Posts Tagged ‘wvw’

ArenaNet Details Guild Wars 2’s 2013 Aspirations

15 January 2013 | 1 Comment » | iTZKooPA

Holey rusted metal, Lore Hounds. When ArenaNet says the company has lofty goals, expectations and aspirations for its three million-selling MMORPG there is no bit of exaggeration in there. Colin Johanson, the game director for Guild Wars 2, put up a massive blog post, including a video below the cut, that can only be called a comprehensive State of the Game (and it’s Future) address.

The massive post can be found here, but we’ll break it down for those that are short on time and plan on getting to it later.

  • GW2 has been so successful because of the community and player relationships
  • Player experiences are as important as shared experiences, such as live events and public quests
  • Dynamic events enable the living game world through interactive and original storytelling
  • The Wintersday even was put together based on enormous amounts of feedback and lesson learned from previous world events
  • ArenaNet will continue to incentivize open world and shared experience play through systems and rewards
  • Rewards will include everything from cosmetic items to gear
  • New game content will be added in “early 2013” to foster guild experiences
  • WvW will be gaining benefits from the above changes
  • Further still, WvW will be getting “a lot of attention” to make it shine “in every possible way”
  • Paid transfers, with cooldowns, and improvements to culling are the first WvW-related goals
  • WvW will receive unique prestige and advancement systems, including rewards
  • PvP system will be overhauled to “feel more rewarding and exciting”
  • This includes new PvP systems, such as ideal matchmaking
  • Competitive systems, such as spectating, practice matches and tournaments, are in the cards

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ArenaNet Begins Teasing Wintersday for Guild Wars 2 (Seasonal Event)

11 December 2012 | No Comments » | iTZKooPA

Winter is coming. Oh, wait, wrong intellectual property. It is true though, Wintersday 2012 is coming to Guild Wars 2 tomorrow, December 12, 2012 and ArenaNet has begun teasing the new activities. Unlike its older sibling, Guild Wars 2 is being graced with new activities, ones that have been largely kept secret, until now.

Players fond of quirky inventions should keep an eye out for Toymaker Tixx who will be traveling the lands to spread his wares. Oddly enough, the holiday cheer isn’t relegated to PvE interactions. ArenaNet posted a blog update that describes various changes that Wintersday will unlock for the PvPers.

For instance, Alt+F4 is no longer a safe escape, rather it’ll force instant death. Walls and gates will repair in a more normal fashion, not instantly. Lastly, the patch will usher in Breakout PvP events, triggered when one or more teams have been removed from the local battle.

Hit the jump for the first Wintersday 2012 trailer and a collection of teaser screens. Check out all the plans for Wintersday. Continue Reading

Hours in queue; No World vs World

22 July 2012 | 4 Comments » | Mike

The last Guild Wars 2 beta weekend is about to end and at least for me it was a complete disaster and waste of time.

Late Saturday night (actually early Sunday morning), about 1am EST was the first chance I had to even log into the game and within 10 seconds of logging in a server maintenance message saying World vs World was going to be taken offline went up. I did some PvE and got to level 4 when another message came up saying it was back online. Of course I was excited and immediately went to join World vs World when I was hit with a “World vs World is full” message, asking me if I wanted to join the queue, which I obviously did. Hard to believe that I didn’t get in when I literally tried to join within 5 seconds of the message. An hour and a half later, I was still waiting in the queue and at 3:30 am EST I finally gave up. During that time I tried multiple times to log into WvW, incase the full message was an error, but no luck.

Today was no better when I logged in late afternoon around 6:30pm EST and got the same WvW is full message and waited in queue for another hour and a half and still couldn’t get in.

Now I know the beta was packed, every single server had a “High” server load when I logged in today, but these queue times are not acceptable. At least give an estimate wait time or something.

I certainly  hope this is not going to happen when the game launches next month as I have zero interest in PvE and the only reason I’m playing GW2 for its World vs World PvP. My confidence in ArenaNet has been a bit shaken after this beta weekend, but hopefully they can make it up next month with a smooth launch.

 

Guild Wars 2 World vs World First Impressions

28 April 2012 | 4 Comments » | Mike


The first beta weekend kicked off for Guild Wars 2 yesterday, which gave me the chance to try out the game for the first time. If you’re a dedicated reader of Lorehound, you’ll know I’ve been looking forward to World vs World for a long time, so I spent the majority of my time there.

During this first beta weekend, only three races were available, Human, Charr and Norn. I decided to go with Norn and selected a class I normally don’t, a Thief.

I started off in a small town and immediately began trying to figure out how to get to World vs World, since it’s been said you can start there at level one. After a few mins of searching, I gave up and figured a NPC would tell me, so I began doing some quests. After a few quests and no help, I just started spamming the local chat until someone told me how to get to the Mist. Some nice people whispered me how and I was off. (Hero PvP menu)

You begin in a very small outpost that acts as an intro tutorial with three lessons. Once you complete that you are teleported to a slightly larger area with more tutorials and once done with that, you’re teleported to Lion’s Arch, a large city back in PvE. This was confusing for me because it took me a little while to realize this wasn’t World vs World. Why was I being sent back to PvE when all I wanted was PvP?

Around the area were four more portals, Blue, Red, Green and Eternal Battlegrounds. Having read up on the system, I knew those were the portals I was looking for, but I had no clue what color I was. The NPC at Lion’ Arch tells you to check you Mist Score Board, but doesn’t tell me how. I couldn’t find any game menus that showed it and had to look at key binding to find the hotkey for it (N). Once I opened the score board, I finally saw what color my server was and then entered the corresponding portal.

ArenaNet really needs to work on their tutorials for World vs World. Most of them were pretty bad, not just this one. If I was a player who didn’t know anything, I would have been completely lost.

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Guild Wars 2: PvP or PvE?

26 April 2012 | 9 Comments » | Mike


Call me biased, but I was under the impression that the hype surrounding Guild Wars 2 was all about its World verse World PvP system. This was the big selling point, the killer feature that would change the MMORPG genre and save us from the horrid existence of theme-park games, but after reading a post on ScaryWorld’s I’m not so sure.

I never even really considered that PvE would be the reason for some people to be excited about GW2. I mean, been there done that, right? Sure PvE is a must have and ArenaNet is adding their own features and flavor to it, but in the end, it’s just more PvE. There’s dozens of other games that have great PvE, but not one triple A title I would consider to have great PvP, with the exception of Eve Online of course.

To be honest, if Guild Wars 2 didn’t have WvsW, I don’t know for sure if I’d even try it out. So how about you? Are you guys excited for PvP (WvW) or the PvE system? and if PvE, why?