Archive for the ‘Fallen Earth’ Category

Fallen Earth Purchased by GamersFirst, Creative Team Absorbed, Going F2P

20 June 2011 | No Comments » | iTZKooPA

Fallen Earth, LLC and GamersFirst have announced that the latter company has purchased Fallen Earth from the former. In addition to acquiring the post-apocalyptic MMORPG, GamersFirst has opened its doors to the 12 person creative team, lead by Marie“Aro Sei” Croall, moving the team to its Reloaded Productions team.

The Fallen Earth creative team will continue working on the title, helping with the transition to the free-to-play model. GamersFirst will provide all background publishing services moving forward, including backend development and QA. Croall and her team will be joined by Tracy Spaight, executive designer, and Joseph Willmon, associate game director, to help integrate Fallen Earth into the GamersFirst universe.

“Fallen Earth has a number of unique and innovative game features, and we felt it was important to incorporate this outstanding creative team into Reloaded Productions’ staff,” said Bjorn Book-Larsson, COO of GamersFirst and head of Reloaded Productions.“It was important to retain what made Fallen Earth popular and unique, and we are therefore thrilled to have this particular band of passionate game creators joining our growing global studio team.”

The transition to the F2P model is scheduled to be completed in roughly five months. Players that remain subscribed throughout the changeover will receive a lifetime increase to the premium tier, as well as veteran-only items.

Once the transition is completed, all players will  receive “completely unrestricted permanent access to every zone and instance in the game.” As with other games, GamersFirst will offer tiered membership services in lieu of a typical subscription. And the obligatory store with content, convenience items and services.

Sounds good to me.

Fallen Earth November State of the Game – Where’s Sector 4?

16 November 2010 | No Comments » | iTZKooPA

It’s been a few weeks since the Fallen Earth community had to deal with its latest round of layoffs. Former State of the Game pen Dave “Archangel” Haydysch was one of the three let go, leaving the job to Marie “Aro Sei” Croall, whom we spoke with at PAX. The first topic of her new face-of-the-company career involves Sector 4, and where the hell it is.

It turns out that the development of Sector 4 was put on the back burner for the much-discussed combat revamp and balance tweaks that have filled the last few patches. Those changes being completed – testing to commence this week – Sector 4 is again returning to the spotlight. The new sector will add another 5 levels to the level cap, and deliver new recipes, gear and consumables.

In the immediate future, players will see a laundry list of changes heading to the PTS, then the live servers:

  • Physical combat changes. The devs are specifically looking for feedback on damage and the mitigation of it.
  • Dodge mitigation being retuned, again.
  • NPC range, reload and weapon damage tweaks.
  • Faction skills and Mutations to be tested after combat is fine tuned.
  • New lighting and terrain changes incoming. I love how the game gets prettier each six months or so.
  • Further improvements to the tutorial, including tooltip changes, extended combat and a more streamlined delivery.
  • Black Friday celebration – FREE AMMO for Blood Sports participants. To those that don’t play Fallen Earth, ammo consumption/creation is a huge drain on resources.

Should all of this go according to plans, December will be marked with just as many changes to completely different aspects of the MMOFPS. During the holiday season the developers are going to focus on “different high-end group content/world boss mechanics, improvements to the serendipity system, new recipes and encounter areas as well as continuing to work on balancing Progress Towns.”

Oh, and let’s not forget the wonderful community events. Fallen Earth will be home to “several in-game contests as well as introducing our Rally mission series and giving out presents” during the season of giving.

Lorecast Episode 26 — Cataclysm Got Your Tongue?

11 November 2010 | 3 Comments » | Amatera

Weekend Confirmed! After taking a few weeks off to allow room for the video podcasts that we recorded at BlizzCon 2010, the audio version of the Lorecast has returned with Episode 26! Cavin “Amatera” Smith and Patrick “iTZKooPA” Mulhern, as usual, take up more time talking about junk than they ever planned on using! Black Ops and Castlevania occupy most of the “Whatcha Been Playin?” talk while World of Warcraft dominates both the news and discussion topic. Among other things, the pair also delve into recent (and exclusive) site interviews with Hi-Rez Studios and take a moment to express their curmudgeonly concerns over Microsoft’s Kinect.

