Fear of not being the best

Posted by on August 15, 2008 - No Comments »

The GreatestI was reflecting on something I said on the BioWare forums, recently, about skills-based character progression, which can create all manner of “hybrid” characters, versus the more common (and, let me be honest, more boring), concept of levelling a particular class of character in MMORPGs.

It occurs to me that there are people out there who can’t conceive of a system where people are given so much choice. “We’d always need to be rebalancing!” they cry. “Someone would find a combination of skills and become way more uber than the rest and then we’d all have to play that exact character build or perish!”

What these people fail to realise, however, is that not everyone plays these games to be the biggest and baddest… the best at PvP… the most powerful in raids. They play these games so they can be the character they want to be. And skills-based levelling takes that concept a step further, allowing people to level up whatever skills are available in the game… in any combination they like. If someone wants to roll some sort of nuker-healer, knowing that they’ll never be the best nuker and never be the best healer… let ‘em go for it. If someone wants to put all their skills into being a swordsman only… let ‘em go for it. And if people want to respec themselves every other week, chasing the elusive “best build”, they can do that, too.

I sincerely believe a lot of people, out there in the community, need to realise that not everyone plays these games to be “the best”. We want to be competitive, sure, but we never lose sight of being what we want to be and actually having fun doing it. As opposed to rolling characters we don’t enjoy playing and which only give us a 1% edge in PvP, or something, anyway. It’s just not worth the worry.