Posts Tagged ‘us’

The Secret World Reveals New Location (Sort of)

25 January 2012 | 2 Comments » | LHStaff

A new location in The Secret World was unveiled in the wee hours of the morning: The Blue Mountains. I say ‘sort of’ because it’s another location within Solomon Island, the New England locale that has had a lot of information already provided to us. The Blue Mountain is located just west of Kingsmouth, and centers around a terrible evil that happened a long time ago. Players can explore what happened here by aiding the Wabanaki tribe, and eventually participating in rituals that will allow us to walk in the dreams of past ancestors. Somewhere in there are Mayans and Vikings, and all sorts of supernatural baddies like Wendigo, Draug, golems, and akab.

I think that sounds pretty cool myself, just think of how much content the devs can add in in future expansions when they aren’t limiting themselves to modern locations! Even with modern locations, there’s a wealth of possibilities, but dreams and memories of the past open even more. Perhaps that’s just my bias though; I studied ancient history in college so anything related to history has my complete attention. :)

I’ll keep you updated as more is revealed today. I’ve found this article, although it’s in French. The Secret World facebook hasn’t provided anything for us English speakers yet, other than a promise of more to come.

And of course, the moment I post, they update their page. Read the official announcement here.

*Update* Aaaand, as promised, here’s a link to the new video for Blue Mountain.

Blizzard: Countering Stupidity, One Pixie At A Time

4 May 2011 | 1 Comment » | pixiestixy

When I heard about the cute new Cenarion Hatchling pet that Blizzard released a couple of days ago, I was one of the first ones in line to get it. Not only do 100 percent of the proceeds go to the Japanese tsunami relief effort, but it’s also a darn cute little fellow (who happens to share a model with a rare Hippogryph Hatchling from the first TCG set.)

It was a pretty mindless set of actions of my part — Head to the Blizzard Store, click on the front page promo for the new pet, enter my password and authenticator info, verify payment via usual means — and, voilà, one cute new bundle of cuteness arrives on my account details page. With one slight problem. I go to attach it to my account, and get the following message (paraphrased): Region Code must match target account.

Ick. I had bought an EU Hatchling. My account is US.

I sighed and was annoyed at myself for not realizing that by default because of my location, Blizzard had automatically rerouted my Blizzard Store request to the EU store. And, in fact, for most customers living in Germany, this is indeed what they would want. But not me. Really, I had no one to blame but myself. The fact that the pet’s cost was listed in Euros should have tipped me off, but I suppose I’ve gotten so used to converting my currency that I didn’t even think about it.

I took a moment, momentarily considered contacting Blizzard support, but instead opted to shrug it off — it’s for a good cause, so I don’t really care about donating an extra 10€. In any other situation, I probably would have demanded my money back, but this was a special case.

I went back to the Blizzard Store, changed my region, and bought the pet again, this time in US dollars. Redeemed it onto my account just fine, retrieved my new bundle of joy in-game, and went on my merry way, vowing to learn my lesson.

The next morning, as I completed my wake-up ritual of checking my e-mail, Blizzard had sent me a little surprise, from the EU store. Continue Reading

Global Agenda: Dome 49 is Going Down

18 April 2011 | 1 Comment » | Ronix

As you may know, Global Agenda has recently received a content update and also became fully free-to-play. This sort of transition from one business model to another can be a challenging process for most games. However, the guys at HiRez already have shown that they are not afraid to take risks and modify their game to match a new direction they have chosen. Plus, the structure of Global Agenda itself, with its lobby-type system and instance-based gameplay has somewhat eased this process.

It was slightly disappointing to see that, despite the injection of fresh blood from new players rushing in to check out the free-to-play update, the queue waiting times still remained relatively long. You would think with more people queuing for matches, the system would allocate teams faster. But, sadly, that is not the case. This seems to be an issue from the developer’s side, and I hope they address this problem in the near future.

The update brought a couple of new maps, a new dome defense raid, as well as class tree changes. Going by the official patch notes and my own merc experiences, the developers’ aim was to balance out certain deadlock scenarios that occurred during matches and put a bump in the otherwise fairly stream-lined gameplay. An example of this would be the changes done to the Medic’s Paingun. Originally, with the -50% speed debuff from the weapon, a good assault and medic combo could pretty much tear up any target they laid their hungry eyes upon. With the new patch, the speed debuff is only 30%, but the target also receives -20% less healing. This gives your victim an actual chance to escape and, at the same time, grants the Paingun additional utility. Yes, I say that having a Medic as my main. Still, it is way too early to tell how the revised specializations will affect gameplay in the long-term, so let’s just wait and see how things pan out.