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Shows notes follow:

Whatcha Been Playin?

Amatera: Call of Duty: Black Ops, Fallout: New Vegas, Minecraft, Modnation Racers, Alien Breed 2: Assault
iTZKooPA: Black Ops, League of Legends, Global Agenda, Castlevania: Lords of Shadow

World of Warcraft Major News

World of Warcraft “Lightning Lore”

Other MMO/Gaming News

Discussion

  • Riding the wave of hype: with less than a month ago, how much are you still anticipating the release of Cataclysm?

Miscellany

Click the player above to listen, download the podcastsubscribe via RSS, or subscribe on iTunes.

It’s Good To Be Niche

11 November 2010 | 5 Comments » | iTZKooPA

I’ve spent a good deal of time in a multitude of virtual worlds over the years. My most recent infatuation is one that many readers are fond of, World of Warcraft. But my enjoyment of the title waned over the past few months, and I began to look to other games – some new, some old and some I was already a part of – to fill in the void. While it’s hard to compare apples to apples in the messy MMOG sector, there’s one thing that is easy to judge objectively, the community surrounding a title. For most niche titles, the community is a beautiful relationship between players, developers, fan sites and media. Not an unmanageable Roman-sized empire that Blizzard Entertainment has ended up having to deal with.

Fallen Earth has been a champion of community relations long before I become a member. In fact, reports of a helpful newbie channel and constant chatter from developers and GMs was a big deciding factor to subscribing. I knew I’d be behind the eight ball in knowledge, joining the game late as I did and completely alone in doing so. While I’ve known the developers from trade shows for some time, I’m glad to report that the in-game community relations are as superb as the out of game support. The creators even lead near-weekly Trivia contests, participate in live events on a routine basis and pimp out player-led events all the time.

Global Agenda is another game I’ve sunk a lot of time in during my break. It to has a fantastic community, even if just to mess with. The general chat isn’t all that useful – you’ll find guild or agency conversations far more informative – but what GA lacks in universal language is made up by Hi-Rez Studios’ dedication to the game. From official to unofficial forums, blogs and fansites, the company absorbs all comments, and supports anyone that discusses the MMOG. For example, Sandstorm and its outdoor universe, a community request that the devs brought to life. Devs are constantly popping up in Dome City – HiRezStew – just to chat, and the community has no qualms with the developers having fun or breaking the fourth wall by dropping boss mobs in the sanctuary city. They participated in our community event last week, and now the developers are going to be melt faces in the Challenge Tournament starting this month.

I’m not a psychologist, but when developers go this extra mile, when they mingle and play beside those that enjoy their world, it hooks me that much more. So what if it’s a niche title, if it’s not as massive a universe or as well polished. It’s one that I’m more than a number in a spreadsheet, or at least, that’s how I am made to feel by the community.

Blizzard should not be given a pass because it has a product with 12 million members. With that many paying subscribers, which we know turns into ridiculous profits, the company could afford to hire a crew of hands-on GMs for each realm. It just chooses not to. Just like it chooses not to have a very organized way to disseminate information or keep its forums from being troll heaven (RealID would have helped). The Community Site Preview shows that Blizzard looking to remedy a few of the issues.

Interested in checking the aforementioned communities out? Here’s a code for 30% off Global Agenda – GACOUITZKOOPA06302. It’s first come, first serve, but I have more so drop me a line if it gets used. I’ll randomly gift a commenter with a code for 30 free days of Fallen Earth, so leave a topical comment for your chance to win.

MMOG Tutorials: Not Enough Flavors

3 November 2010 | 1 Comment » | iTZKooPA

Thank god we didn't start with this mess.

The first steps into a new virtual world can be a daunting endeavor. Players are bombarded with so much visual and aural stimuli that it’s rather easy to become discouraged. There are pop-up windows, voice overs, foreign UI menus, giant questions marks, health meters and more. That is just the stuff on the screen, not in the world. In the world, we have our virtual representation, our avatar, and whatever her surroundings may be – a dinky town, life pod or wasteland. To the initiated, we can absorb and digest these oddities rather quickly. The newcomers, well there’s a good chance they won’t make it too far.

