Posts Tagged ‘warlock’

Details for Runes of Magic’s Two New Classes Revealed

16 May 2012 | No Comments » | Mike

The fifth chapter for Runes of Magic, Fires of Shadowforge,  is only weeks away and today Frogster decided it was time to reveal more information about the two new classes, the Warlock and Champion. Both classes are available only to the Dwarf race.

Champions have the ability to transform into a Runic Robot, which allows for additional magic and ability attacks and makes the champ very effective at taking damage.  Being a Dwarf, the Champion will have access to their blacksmithing skills, allowing him to equip powerful weapons and armour. Armaments embedded with runes offer even more protection without forfeiting mobility. The Champion is at heart a tank class, but with enough damage output to hold his own in attacking.

The Warlock on the other hand is a range attacker who is able to sap strength from its enemies.  Overall the Warlock is a support class who can aid allies with buffs, but if need be can take the role of a ranged DPS class.

 

Patch 4.2 Legendary Staff Preview: Dragonwrath, Tarecgosa’s Rest

28 April 2011 | 6 Comments » | Amatera

The latest in the (admittedly short) line of Legendary-level items to grace Azeroth is the staff known as “Dragonwrath, Tarecgosa’s Rest.” This is one geared towards the offensive magic users, with stats/procs engineered specifically to send those greedy, little healer types running in the opposite direction. Though said stats have not yet been released, the description given in the official preview hints that it will “duplicate destructive magics, and also bestow upon its wielder the ability to transform into a member of the Blue Dragonflight.”

The former would seem to imply a few different possibilities. Maybe it doubles an enemy’s spell and sends it flying right back? Perhaps it has a chance to cast a random, highly destructive spell from a pre-defined set (Stragos style)? Or could it simply, on occasion, cast one of your own spells twice? Nobody but Blizzard knows at this point, but if you ask me, they all sound like fun, highly-desirable abilities.

As you can see in the image above, the staff will be constructed in stages, but turning it from a humble marshmallow-roaster into a pointy, hurty, rune-laced weapon of mass arcane destruction won’t be easy. You’ll need to embark on an epic quest line involving both the Blue and Bronze Dragonflights and, at times, enlist the help of your fellow guildmates to complete it. Here’s the attached lore blurb for those who are interested:

Ever since the death of the Dragon Aspect Malygos, the blue dragonflight has struggled with appointing a new leader. Its members are now torn between the two likeliest successors: Kalecgos, who champions reconciliation with other races; and Arygos, a scion of Malygos who believes that his kind should withdraw from the world and forge a new path. To end the constant debates and arguments, the flight has agreed to gather during the Embrace—an extraordinary celestial event in which Azeroth’s two moons come into perfect alignment—in the hopes that a new Aspect will be selected.

Yet a recent discovery by the bronze dragon Anachronos bodes ill for this impending ceremony. The timeless dragon has detected sinister magic at work around the Nexus, the blue flight’s frozen lair in Northrend. Along with this find, he has glimpsed a terrifying vision of Azeroth succumbing to flames. The link between this chilling portent and the blue dragons remains unclear, but Anachronos has called upon what some of his kind deem the “short-lived” races to investigate further. If a hero does not rise to the challenge and find the truth, Anachronos’s dire vision of Azeroth’s undoing could become reality.

Sadly, as cool as it looks, this one isn’t for me. I just don’t have any offensive staff-wielders in my stable of Level 85 toons (and to be honest, my guild no longer has the wherewithal to fulfill such an endeavor). One last bit that may be worth clarifying, though. I noticed the following statement in the preview:

Only those who have emerged triumphant against the evils lurking within Blackwing Descent, The Bastion of Twilight, and the Throne of the Four Winds will be eligible to begin the legendary quest.

This seems to indicate that for a character to even begin obtaining Dragonwrath, they must have made significant progress in the game’s current tier of raiding. Perhaps you’re required to have cleared every boss in the dungeons mentioned above (or at least earned the achievements for them)? It would seem odd for Blizzard to state it that way, otherwise.

Either way, good luck to those who are prepared for and capable of making the journey! Claiming ownership of a Legendary item is certainly something worth bragging about.