The new Dome Defense Raid, or DDR as some like to call it (not to be confused with Dance Dance Revolution), is probably the most exciting addition to the game. Not only does it give us cool targets to pew-pew at, but it also adds a layer of immersion to the setting of Global Agenda. With the introduction of the new raid, Dome City no longer seems to be just a glorified lobby. When you see it being invaded, you can’t help but feel that it is an actual place of habitat, set in the middle of a desert and surrounded by enemies.

As they say, a picture is worth a thousand words. Then a video must be worth a few thousand at least, and that’s why I’m including a video of a Dome Defense Raid I did with a random group of fellow agents. Watch us badly screw-up, get blown to pieces, and my robo trying to get a better look at the action, instead of minding his nest.

Click through to watch.

Continue Reading

Losing Tokyopop Deal Costs Us Excellent Storytelling, Progression

30 March 2011 | No Comments » | iTZKooPA

Early this month, we broke the story that Tokyopop and Blizzard would be going separate ways. Originally thought to be the cause of recent strife inside Tokyopop, it was later revealed that Blizzard felt it didn’t have the time and resources to dedicate to this section of the Expanded Universe. After releasing more than 20 products together, the companies have parted ways, leaving at least one storyline hanging in the void.

Personally, I believe WoW’s universe, its lore, is the title’s greatest asset. People may believe that they don’t care about it, but if it was stripped from the game, I subscribe to the notion that the game would be far less popular. I bring this up because the manga has been a perfect avenue to test the character development waters for Blizzard, to progress storylines. The Warcraft: Legends branch being the epitome of perfect brand extension.

The series enabled Blizzard writers and outside wordsmiths to expand and complete game storylines that, for whatever reason, haven’t been fleshed out in the game. The origins story of the Headless Horseman is a prime example of such expansion. Or we’d be introduced to entirely new characters, some that would be incorporated to the game, delivering extra fan service. Furthermore, the medium allowed for a much quicker turn around than, say, the novels. Tokyopop could produce and (occasionally) had its work vetted by Blizzard in time for major seasonal or storyline events. The medium supported any type of storytelling techniques, from one shots to frame narratives to long-running arcs. Ultimately, it was a perfect testing ground to see what the dedicated lore fans enjoyed. This enabled Blizzard to cherrypick techniques, stories or writers to bring to the digital medium.

That’s why all of us should miss the medium. The stories were good, experimental and conclusive. More importantly, they were frequent. Blizzard is infamous for making tortoises seem reckless. In the immediate Internet age, content from the company comes as often as an Ice Age. By partnering itself with Tokyopop, Blizzard gave gamers a reprise from the massive droughts between digital content. We could continue to invest in the universe – either StarCraft or Warcraft – to see our favorite characters progress or be introduced to new figures as we waited for the next major content package or expansion.

We’ve still got the impossible-to-find comic and numerous novels, but the absence of Tokyopop’s work will leave a massive void in the lore lineup in the coming months. Not to mention The Novel Post.

PAX East 2011 Contest: Win WoW TCG Decks (Worldbreaker Epic Collection and More!) UPDATE

30 March 2011 | 1 Comment » | LHStaff

UPDATE: We’ve extended the contest til Saturday, April 2nd. We’ve also reduced the number of questions, and every question you answer gains you more entries!. Get on it folks!

Cryptozoic was kind enough to provide us with some prizes to giveaway to promote the WoW TCG. Here is all the stuff we are getting away:

  1. Worldbreaker Epic Collection, which contains:
      5 random foil hero cards from Worldbreaker
      Worldbreaker visual pocket guide
      Worldbreaker Playmat
      Reusable storage box with card dividers
  2. Alliance Rogue Starter Deck
  3. Horde Priest Starter Deck

The starter decks are complete decks that contains a full 60 card deck, ready to play.

If you are interested in winning one of these, copy/paste the following scavenger hunt quiz into an email to admin_AT_LoreHound_DOT_com. We’ll randomly select three winners from the best responses, who will have the choice of which reward they want of the remaining prizes. Every question you answer gains you another entry, so you don’t need to answer all the questions or get them all right to win! US and Canada only. Entries are due by Saturday, April 2nd, at midnight EST.

To find answers, check out our PAX coverage – both our videos and posts. For a couple of the questions, you may need to poke around some other sites.

