Fallen Earth, the post-apocalyptic game from Icarus Studios, was updated to v1.1 this week. The first major content patch, that was proceeded by numerous smaller patches, includes many large changes to the game, and is highlighted by the New Player Experience that comes after the title’s initial tutorial. The developer smartly made the experience optional, so altaholics don’t have to experience it twice.
Colid Dwan, the project manager for FE, explained why the company chose to add more explanation of the game in the early going. “While we wanted players to have unlimited options in their game play experiences, so many options so early in the game can be overwhelming for even experienced players. This isn’t hand-holding, because we don’t want to remove the challenge of the game—we’re just making some of the early game choices more understandable.” The new optional tutorial provides information about the game’s “crafting, scavenging, and mounts while reinforcing basic combat and harvesting.” The original tutorial, which still exists and is not optional, gives players a taste of what they can expect at level 40.
The patch includes a redesign of town events as well, FE’s version of public quests. Missions in Boneclaw, Clinton Farm and the Embry Crossroads Monster Hunt have all been redesigned.
You can read the verbose patch notes here.