To date, MMOG tutorials and starting zones generally fall in to one of four flavors:

Sandbox (earlier games): The original tutorial wasn’t guided at all. You just entered the world, got bombarded by basic functionality (if you were lucky) – moving, character sheet, action bar, etc. – and went about your business. Whatever you decided it was. Maybe there’d be a quest NPC nearby to point you in a direction. Maybe. Continue Reading

Fallen Earth’s October State of the Game Wants You On The PTS

14 October 2010 | 5 Comments » | iTZKooPA

Vroooooom!

Clearly, getting an obscene amount of bodies in the PTS is producer Dave Haydysch’s overall goal for the just released October State of the Game.  The monthly statement touches upon little outside of content heading to the PTS. This includes the first major revamp to the combat system and testing of new tech to improve the visuals.

Dave is so adamant about getting people on the PTS that he’s offering a ton of free crap and toys to those that “Help…in the development of the game.” The developer has created a branch of NPCs to help facilitate the process.  Facilitating is just a synonym for free; free money, high-end armor, AP, even free levels will be readily available from these new NPCs. He’s quick to point out that the entire game needs to be re-tested, not just the high level content, to be sure the combat changes are correct during the leveling process.

We’ve discussed the next patch before, so head to the interview or official post if you want further details.  It’s nice to hear that the game will be changing mechanically and visually for the better.  And right before Halloween too!

I’ll one up Haydysch and his “crazy” NPCs. I will randomly choose someone that leaves a comment with a valid e-mail address on this post and award them a free digital copy of Fallen Earth, complete with 30 days of free play.

Quick update: I’ll be taking names until the end of Sunday, October 17. Be sure to frequent our Contest Page for the status of all contests, past, present and upcoming.

PAX Prime ‘10: Fallen Earth – Past, Present & Future

16 September 2010 | No Comments » | LHStaff

Game developers sure know how to stir up a community.  All a company has to do to get its already excitable fanbase to froth at the mouth, come out at weird hours and basically act rabid, is to announce major changes to combat.  Even if the changes are meant to correct combat issues like responsiveness and consistency, as in the case of Fallen Earth, the general population will be shocked into rage or unbreakable silence at hearing the news.

iTZKooPA brought up the hot button issue as part of his PAX Prime 2010 powwow with Marie Croall, Senior Game Design for Fallen Earth.  She revealed that the combat changes began back in the Blood Sports patch, although unannounced.  Icarus will start to drastically alter combat as we know it in patch v1.7.  In this video, Croall and iTZKooPA also discuss the just-started anniversary festivities, further character customization, Progress Towns, the just released Premium Mobile Application and more.

Fallen Earth Heading Towards Terrible Twos, Premium Mobile App Now Available

15 September 2010 | No Comments » | iTZKooPA

My, my, they grow so fast don’t they.  Just last year, I remember almost going to a focus group for Fallen Earth only to have my friend go to it instead.  He reported generally good things, but hated the tutorial – it used to give you uber powers, like a high level character, only to take them away.  I’ve kept my finger on the title ever since, logging in occasionally to see what’s going on.  Boy has it grown.

From visual face lifts, combat revamps, technology improvements, content patches and even a mobile application, Fallen Earth has seen more improvements and changes in a year than some titles do in their entire lifespan.  The news has not always been good, but Icarus Studios continues to drive forward as it approaches the one-year anniversary for Fallen Earth.  To celebrate, the company will be holding a party straight out of Hollywood.  The festivities cannot be held to a single day or location.  Subscribers will be showered with gifts from today, Wednesday, September 15 until September 22.  Increase your chances at earning FE swag by following them on Twitter and that Facebook thing.  Full details on all the shenanigans here.

With all eyes on Fallen Earth and its celebration, Icarus Studios decided to release the Premium Mobile Application.  The new app expands upon the free Fallen Earth Companion App that we saw at PAX East 2010.  Basically, the premium application allows players to interact with the universe, instead of just viewing it.  Purchasers of the $9.99 piece of software will be able to receive and mail attachments, work the Auction House, and initiate and complete crafting.  It’s a one-time fee.

Dave Haydysch released the latest State of the Game to finish the triple threat.  Stay tuned for our interview with Marie Croall from PAX Prime 2010 to get some eye-candy to go along with the State of the Game discussion.