Click through for the quiz.
Continue Reading

Adventures Abroad: ‘Twas the Night Before Cata

6 December 2010 | 5 Comments » | pixiestixy

‘Twas the night before Cata, and all through the flat
Not a creature was stirring, not even a rat.
While others were waiting outside in the cold,
I knew just after sleep, what sight I would behold

Okay, enough with that exercise. I am giddy with excitement at what is coming live to U.S. WoW servers in a little more than 8 hours. Many of you in the Pacific time zone may be waiting up tonight to get to play Cataclysm as soon as it hits, at midnight Pacific Standard Time, and play through the night — or at least until you can stay up no longer.

Other time zones in the U.S. are less fortunate, and my friends on the east coast must wait until 3 a.m. to log on.  On the flip side, that gives those of you in that situation plenty of time to get to any local midnight release parties, get your grubby hands on a copy of the expansion, get home and get your computer prepped for the coming onslaught of gaming goodness. Or perhaps you’ll take a brief rest and continue with the actual gameplay in the morning.

Living abroad (but still playing on a U.S. account) and 9 hours away from that magical Blizzard time zone, in this case, is a happy medium. Soon, I will go to my bed (while visions of Deathwing dance through my head). And in the morning, I will awaken fresh and prepared to take on a day that is sure to be epic.

Yes, this is how I am preparing for Cataclysm; by sleeping. As far as I can tell, EU players (with accounts that reflect that, unlike mine) already should have access to the game. In fact, as I write this, there are currently two midnight launch parties taking place in this small German city.

If you’re not one of the lucky ones already playing or attending a launch party, how are you spending the last few hours?

Happy Cataclysm to all, and to all a good-night!

CrunchReview: MMO Civilization-game Ikariam

3 June 2008 | No Comments » | LHStaff

A few weeks ago I stumbled across one of the most delightful MMO browser games. In fact, I was so enamored by it that I actual convinced three of my other friends to play it with me in a world populated by… well at least a few hundred other would-be kings. The main reason why I was so enamored by it, and I am assuming you’ll be able to make the distinction as well, is due to it’s inherent familiarity with long-time famed series: Civilization. Let’s take a closer look at Ikariam, a massively multiplayer online strategic browser game.

Despite its instant familiarities with Civilization, the gameplay is actually quite different, but don’t be too quick to give up hope. Where Ikariam is different than Civilization is also why Ikariam is such a fun game. Some key differences include:

  • This game is time based, not turn based.
  • You won’t ever get to different eras of technology. You’ll primarily be hanging out with Caesar and crew in this game.
  • The entire world is divided up into hundreds of islands with a specific amount of space available on each for newcomers and colonies.

Now that I have dashed away the key differences let’s continue on to the actual review of the game which, like I have stated before, is still quite good.

You’ll start your new-found civilization on a random island, most likely already populated by other players. Depending on where you start off you could start on a relatively young island or an island already teaming with huge civilizations. For example, when I started I was placed on an island where the highest level city was only 5 (out of 24), where as, one of my friends started out on an island where the highest level was level 18. Needless to say, he was in a much heavier situation than I was. Naturally you’ll start your city with nothing but a town hall that is level one and from there you’ll build all your buildings in designated plots of land.

Now before I continue on, I think it’s important to explain briefly the mechanics that make Ikariam work. I mentioned above that the game is time based, not turn based. This means that every building you make (only one at a time per city) will take a certain amount of time and resources to make. So provided you have the amount of wood and ore required to upgrade, let’s say, your town hall it still means you’ll have to wait until it’s actually built. These times depend on the level you are upgrading your building too and range anywhere from 10 minutes to 12 hours and beyond. The same holds true for troops, trading, transporting, and warfare. Everything is time based and, while that may seem like a turn-off, the system works surprisingly well.

Continuing on now that we’ve explained the logistics of the game a bit more, you’ll find near everything in Ikariam that you’d expect from Civilization, only smaller and more suitable for a “play for 15 minutes” type style. Barracks allow you to build troops, academies allow you to invest in research towards one of four fields (seafaring, military, economy, science), hideouts allow you to train thieves, trading ports allow you to build cargo fleets, and shipyards allow you to build military fleets. All the same fun stuff you’d expect from a Civilization-esque game.

In order to recruit troops, research certain things, and build and upgrade buildings, however, you’ll need the resources to back them up and sometimes, those aren’t very easy to come by. In fact, this is probably one of the few annoying things about the game. When you start on your island you’ll have two resources available, wood and one of the other four resources. Each island has a different resource and depending on which you land on you could end up with marble, sulfur, crystal, or grapes. Each has their own uses and you’ll notice that each becomes extremely important in the later parts of the game, especially grapes. Early on, however, the most important resource you’ll need will be marble, and if you have no instant access to that material you had better start asking some of your neighboring islands that do to cut you a deal or else your expansion has ground to a halt. It’s a slow process and an even slower fix as it could take weeks to secure some marble. When all is said and done though, you should be back on your path to civilization greatness.

