Posts Tagged ‘world of warcraft’

World of Warcraft – All of it! – On Sale Now

18 June 2013 | No Comments » | iTZKooPA

Blizzard Entertainment is putting its cash cow on sale once again. If you or your friends haven’t adopted the elephant of all MMORPGs by now, perhaps the price is right now. For just $5 you can introduce a friend to WoW, The Burning Crusade and the Wrath of the Lich King. That’d be the current World of Warcraft: Battlechest. The leveling changes will probably mean that the lucky friend will be bursting past content left and right. Either that, or you could use another $5 to place the Cataclysm carrot in place.

Now, Mists of Pandaria, the latest and current expansion, will set you pack an entire Jefferson. At $20, the physical-only expansion – in North America – hasn’t shed much off its retail price. But it’s a small price to pay for the universe’s current lore, technological upgrades and host of cross realm possibilities, including the upcoming scalable raiding.

The sale is limited, so be sure to grab it – North America or Europe – while you can. Ya know, if you held out this long somehow.

The Novel Post: World of Warcraft: Dawn of the Aspects: Part 4

5 June 2013 | No Comments » | iTZKooPA

This review of the World of Warcraft: Dawn of the Aspects: Part 4 novel by Richard Knaak is of the spoiler-free variety. Check out the entire Blizzard catalog in our Extensive Extended Universe post.

Before diving into the review proper, it’s important to note that Blizzard is releasing this book in a new fashion. Knaak’s latest work in the World of Warcraft universe will trickle out over the next few months in five installments. Each ringing up at $1.99, effectively costing more for those that purchase the full set. The serialized eBook is currently scheduled to wrap up in mid June. As such, this review will be concise.

Review of Part 1, Part 2, Part 3, Part 4, Part 5.

Action packed, it’s simply the most concise way to articulate Part 4 of this eBook experiment. Knaak has been saving his combat chops for this stretch of the five-part novel. It’s been an agonizing wait till this point, but the plot and related subplots finally drive forward with reckless abandon. Kalecgos hidden in the mind of Malygos, and the rest of the future Aspects and other sentient proto dragons set out to confront the behemoth Father of Dragons known as Galakrond. Regardless of his immense size and mutation, the evolving proto dragons understand that his hunger and growing undead army will bring about their extinction in short order.

Continue Reading

The Novel Post: World of Warcraft: Dawn of the Aspects: Part III

20 May 2013 | No Comments » | iTZKooPA

This review of the World of Warcraft: Dawn of the Aspects: Part 3 novel by Richard Knaak is of the spoiler-free variety. Check out the entire Blizzard catalog in our Extensive Extended Universe post.

Before diving into the review proper, it’s important to note that Blizzard is releasing this book in a new fashion. Knaak’s latest work in the World of Warcraft universe will trickle out over the next few months in five installments. Each ringing up at $1.99, effectively costing more for those that purchase the full set. The serialized eBook is currently scheduled to wrap up in mid June. As such, this review will be concise.

Review of Part 1, Part 2, Part 3, Part 4, Part 5.

Dawn of the Aspect has been a struggle to read through. The delayed releases of the individual parts of the eBook has endangered the novel further in my eyes. Rather than continuing reading to reach the next interesting plot point or gloss over additional unnecessary and repetitive detail, one has been left waiting weeks to see anything move forward. It’s been slow going during the first two installments, comprising of 10 chapters. Continue Reading

WoW: Memories – The Best Raider Leader

14 May 2013 | 3 Comments » | iTZKooPA

WoW: Memories features wacky, entertaining and enduring stories from the world’s most popular subscription-based MMOG.

In 2009 I ended my hardcore raiding ways in World of Warcraft. My gaming career during that can easily be summed up in two words, guild hopping.  Since the Year of the Ox began I had been through a raiding member of four guilds, and another while everyone was still leveling.  To me, the act of switching that often is sacrilege, but fleeting guild experiences have become the norm.  With Wrath of the Lich King’s introduction of 10- and 25-man raids, an easier badge system, and then the Dungeon Finder, guilds had become neigh replaceable by PUGs.  The changes lead me to experience the gauntlet of raid leader types since the Alliance and the Horde decided to take the Lich King’s threat head on.  From the best-friend to the belittling asshole, I dealt with them all in 2009.  The main concern is that the best, and who is the most fun to play with tend to be two different answers.

Without question the most productive guild I had been a part during 2009 was the last of them.  We cleared ICC 25-man the second day, the guild dropped ToGC like it was Naxxramas and TotT was defeated with alts. Everyone was geared out the wazoo – I recall only being invited because two members vouched for me – with the best enchants, full epic gems and Rawr checking all required.  By required I don’t mean you would be sat, but kicked.  The GM and officers are nowhere near lenient, opting to outright kick players who fall behind in the slightest.  The guild demands perfection, something I actually prefer, but the raid leader I’ve largely dealt with wore on me. Quickly. I hadn’t screwed up, but the constant stream of swears, belittling of other members and his power complex wore on me. I knew it was burning me out.  My only enjoyment became the competitive nature among the rogues and the progression itself. Not from the guild atmosphere. Continue Reading

Getting That Bikini Body: WoW Edition

9 May 2013 | 1 Comment » | iTZKooPA

Forms of entertainment have long been blamed for a myriad of predicaments.  Violence and sex in video games have been the talking point for the many Helen Lovejoys of the world, but even as we strive for realism the issues tend to bore me.  It isn’t because I don’t think they aren’t issues, I just believe that they are blown way out of proportion with far too much misinformation being spouted by supposed “experts.”  Heck, video games deform our skeletons!  By the way, so does carrying your book bag on one shoulder and various forms of hard labor.  There is at least one issue I do get behind though, weight gain.