Patch 4.1 “Rise of the Zandalari” Megapost

22 April 2011 | 3 Comments » | Amatera

Whether you need a refresher or just haven’t been keeping up with it, Blizzard has put up a full post detailing every nook and cranny of the upcoming content patch. Despite my current disappointment with the state of World of Warcraft, I can’t deny the fact that packing 4.1 with new features at least partially redeems the lack of a new raid dungeon (it certainly shows they’ve been working on something). Here’s a quick summary of what to expect, with the full notes on Blizzard’s site:

Rise of the Zandalari

The days when great troll empires stretched across ancient Kalimdor are long past. Millennia of war and internal strife have stripped these nations of their power, lands, and glory. As Azeroth recovers from the destruction of the Cataclysm, the world’s divided troll populations face a bleak future. These dark times have spurred the trolls of the Zandalar, the historically wise and scholarly tribe from which all trolls originated, to take drastic action. They have embarked on a bold crusade to save their race by uniting trolls into a single mighty empire. With the Zandalari’s aid, the fallen capitals of the Gurubashi and Amani nations—Zul’Gurub and Zul’Aman—are already rebuilding, replenishing their forces for a bloody campaign to expand their territories.

Yet Vol’jin and his Darkspear trolls are not aligned with the Zandalari. They have sworn to stand with their Horde comrades—and even work with the Alliance—should the trolls ignite a new war on Azeroth. Soon, Vol’jin might be forced to act on his promise, for if the Gurubashi and Amani are left to their own devices, the world will know the legendary strength and savagery of the ancient troll empires once again.

Guild Challenges

Built into the Info panel of the guild user interface, Guild Challenges are weekly tasks guild groups can tackle for additional guild experience, achievements, and gold. At the top of the guild user interface Info pane, a new Guild Challenges section is displayed and broken into three categories: Dungeons, Raids, and Rated Battlegrounds. Any guild group will qualify for Guild Challenges credit and there is a set number of times each challenge can be completed per week.

Guild Finder

Guild Finder is a new system designed to enable easier and faster guild recruitment. Guild leaders and players who are looking for a guild to call home will use the Guild Finder to meet one another and begin communications that can lead to a prosperous membership. Whether you’re a guild leader looking to fill your ranks or a player looking for a guild that meets your strictest requirements, the Guild Finder provides an easy way to make new friends!

Dungeon Finder: Call to Arms

A new system intended to lower queue times, Dungeon Finder: Call to Arms offers additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you’ll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/potion, a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount

Clearly the most important thing, though, is that this is a good indication Blizzard is ready to release the patch itself. There is a high chance we will see “Rise of the Zandalari” this coming Tuesday.

Patch 4.0.1 Goes Live Today [Updated]

12 October 2010 | 15 Comments » | Amatera

As sweet as this water looks, it's the least of the changes being made in 4.0.1.

[Update: Servers still aren't up, so why not freshen up on those stat changes?]

Whether through the internet or the game client itself, you’re probably aware by now that the massive Patch 4.0.1 for World of Warcraft is set to hit live servers today. While it needs to be reiterated that this is not the patch that forever changes the world, it will change yours. And by that, I mean everything you know about how the game, and your class, should work.

There’s simply so much to consider that it would be a waste of space to reproduce the entirety of the changes here (though we may post official patch notes when they’re up). Instead, we’re going to run down the litany of new features and, if applicable, let you know where you can find out more about them. Look ‘em over while you wait for the servers to come back up:

