Posts Tagged ‘archaeology’

Star Wars: The Old Republic: Crewskills And Talents

9 December 2011 | No Comments » | Randy Denosha

In my last post, I talked about the good and the bad about Star Wars The Old Republic. This time, I’ll be going in to give you a view on the “Crewskills”, and the various talents that the classes have and my concerns with some of those choices.

So let me give it a start with the different Crewskills. We have three different categories: Gathering, Crafting and Mission skills. Each have their own sub-skills. Here’s a list of all the different sub-skills in their different categories:

Gathering:

  • Archaeology
  • Bioanalysis
  • Scavenging
  • Slicing
Crafting:
  • Armormech
  • Armstech
  • Artifice
  • Biochem
  • Cybertech
  • Synthweaving
Mission:
  • Diplomacy
  • Investigation
  • Treasure Hunting
  • Underwold Trading

For a quick rundown on the skills, check it here.

Stay with me to see what I think of the skills. Continue Reading

Economic and Efficient Archaeology: Leveling, Keystones, and Epics

23 May 2011 | No Comments » | Heartbourne

I have a pension for efficiency: I have my inscription business down to a science. It’s all fully automated, and my revenue and time investments are carefully calculated to contract out my milling and herb buying labor at a price that maximizes my gold per hour.

Archaeology taunts me with its complexity. I have no idea if I should be using keystones or not, nor do I know the best region in which to dig. There are many theories on the mechanics of discovery for rare and epic artifacts, but there isn’t a consensus in the community, nor a good source of data. Even with data, there are so many nuances that may or may not affect the outcomes. Apparently, Bountiful Bags is believed to be affecting fragment gathering. Patch 4.1 introduced a new mechanic: dig sites for races that you have completed all the rare finds for will be less likely to appear. Do races have different drop rates for keystones? Does the location of a dig site affect the number of fragments discovered? What determines which artifact you will have next, and what are the chances of getting which artifact?

These are only a few of the questions on the tip of my mind. What follows is my anecdotal account of leveling to 525 and a few weeks spent digging while skill capped, and my thoughts on the best way to level and dig.
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Patch 4.1 “Rise of the Zandalari” Megapost

22 April 2011 | 3 Comments » | Amatera

Whether you need a refresher or just haven’t been keeping up with it, Blizzard has put up a full post detailing every nook and cranny of the upcoming content patch. Despite my current disappointment with the state of World of Warcraft, I can’t deny the fact that packing 4.1 with new features at least partially redeems the lack of a new raid dungeon (it certainly shows they’ve been working on something). Here’s a quick summary of what to expect, with the full notes on Blizzard’s site:

Rise of the Zandalari

The days when great troll empires stretched across ancient Kalimdor are long past. Millennia of war and internal strife have stripped these nations of their power, lands, and glory. As Azeroth recovers from the destruction of the Cataclysm, the world’s divided troll populations face a bleak future. These dark times have spurred the trolls of the Zandalar, the historically wise and scholarly tribe from which all trolls originated, to take drastic action. They have embarked on a bold crusade to save their race by uniting trolls into a single mighty empire. With the Zandalari’s aid, the fallen capitals of the Gurubashi and Amani nations—Zul’Gurub and Zul’Aman—are already rebuilding, replenishing their forces for a bloody campaign to expand their territories.

Yet Vol’jin and his Darkspear trolls are not aligned with the Zandalari. They have sworn to stand with their Horde comrades—and even work with the Alliance—should the trolls ignite a new war on Azeroth. Soon, Vol’jin might be forced to act on his promise, for if the Gurubashi and Amani are left to their own devices, the world will know the legendary strength and savagery of the ancient troll empires once again.

Guild Challenges

Built into the Info panel of the guild user interface, Guild Challenges are weekly tasks guild groups can tackle for additional guild experience, achievements, and gold. At the top of the guild user interface Info pane, a new Guild Challenges section is displayed and broken into three categories: Dungeons, Raids, and Rated Battlegrounds. Any guild group will qualify for Guild Challenges credit and there is a set number of times each challenge can be completed per week.

