Archive for the ‘World of Warcraft’ Category

The Lore Corner: Ragnaros Leading up to Patch 4.2

26 May 2011 | 1 Comment » | pixiestixy

You know he’s the end boss of the upcoming World of Warcraft Firelands raid releasing with Patch 4.2. You know that his very name strikes a combination of fear and nostalgia in old school raiders. You probably know his catch phrase, even if it’s been permanently fixated in your brain as an utterance of his mini-me.

But there’s much more to Ragnaros, and plenty of lore to refresh in your memory before heading to extinguish his flame in the upcoming patch.

Ragnaros the Firelord has been influencing Azeroth as the master of all fire elementals into antiquity in Azeroth. He once served the Old Gods and fought against the Titans in hopes of dominating the world. But the Titans won, and banished Ragnaros to the Elemental Plane. There, he had been ruling over his kingdom, Sulfuron Keep, and harboring a grudge against all of Azeroth for millenia –up until a fortunate accident brought on by the Dark Iron Dwarves during the War of the Three Hammers 300 years ago.

After launching an unsuccessful attack on Ironforge, the Dark Iron Clan leader Sorcerer-thane Thaurissan sought to call upon a supernatural minion in a last-ditch effort to defeat the Bronzebeard Clan. He summoned a great power that lay at rest beneath the surface of Azeroth — but got more than he bargained for and paid the ultimate price for awakening Ragnaros once again. Continue Reading

More Deathwing: Bring on the Fire and Brimstone

25 May 2011 | 7 Comments » | pixiestixy

I got a fever, and the only prescription is more Deathwing!

You all may remember, and may even have shared similar sentiments, that before the release of Cataclysm, one of my absolutely most anticipated aspect of the expansion was the idea of a very present villain. Back in November, we got word from Zarhym that Deathwing would not only shatter the Azeroth that we loved, but also would patrol the skies freely, inflicting pain and death upon all who dared walk upon his kingdom.

And yes, he sure does that, randomly but also uncommonly and only in certain zones. But it’s something that happens so rarely that there’s never that constant feeling of looking behind your back or searching the skies to ensure you’re alone. And I’m not insinuating that this should be a very common occurence – after all, that would take away from its specialness, plus it could have the potential to become somewhat of an annoyance if it was a constant issue. But at the same time, the current level isn’t one that instills  any sort of sense of suspense that I was hoping the expansion would include. Continue Reading

Playing Ignorant is Producing More Entertainment

23 May 2011 | 1 Comment » | iTZKooPA

In Soviet WoW, the dragon chases you!

Chasing the dragon is an idiom coined back in the opium den days. In an ironic fashion, it’s completely applicable to today’s MMOG players. Not only because we’re constantly looking for that initial high, the sense of euphoria and immersion in a foreign world that constantly evades veteran players after their first love, but because so often, these players are chasing actual (digital) dragons.

Like many readers, my dragon moment came from the den of Azeroth. My MMOG career had spanned numerous titles up until 2004, but nothing so engrossed me as WoW. Thanks to its combination of a much-loved universe, superb endgame and a horde of IRL and online friends joining me, WoW took me to a new level of gaming, min-maxing. This mentality stuck with me for years. This mentality ruined other games for me, and thus, few of them stuck. I no longer played to simply have fun, to be entertained. I had to be perfect, the best, the most informed. I became the “WoW tourist,” dreaded by other companies for being a vapor subscriber.

Those verbs are in the past tense for a reason, it’s no longer the case. I’m not sure what changed, or how I overcame this min-maxing mentality. Maturity, real-life catching up, time, game design, deep introspection, take a guess, it probably played a part. The bottom line is that it’s just gone and I’m enjoying my digital delights with a renewed passion.

I play Rift completely ignorant of what the optimum build for my cleric is (the title’s Soul System makes that easy). I put on my horse blinders and do any activity that suits my mood; quest, dungeon, PvP, rifts. I roam the lands searching out interesting quests, scavenging for long lost artifacts, not optimizing my XP per hour. I’m playing the game instead of gaming the system. Enjoying the landscapes, the populace, quests and unique mechanic.

The dragon finally feels within my grasp.

Economic and Efficient Archaeology: Leveling, Keystones, and Epics

23 May 2011 | No Comments » | Heartbourne

I have a pension for efficiency: I have my inscription business down to a science. It’s all fully automated, and my revenue and time investments are carefully calculated to contract out my milling and herb buying labor at a price that maximizes my gold per hour.

