Oh. It has to related to that Knicks player to make terrible puns. I see.
To celebrate the March 1 launch of Rift last year, Trion Worlds is kicking off a one-year anniversary extravaganza. Seriously, what else did you expect the company would do? From February 29 until March 31, all players, Lite or subscribers, can experience everything that Patch 1.7 Carnival of the Ascended has to offer, from carnival games, additional raids and a special tabard.
Returning subscribers get their cake and eat it too. As if a party wasn’t enough, paying customers will have special reasons to login during the weekends. Every kind of XP will be increased at some point during the month, PvP perks will jump, dungeon loot will fill your digital coffers and rift rewards will reign from the sky.
I’m tempted to call it a publisher-promoted exploit.
Furthermore, all players that previously subscribed – yours included – are invited back from March 8-14 for a free week. This coincides with the PvP perks weekend. Character level doesn’t matter, all toons will be unlocked in hopes of sucking us back in. Conveniently, that coincides perfectly with my Spring Break.
Finally, Solidkieron will be able to show her true stripes.
I got a fever, and the only prescription is more Deathwing!
You all may remember, and may even have shared similar sentiments, that before the release ofCataclysm, one of my absolutely most anticipated aspect of the expansion was the idea of a very present villain. Back in November, we got word from Zarhym that Deathwing would not only shatter the Azeroth that we loved, but also would patrol the skies freely, inflicting pain and death upon all who dared walk upon his kingdom.
And yes, he sure does that, randomly but also uncommonly and only in certain zones. But it’s something that happens so rarely that there’s never that constant feeling of looking behind your back or searching the skies to ensure you’re alone. And I’m not insinuating that this should be a very common occurence – after all, that would take away from its specialness, plus it could have the potential to become somewhat of an annoyance if it was a constant issue. But at the same time, the current level isn’t one that instills any sort of sense of suspense that I was hoping the expansion would include. Continue Reading
An ancient, extraterrestrial race sweeps across the universe, destroying and consuming worlds until they finally come upon the one whose children are capable of and willing to fight back. After some infighting amongst these beings, a serpentine god of death is banished to the elemental planes while a magical barrier is erected to keep the rest of the malcontents back. Years later, a crack in this shield is created and the nefarious deity is released upon the world once again, bringing the rest of the elemental lords and their minions with them. An all-out assault is made against its peoples, whose differing views on how to deal with the problem create deep socio-cultural chasms between said schools of thought. One side — devoted servants of the benevolent gods that seem to have abandoned them. The other — techno-shamanic nomads who would rather save the world no matter what the cost than wait for the heavens to intervene.
Sure, the details and names might be different, but the story of Rift, at its core, sounds remarkably familiar. I noticed during the most recent phase of Beta (and my first) that the similarities did not end with the lore. Turning once again to my favorite archetype — the Rogue — I felt myself slip into the gameplay like a silky-skinned hand into a tailor-made glove. My first two abilities? “Savage Strike” and “Final Blow,” complete with a regenerating energy system and combo points.
However, to obsess over Rift‘s derivations would be to completely miss the things that cause it to stand out. For instance, my Rogue played like a World of Warcraft Rogue because I chose the role that most closely mimicked it. The game really only has four “classes,” but by the end of the starting zone, you’ll have picked three of seven potential “souls” that effectively form your talent trees. Some are more conventional, while others feel fresh, and you’ll eventually get the option to swap souls out for the ones you missed. What seems like a routine skill system at first becomes something insanely — and uncharacteristically — flexible for the genre. Continue Reading
The holidays are upon us already, and it’s that time of year that we all sit back and reflect upon that for which we are thankful. And then drink in merriment.
This week, as Americans (even those of us on the other side of the globe) roast turkeys then run the gauntlet of Black Friday crazyness, and as in another part of the world, the Christmas markets open to the masses, I’m starting to feel warm and fuzzy inside already.
Which is why in this post, I’ve decided to reflect upon only the good things that are coming our way in World of Warcraft, and some which have arrived already. Luckily, with Cataclysmjust around the corner, there’s a lot to be thankful for at this particular moment in-game.
And although we may not be thankful that maintenance has been extended (currently set to end at 5 p.m. PST ie past my bedtime), we can still have some fun anticipating what’s to come. In fact, what BETTER time than now to let the lovefest begin!
I am thankful for:
Holiday deals — If you want to grab a spare copy of WoW (or 5), are looking into recruiting a friend or even are looking for gift ideas, the World of Warcraft, The Burning Crusade and Wrath of the Lich King each are now on sale both in the U.S. and in the EU. Pick up all three for a cool $20, €20 or £16.00.
The Shattering — We’ll see if my good vibes on this one wear off after post-patch mayhem, but as of now I am ridiculously excited to cruise around and get to know the new Azeroth, even in the places that it is “shattered” beyond recognition.
The guild perks system — from mount speed bonuses to auctioneering awesomeness to mobile banking to the all powerful mass resurrection, Cataclysm‘s guild perks system is looking quite tasty. You can bet Mordil isn’t the only one with high expectations for the system.
New playable races — Worgen and Goblin goodness is just around the corner. Whether you’re planning to roll one from the start or focus on your beloved main, we’ll have plenty of fun stuff to keep us entertained, and that’s also thanks to the… Continue Reading
In honor of the waning Midsummer Fire Festival and my lucky acquisition of the Frigid Frostling pet, here’s For the Hoard episode 11. I’ll show off the frosty little pet and his mischievous ways, then venture into the Slave Pens to take on Ahune and see if any of my PUG members also get a lucky drop.
Thanks for watching, folks, and that’ll do it for For the Hoard for a short duration while I take off on vacation. But don’t worry – I’ve got some other great new videos of a different sort already arranged for while I’m gone. In the meantime, drop me a line for any future FTH requests!