  • Major Classes Changes: In an official Blue post, Bashiok clues us in to the most critical, paradigm-shifting class changes such as Eclipse for Balance Druids, Soul Shards for Warlocks, and switches to alternate power sources for Hunter and Paladin.
  • Minor Class Changes: As the bulk of the update, individual changes to spells and whatnot are hard to track down. Chances are, if you play World of Warcraft, it’s safe to say Blizzard changed something critical about your class! The link provided will take you to Elitist Jerks. If you can parse the theorycrafting jargon, check your class forum, as they’re already diving deep into the tweaks.
  • Talent Changes: This one’s huge, too! Remember that Blizzard has actually shrunk the talent tree, changed the way in which you spec into multiple trees, and added Mastery! Most of the “useless” talents have been removed, changed, or replaced. The EJ link above probably has a lot of information, but if you’d like to play around with the new system in a sandbox, this WoWTal link has you covered.
  • Glyph Changes: As skills and talents shift, so must Glyphs. Prime glyphs have been added and you now only have to use a glyph once to “learn” it, after which it can be switched in and out when not in combat. Blue Lylirra gives us the lowdown.
  • Currency Changes: Badges are out, points are in. Any Honor or high-tier badges will be immediately converted to the new system. Low-tier badges and other non-monetary currency will be converted to gold. The system applies to current raiding and battleground content, but will come into its own with Cataclysm.
  • User Interface Changes: Improvements are coming to just about every aspect of the UI, which is great but means that you’ll probably have to reorient yourself over the next few days. Check out many of them in the linked video, put together by our very own Mordil. It’s worth taking a look at the one he produced for the Druid UI, as well.
  • Flexible Raid Lockouts: Bashiok comes at us again with more learnin’. Flexible raid lockouts mean that even if you missed some days in your raiding week, you’re not completely out of the game. It’s being put into the game now, but will make even more sense when the Cataclysm comes.
  • Stat Changes: Don’t fret if you log in and all your gear has changed. Some stats have been changed, converted, or removed in order to simplify the system a little bit. Remind yourself what’s been done to your precious gear by following this link.
  • Reforging: NPCs in major cities can swap secondary stats with other secondary stats on your equipment. See if you can squeeze a few more points of awesome out of your gear.
  • Power Auras: The popular third-party mod has been co-oped (read: copied) by Blizzard. The basic idea is that custom graphical effects will pop up around your character when it’s kosher to activate an ability or when it comes off cooldown. While some may still opt to use the original, the rest of us will get the functionality built in.
  • Socketed Relics: Relics now have stats and sockets for gems. Rejoice, relic-using classes!
  • New Water Engine: Those shiny, new water settings we’ve seen in previews for the expansion are coming in 4.0.1, but make sure your rig can handle it first.
  • New Guild Member Cap: Mega-guilds, beware! If you’ve already listened to our most recent podcast, then you’ll know we look like fools talking about the 600-member cap. Bashiok followed up the initial announcement stating that feedback had caused them to “re-evaluate” the decision and bump it all the way up to a cool 1000. This is now a had cap and necessary to accomodate all the new new guild features.

Can’t wait to check out of this stuff, myself, but I still don’t expect to be playing hardcore until 4.0.3, myself. While all the new changes are cool, there still isn’t any new content (well, beyond the impending pre-Cataclysm events which should be a part of this patch, as well). Tell us what has you pumped (or disappointed), and if I’ve missed anything, please let me know.

World of Warcraft Developer Twitter Chat 7/16/10

16 July 2010 | 4 Comments » | Amatera

Now that the Cataclysm beta is in the wild and the playerbase, at large, is exposed to the current state of the game, they no doubt have had a lot of questions as to how the expansion is progressing. This anxiety was compounded by the announcement of the new 31-point talent trees, around which the latest Twitter-based Q&A seemed to focus. As indicated, class changes dominated the discussion, though there are a few other tidbits here or there (including, likely the biggest announcement, a major change to Paladin play mechanics).

Below is a sampling, but the original log is far too long for some basic copypasta. You can check out the full chat on Blizzard’s forums.

Q: What about some class specific quests for Cataclysm? I enjoyed them in the early levels of WoW!
A: It’s very expensive to create class-specific quests given the literally thousands of new quests we are already adding for Cataclysm; however, we are going to have class-specific dungeon quests for everyone at levels 20 and 50. These won’t be as involved as, say, the old Benediction quest line, but they will give you a way to get some blue loot that isn’t otherwise available.

Q: How much of an impact will the new medium glyphs have on the fun factor of choices in the new 31-point talent trees?
A. We hope it adds a lot. Part of the problem is that if there is, say, a Glyph of Mutilate, you feel like you have to take that as an Assassination rogue over anything else. The medium glyphs are designed to let you customize your character a little more. They are the glyphs you would take if Mutilate didn’t exist.