Archaeology taunts me with its complexity. I have no idea if I should be using keystones or not, nor do I know the best region in which to dig. There are many theories on the mechanics of discovery for rare and epic artifacts, but there isn’t a consensus in the community, nor a good source of data. Even with data, there are so many nuances that may or may not affect the outcomes. Apparently, Bountiful Bags is believed to be affecting fragment gathering. Patch 4.1 introduced a new mechanic: dig sites for races that you have completed all the rare finds for will be less likely to appear. Do races have different drop rates for keystones? Does the location of a dig site affect the number of fragments discovered? What determines which artifact you will have next, and what are the chances of getting which artifact?

These are only a few of the questions on the tip of my mind. What follows is my anecdotal account of leveling to 525 and a few weeks spent digging while skill capped, and my thoughts on the best way to level and dig.
Continue Reading

Thou Holy Trinity Becometh

20 May 2011 | 4 Comments » | iTZKooPA

Tank, Healer and an assortment of DPS. That’s how it goes in MMOGs, right? It’s a long-standing cliche that has endured for nearly fifteen years (Wow, have these games really been around almost two decades?). From EverQuest to World of Warcraft to Rift, the composition of a group has been based on these three archetypes with little difference. Even the sci-fi third-person shooter Global Agenda subscribes.

Gamers have poked fun and complained about the setup, crying for innovation in the stagnate design. Many developers have tried breaking the bounds to offer a unique experience, but not one has truly succeeded. Another round of contenders is coming in 2011/2012.

BioWare is addressing the issue in Star Wars: The Old Republic by enabling every class to heal in some capacity. Current information on the oft-delayed title reveals that if not yourself and comrades, then a player will, at minimum, be able to heal itself. ArenaNet is passing the healers’ duty of resurrection to everyone in Guild Wars 2. Any player on the battlefield will be able to revive a downed ally with a bit of moral support. Or, barring a local teammate, you can self-res with a little determination (killing a mob). Iterations really, not rethinking the classic composition.

Developer Bluehold Studio and Publisher En Masse Entertainment are taking it a bit further in the action-oriented MMORPG TERA, as explained in a recent post. En Masse’s Scott James Magner bluntly states “we’re redefining [the holy trinity] as we move into the next generation of online games.” Continue Reading

Datamined WoW Tabard Hints at Armor Customization Options to Come (Fingers Crossed)

19 May 2011 | 5 Comments » | pixiestixy

The future of Locomomo's raid attire. If only.

It’s been a long-standing wish of mine to be able to customize the look of my characters’ outer garments in World of Warcraft. And it’s certainly a viable pursuit, as long as you keep a few outfits handy and saved in your Equipment Manager, and are willing to switch into your “real” gear when needed.

But what about something more? Clothing dyes, the option to save the look of one piece of gear that the character has earned in combination with the stats of another — they’re options that other MMOs have offered, but something that WoW has stayed away from.

One would think this line of thinking would continue, nearly seven years into the game. But a couple of interesting tidbits have me thinking that this philosophy may be changing, if even slightly. Perhaps rising pressure from other games that offer such options (Rift, anyone), and also a shrinking subscriber base can be a powerful motivator.

Let’s look at the supporting evidence:

First and foremost, there’s the newest tidbit datamined from the PTR, and that’s the existence of a new tabard that can change appearance. Take a look. Continue Reading

WoW PTR Patch 4.2 — Hip New Hairstyles Appear at Barbershop (Video)

18 May 2011 | 1 Comment » | pixiestixy

Character personalization is a big deal on many an MMO, and I’m always happy to see new options added for players to try on their toons. World of Warcraft’s PTR for Patch 4.2 has added in a bunch of new hairstyles for characters to choose from at the barbershop. Some are fanciful, others somewhat plain, but all are a welcome addition from my point of view.

While not all race/gender combinations are included as of the current PTR build, this video shows a look at what is currently available, and hopefully will be added once the patch hits the live servers.  There still may be more to come on this front, as suggested by some datamined hairstyles that aren’t yet available. Hopefully we’ll see all the races represented — although it looks like Goblins and Worgens don’t have anything new just yet.

The PTR was being finnicky and not allowing my blood elf female to take a seat at the barbershop — but thanks to Pjammiez on the MMO Champion forums, I can at least share a screenshot (above).

Enjoy the video and personalizing your character! What else would you like to see from the PTR? Let me know and I’ll try to make it happen.

WoW PTR Patch 4.2 – Finally! Rearrange the Characters on Your Login Screen (Video)

17 May 2011 | 1 Comment » | pixiestixy

It’s an incredibly simple feature and one that, arguably should have been implemented long ago. But regardless, the ability to rearrange characters on the login screen — currently being tested on World of Warcraft’s Patch 4.2 Public Test Realm — is one that many players are eagerly awaiting. Here’s a quick look at how it works on the PTR. Stay tuned for more of our coverage of the 4.2 PTR.