Guild Finder

Guild Finder is a new system designed to enable easier and faster guild recruitment. Guild leaders and players who are looking for a guild to call home will use the Guild Finder to meet one another and begin communications that can lead to a prosperous membership. Whether you’re a guild leader looking to fill your ranks or a player looking for a guild that meets your strictest requirements, the Guild Finder provides an easy way to make new friends!

Dungeon Finder: Call to Arms

A new system intended to lower queue times, Dungeon Finder: Call to Arms offers additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you’ll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/potion, a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount

Clearly the most important thing, though, is that this is a good indication Blizzard is ready to release the patch itself. There is a high chance we will see “Rise of the Zandalari” this coming Tuesday.

Cataclysm: Realm Firsts Throughout the Day

7 December 2010 | 4 Comments » | pixiestixy

Just as I even thought to train First Aid at all, someone else already had reached the cap.

I know many of you have been chugging along for most of today, perhaps first attending a midnight launch event, then staying up odd hours and straining your eyes to keep them focused on the screen in front of you and the task at hand: Realm First achievements.

Yet so quickly after the race began, most of these achievements already have been snatched up by the quickest in the pack. All throughout today as I played at my own pace and to my heart’s content, I was surprised at the continual flash of “realm first” achievements flashing across the chat bar. On my server, the first realm first achievement I saw was Illustrious Miner — for leveling up the profession to 525 skill points. Followed by Illustrious Angler and Engineer.

I logged out for a short break, and came back for the start of the level 85 dings. First, it was a druid. 17 minutes later, a Pally and a Priest took their respective achievements only seconds apart. A few scant achievements may still remain, but the players aiming to get them certainly are already well on their way to earning some in-game respect.

So how do they do it? Well, one world-first European player — Athene, on his holy paladin Forscience — recorded a short video that glosses over all the work that went into his mere 5-hour journey to becoming the first character to reach level 85 — both his strategy and his motivations are discussed. As well as a promo for something else entirely. (warning — Some language may be NSFW)

Click through for the video and my take on the quickness with which these achievements are being … /ahem… achieved. Continue Reading

Cataclysm Press Tour NDA Lifted — Massive Info Dump + Screenshots

13 June 2010 | 5 Comments » | Amatera

It's going to take two brains to process all this information.

Last week, a select number of fan sites earned the chance to visit Blizzard HQ and see — but not photograph — how Cataclysm has been progressing behind closed doors. No, Lore Hound didn’t go because Blizzard doesn’t love us. But they will. Oh, yes, they will (pretend like I just made a really evil cackle.). The NDA was lifted tonight and now they’re ready to share that information with the rest of the world. Now, for the more, shall we say, “curious players” out there, some of this is already known. However, there are some details in the development of the game that haven’t been leaked yet. For all the good little boys and girls out there not sneaking through the back alleys of the internet, it’ll be completely fresh!

I’ll bore you with my idiotic ramblings no longer, but I admit I have strong thoughts on some of these changes, so expect a side of commentary with the dish. The details are too numerous to fit them all on the main page, so why don’t we just start off with some of the biggest?

Path of the Titans — GONE!

Path of the Titans was meant to be a method for players to continue improving their characters after hitting the new level cap. Now, it’s been completely and utterly axed. Wowhead confirms my suspicions as to why: “Tom Chilton explained that Blizzard had spent a long time working on the Path of the Titans system, trying to balance making it complicated enough to be interesting, but simple enough to be understandable. At the end of the day, they realized that they had ripped it all down until it resembled an upgrade to the glyph system.” Considering that it may have allowed people to start specializing in areas outside of their normal capabilities, I can imagine it made things more of a nightmare than a dream.

I loved the original concept, which reminded me much of Final Fantasy XI’s Merit Point system, but looking back on it now, I agree that the Path’s implementation was kind of clunky. Not only was balance an obvious issue, but they were gating progress through it via patches so that players with more time on their hands wouldn’t get too far ahead of those who work day jobs or are constantly interrupted by their crying children. Of course, if they take one thing out of the game, they have to replace it with something else, right? That brings us to…

Medium Glyphs — Its Replacement!