Incidentally, the new tiers are called Prime, Major, and Minor. Majors are the new Mediums. Glyph of Mutilate would be a Prime.

Q: Are there any plans to add Ghostcrawler in-game as a critter or elite crab?
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World of Warcraft Twitter Developer Chat — 4/16/10

16 April 2010 | No Comments » | Amatera

The latest Twitter developer chat is officially under way over and we’ll be bringing you we have all the answers to questions submitted by the community. Today’s Q&A wass primarily focused around the large amount of class information Blizzard dumped on us over the past couple of weeks, but there are a few other tidbits in there, as well.

It’s hard to pick out any particular highlights, since the breadth of answers really covers so many different topics, which I’ve conveniently set up in the following categories past the jump:

  • Death Knight
  • Druid
  • Hunter
  • Mage
  • Paladin
  • Priest
  • Rogue
  • Shaman
  • Warrior
  • Warlock
  • General Class
  • General Race
  • General Stats
  • General Equipment
  • Raid/Dungeons
  • PvP
  • Guilds
  • Mount/Pets
  • User Interface
  • WTF?!

Some categories have several questions under them, others only one. People always ask weird things in these Twitter chats and, for some reason, the developers choose to answer them. You’ll find those under WTF?!

If I had to pick out anything that I thought was particularly interesting, it was all content-related. Such as the fact that you’ll be able to train up to a new 310% speed flying skill (though Blizzard says they don’t want to go any higher than this) and you should be able to use your aerial mounts in the “old world” right away. Likewise, Stonetalon will reportedly be virtually unrecognizable compared to its current incarnation and the Western Plaguelands will change to reflect the receeding Scourge forces (but that doesn’t make it any less dangerous).

They’re also going to continue streamlining the user interface, but they don’t want to go too crazy since they know people enjoy their third-party mods so much.

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Cataclysm Class Updates: Warlock

7 April 2010 | 3 Comments » | Heartbourne

Warlocks are serious business

Warlocks are getting a major overhaul to their class resources. Currently, they have to harvest soul shards from slain enemies, but this can become tedious while managing bag space and constantly draining souls to keep up their stock. In Cataclysm, Soul Shards will no longer be items and instead be a discrete resource, like Death Knight runes. By using the new Soul Burn skill, they consume an automatically regenerating Soul Shard to power up an ability. A bunch of these buffs are revealed in this new update from Blizzard, such as increasing movement speed after using the teleporter or making spells instant cast.

Perhaps purely to fuel the Warlock/Mage feud, Warlocks are getting a version of Frostfire Bolt. It’s called Fel Flame, and it’s an instant cast green fire bolt that does fire or shadow damage, depending on the target’s spell resistances. It also refreshes Immolate and Unstable Affliction in the process. This is an incredible ability that should make Warlocks a little bit more mobile in PvP. Another Mage spell that Warlocks get to steal is Focus Magic, called Dark Intent, which increases the target’s critical strike chance and increases the Warlock’s damage coefficient when the Dark Intent target crits.

Other highlights include Voidwalker’s Tormet generating more threat, as well as AoE threat. Warlock’s DoTs will also scale directly from Haste and Crit.

Check out the full list of changes after the break!

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New Class Information This Week

6 April 2010 | 1 Comment » | Amatera

Wow. It seems every time I open my mouth about Blizzard’s tight-lipped policies, it’s just before they decide to give us some new information. With each expansion comes considerable changes to class dynamics, prompting us to change the way we play them. Sometimes it’s in the form of new abilities, sometimes it’s due to completely revamped mechanics. Cataclysm is surely no different.

Now, if you remember at BlizzCon, we already learned a thing or two about Warlocks and Hunters (namely, the former would be using Soul Shards in a new way, the latter would no longer be tethered to mana), but surely they can’t have all the fun, right? Well, good news! Everyone‘s getting a pony this week!

Blizzard has set up a tentative schedule for doling out the preliminary changes for each class, which will show up in small batches over the next few days. As Paladins are currently “deeper” into development right now, they’ll have to wait until April 16th for their details. For the rest of the dates, and what you can expect to see in these previews, hit the jump. Continue Reading