expansions, content patches and releases? No, but the post is choke full of excitement, previews and information.

We’ll kick it off with the prediction for Star Wars: The Old Republic‘s seemingly bright future. More after the cut.

Star Wars: The Old Republic: BioWare has definitely set themselves on the right track with this game, going full blown into production. They have stated that they have a years worth of content already in back log before launch, giving them a year’s head start worth of content as they still work on more to come. Add to the fire the fact they’ve watched every MMO that was released in 2011, and took notes, along with everything the head megabeast, World of Warcraft, has done for the last 5 years. The game is only just over a week old (officially), and besides the hiccups with a launch of any new game, the game is going pretty solid with 1 million subscriptions already created on December 22nd (before people who got it for Christmas could subscribe).

Is the game perfect right now? No. Give it a few months, and all the kinks will be found and ironed out, with some new content. Yes, yes, that statement could be recycled for almost every MMOG release in modern history. That doesn’t make it any less true. The fully voiced story gives a very cinematic feel. Check out the Lore Cast Episode 5 in the coming days to hear how Mordil, Beararms, and perhaps a few others are feeling about the game.

Continue Reading

PAX East 2010: First Look At APB (All Points Bulletin)

1 April 2010 | 2 Comments » | iTZKooPA

Electronic Arts has been trying to reproduce the success of Ultima Online ever since the behemoth was released onto the unsuspecting masses over a dozen years ago.  The publisher has bankrolled numerous MMOs since, from space-faring expeditions to gear-head adventures, and alternate realities.  Most of the games did not come close to meeting expectations.  Electronic Arts hopes that APB (All Points Bulletin) will get the company back on track in 2010.

All Points Bulletin is being designed by David Jones and the company he founded, Realtime Worlds.  You may not have heard of Mr. Jones – no, he didn’t strike up a conversation – but you’ve definitely heard of his games.  Jones designed the original two Grand Theft Auto games, and, more recently his company created Crackdown (but not the upcoming sequel Crackdown 2).  Even more fascinating is that he created Lemmings years before.  Proving that his mind can work its magic across more than one genre.

The booth for APB at the PAX East was split in two, one side representing the criminals, and the other providing law and order in the GTA-style MMO.  I gazed upon the relatively sparsely populated world (the game was being shown on the closed beta server) as Chris Collins, the APB Community Manager, launched his spiel about the game.  He reiterated time and again that APB is being designed around three pillars, or the “three Cs” as players were told, Creativity, Conflict and Celebrity. Continue Reading