With Path of the Titans scrapped, Blizz decided to go with something simpler and more in line with something players are already familiar with — glyphs. As their name implies, they’re more powerful than Minor Glyphs, and less powerful than Major Glyphs, allowing for one extra degree of flexibility. No word on precisely what “epic skillz” they’ll afford players (perhaps similar to those that the Path would have offered), but at least once Cataclysm comes around, it’ll be easier to figure out which ones you actually want. Improvements to the system will include a full list of available glyphs right there in your UI so you won’t have to go to the Auction House to figure it out every time, and the possibility of making glyph use permanent. That’s to say, you will only have to buy them once, and then they can be switched out depending on which ones you want to use. While Medium Glyphs will expand the market for Inscriptors, this implementation may actually decrease their economic viability in the long run.

Archaeology — Now Less Cool Than Before

Players were supposed to use archaeological finds to progress through the Path of the Titans. Now wannabe Harrison Jones will have to settle for something that looks to be more like Fishing, but hopefully less boring. Now firmly a secondary progression, Archaeology will dole out rewards in two forms: Rare Artifacts (which will be cosmetic and/or usable) and Common Artifacts (which will, as we Lore Hounds will appreciate, reveal the history of the Azeroth and its many different races). Finding certain sets of the latter might be used in special collection quests which can no doubt be turned in for further rewards.

Guild Advancement — Changed Significantly, But Still There

One of the other big promises of Cataclysm was the way in which guild progression would evolve. Performing actions as a collective would afford your guild special privileges, such as free repairs, one-time mass resurrection, and so on. Well, instead of using some mystical currency and putting all the power squarely in the hands of your GM, Blizzard has decided to treat your guild more like an actual player. Now you’ll be using gold to buy cosmetic rewards like special tabards and guild mounts, but the rewards you have access to will be determined by Guild Reputation. This can be earned by doing quests, killing raid bosses, participating in rated Battlegrounds, and earning Guild Achievements.

Guild Achievements should be similar to those that an individual can earn, but grander in scale. For instance, instead of getting one for reaching Level 85, how about having a Level 85 of every class in your guild? Raid meta-achievements may be folded into this system so that they can facilitate true group activity.

The other thing that’s changing is the way in which your guild earns all those cool special abilities. Instead of having a Guild Talent Tree, you’ll now just deal with Guild Leveling. This is a very linear system in which you will get one extra special perk for each level the guild achieves, up to the current cap of Level 25. Experience is likely to be earned in the same way that rep is.

Whew. That’s a lot to get through, but if you’d believe it, there’s more, including further previews of new zones, upcoming raids, and a handful of new high resolution screenshots. Hit the jump for the critical details! Continue Reading

World of Warcraft Twitter Developer Chat — 4/16/10

16 April 2010 | No Comments » | Amatera

The latest Twitter developer chat is officially under way over and we’ll be bringing you we have all the answers to questions submitted by the community. Today’s Q&A wass primarily focused around the large amount of class information Blizzard dumped on us over the past couple of weeks, but there are a few other tidbits in there, as well.

It’s hard to pick out any particular highlights, since the breadth of answers really covers so many different topics, which I’ve conveniently set up in the following categories past the jump:

  • Death Knight
  • Druid
  • Hunter
  • Mage
  • Paladin
  • Priest
  • Rogue
  • Shaman
  • Warrior
  • Warlock
  • General Class
  • General Race
  • General Stats
  • General Equipment
  • Raid/Dungeons
  • PvP
  • Guilds
  • Mount/Pets
  • User Interface
  • WTF?!

Some categories have several questions under them, others only one. People always ask weird things in these Twitter chats and, for some reason, the developers choose to answer them. You’ll find those under WTF?!

If I had to pick out anything that I thought was particularly interesting, it was all content-related. Such as the fact that you’ll be able to train up to a new 310% speed flying skill (though Blizzard says they don’t want to go any higher than this) and you should be able to use your aerial mounts in the “old world” right away. Likewise, Stonetalon will reportedly be virtually unrecognizable compared to its current incarnation and the Western Plaguelands will change to reflect the receeding Scourge forces (but that doesn’t make it any less dangerous).

They’re also going to continue streamlining the user interface, but they don’t want to go too crazy since they know people enjoy their third-party mods so much.

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