Chris Lena and iTZKooPA catch up on the latest for End of Nations. Considering the pair originaly discussed the now free-to-play MMORTS over a-freaking-year ago there have been a few developments. Not only has Trion Worlds declared that the game is entirely F2P at launch, but it’ll contain standard RTS modes like 2v2 and 4v4, co-op RTS options and massive PvP battles scaling as high as 52 players. The title will be supported by the typical cash shop, which will offer everything from XP boosts to American flag skins as shown in the video.
Check out the video for more, including the beta status, overworld breakdown and one massive tank.
Todd Harris stands up with iTZKooPA to discuss the latest development of Tribes: Ascend. The online FPS is sure to glue long-time Tribes players to their screens once again, featuring numerous throwback features including freedom of movement, heavy aerial combat, skill-based PvP, skating, vehicular combat and so much more.
iTZKooPA traversed what was likely the largest booth at PAX Prime 2011 to chat with Travis George about League of Legends‘ new game mode, Dominion. The Shelled One and the Lead Producer discuss character builds, professional gaming’s possible adaptation of the new mode, five capping and environmental effects.
iTZKooPA chats up producer Mark Hill about Rusty Hearts, one of two titles coming this year from Perfect World Entertainment. The interview discusses the title’s tight narrative, content plans, balance, style and much more.
Published by Perfect World Entertainment, Zombie Studios’ sophomore entry is everything delivered in Blacklight Tango Down with an extra year of TLC, community feedback and development. Blacklight Retribution‘s Lead Designer Jared Gerritzen reveals the finer points of the free-to-play FPS including clan support, professional gaming challenges, content plans and game balance.
Brian Knox and the rest of En Masse Entertainment invites Lore Hound into the company’s office for the deepest interview of TERA yet. iTZKooPA absorbs information on everything from launch content plans, the major evil of the world to recent balance changes and an overview of the kitchen.
iTZKooPA catches up with Chris Rippy to check in on the progress of Orcs Must Die! while at PAX Prime 2011. Rippy divulges the first details on both character progression systems, pegs the number of levels available and announces the price point.