Weight gain from hobbies – either viewing TV and movies, sitting on the computer, playing video games or crocheting – is a bit more clear cut than how sex and violence may or may not affect us.  The calculation is a simple breakdown of time and how much energy we burn.  If we aren’t exercising as much as we used to because of some life change, then we aren’t burning the same amount of calories.  If we continue to eat the same amount, then poof, added blubber.  The issue is fairly personal to me because I was the freakishly skinny guy in high school.  I graduated at 5’8″ weighing an amazing 125 lbs.  Yes, that skinny.

I am a realist.  It wasn’t World of Warcraft’s fault at all, but my own.  Not only did I exercise less during that time frame, but I ate poorly.  Shoveling whatever quick-to-cook food I had available into my pie-hole with reckless abandon became a favored activity. In short, there were a variety of life changes.  It certainly had its consequences.  I did need about 15 of that 35 lbs to be at my correct weight, but the kind of weight I gained was the horrific trans-fat, saturated-fat, high sodium kind.  To combat this, I created a rather stupid, yet easy regiment for myself during WoW’s common downtime.  Through the course of a raid I would try to bang out the following basic, Jack Lalanne approved, exercise regiment. Continue Reading

Blizzard Entertainment Offering Second Run of Mist of Pandaria Collector’s Editions

7 May 2013 | 4 Comments » | iTZKooPA

In an incredibly rare move, Blizzard Entertainment announced moments ago that the company will be selling off additional Collector’s Editions of the latest World of Warcraft expansion. The company announced on its official blog that players can grab one of the few remaining copies of the CE from the Blizzard Store on a first-come, first-served basis.

@Warcraft WTS MoP CE $69.99

The physical Collector’s Edition includes everything in the Digital Deluxe version and then some. The exclusive art book, behind-the-scenes DVD, soundtrack and mouse pad are all packed in with the codes for in-game goodies.

Blizzard Entertainment did not detail why there are extra copies in the warehouse, but one could easily summarize that the physical CE didn’t sell as well as the company projected.

The Novel Post: World of Warcraft: Dawn of the Aspects: Part II

9 April 2013 | No Comments » | iTZKooPA

This review of the World of Warcraft: Dawn of the Aspects: Part II novel by Richard Knaak is of the spoiler-free variety. Check out the entire Blizzard catalog in our Extensive Extended Universe post.

Before diving into the review proper, it’s important to note that Blizzard is releasing this book in a new fashion. Knaak’s latest work in the World of Warcraft universe will trickle out over the next few months in five installments. Each ringing up at $1.99, effectively costing more for those that purchase the full set. The serialized eBook is currently scheduled to wrap up in mid June. As such, this review will be concise.

Review of Part 1, Part 2, Part 3, Part 4, Part 5.

The story arc of Dawn of the Aspects is slow. Knaak divides the book between two timelines. The reader is rooted in the current timeline, focusing primarily on Kalecgos and, like his predecessor, his fearful decline into madness. Jaina Proudmoore is the only character aside from the former aspect that has a meaningful role in this thread. The reader may be rooted in the current World of Warcraft universe, but the majority of the novel pertains to the evolution of proto-dragons to dragons and the eventual creation of dragon aspects.

Hit the jump for the full review of Part II of Dawn of the Aspects. Continue Reading

WoW: Is it Time to Open Wild Pet Trading?

5 April 2013 | No Comments » | Heartbourne

I’ve had a mixed relationship with pet battles. It’s a fun mini-game, but I’d rather not spend too much time grinding out battles to level my pets and progress in the system. Instead, I’d much rather pay for some pre-leveled pets to get to some of that end-game pet battle content. Much to my disappointment, I discovered that the level 25 Terrible Turnip that I dropped 10,000 gold on couldn’t be added to my journal because I didn’t have an existing level 25 pet in my journal. There was nothing in the UI to suggest that this was the case, just some big fat error text after the fact. The design intent is clear (don’t buy your way to victory), but the experience itself was pretty frustrating.

The question that immediately came to my mind after this epic failure was: “With this restriction in place, why can I trade a level 25 pet from most sources, but not from wild pet battles?” happened pretty late in the Mists of Pandaria beta because the developers felt that “the option to buy these pets on the AH would take away from the exploration/collection gameplay of the system.” The new Pandaren elemental spirits and raid pets being tradable kind of runs against that philosophy, so what is the right way forward? What risk is there in opening up the trading of wild pets?

For one thing, it seems that (currently) all pets that anybody might eventually trade start at level 1. It isn’t very difficult or time-consuming to catch wild pets, and you can imagine that trained pets from other sources that started at level 1 would be less expensive if you could get an equally effective pet for a hundred gold that took someone 3 minutes to produce instead of many hours to train. But is that really that big of a drawback? Do we really want people to only be able to sell their hard-trained pets? Continue Reading