Of course, what would a good review be without a look at the battle system? Yes, worry not, those troops that you plan on amassing will be put to good use. Ikariam offers two direct ways to utilize your military; pillaging and occupation. They do exactly what they sound like. Should you decide to pillage your neighbor and succeed you’ll get an amount of their resources/gold (depending on how fast your troops can load up your ships). If you decide to actually occupy a city and succeed you’ll get full use of that city until such times as you decide to withdraw. The actual battles are a bit mundane and offer no graphics, but it’s still satisfying knowing that your troops are returning with a bounty of treasure.

So that’s basically it. There is a lot to do in Ikariam and if I really wanted to I could probably explain on and on about all the minute details that make Ikariam so much fun. However, as I am sure this block of text has already fulfilled your review quota for the day, I’ll just tell you to go out there and give the game a try! It’s 100% free and while they do offer a RMT system I haven’t noticed anything that they offer to give any players a noticeable advantage. For those who wish to look me up here is my information:

  • Server: Iota
  • Username: Dmitry
  • Island location: 2, 32

Hope to see you there!

Ikariam.org

Could Microsoft be Publishing APB?

25 April 2008 | No Comments » | LHStaff

Before I begin, let me clarify that I do not know anybody who works in the higher ups at either Realtime Worlds, or Microsoft Game Studios. This entire post in generally just pure speculation given by the recent courses of action by the two companies in the last few months.

Anyways, now that’s out of the way, lets carry on. Is there a possibility that All Points Bulletin, Realtime Worlds newest crime MMORPG, could be getting the publishing treatment from mega-corporation Microsoft? Absolutely and it really shouldn’t come as a surprise to anybody after what we have witnessed over the last few months. Allow me to explain:

I recently wrote up a post explaining Microsoft’s enigmatic history with MMORPGs. To put it short they have a vaporous history with them. However, given that the cancellation of Marvel Universe Online occurred only a couple months ago, could Microsoft and Realtime Worlds been gearing up for a partnership? Let’s take a look at it from Microsoft’s perspective. Back in 2005 they entered into a deal with Marvel and Cryptic to make an MMO based on super heroes. Exciting stuff, right? Well maybe not for Microsoft. You see Microsoft has what many people like to call “big boy” syndrome, where in, if they can’t be the biggest in whatever field they are pursuing they usually don’t bother at all. So while City of Heroes was successful it definitely wasn’t nearly the most successful, and it was unlikely a Marvel MMO would get much more successful than CoH. Enter Realtime Worlds.

Originally announcing its game, APB, in 2006 Realtime Worlds was a very small company with no releases. After securing a publishing agreement for APB with Webzen, a Korean MMO company, it later secured a publishing agreement with Microsoft for it’s single player GTA-styled crime game Crackdown, which was met with favorable reviews. Skip ahead a couple years after Crackdown has already been released and Realtime Worlds had acquired $50 million in funding for APB and “other projects”. Using some of this money they were able to re-secure the rights for APB back from Webzen. As of now, APB is without publisher…

So where does this leave us? Well if you look at what has happened, as I have explained it, there are a few noticeable connections:

  1. Microsoft no longer has any commitments to dedicate money to Marvel Ultimate Universe.
  2. Realtime Worlds no longer has any commitment to Webzen.
  3. Both Microsoft and Realtime Worlds have a favorable relationship, where in the latter has gone on record as saying they were “heartbroken” that Microsoft did not request them to make a Crackdown 2.

Now here is where most of my speculation will come in. With the release of GTA IV coming in next week, Microsoft knows just how important the property is. It is one of the most popular games in history, maybe even more so than Halo. Because of this, exploiting an MMO in the same scheme as GTA (and created by the creator of GTA) probably hasn’t escaped Microsoft’s ever scheming eye. After all, given the right mechanics, a GTA MMO could become more popular than WoW (you heard it here first!). Not only that, but securing this game and having it be exclusive to their Xbox 360/Games for Windows platform would make a lot of sense. The PS3 has a lot of heavy hitters coming this year, and if Microsoft really wants to step up their game this is one way to do it.

So there is my speculation and evidence. I have no real proof that this is happening, but it would make some sense. Realtime Worlds still isn’t a large enough company to publish the game on their own (even with $50 million) and Microsoft desperately needs some new exciting franchises now that Halo is wrapping up. Of course, I guess SOE could publish APB as well, but we all know what happens when they do that…