Guild Wars 2 Talks PvP at Gamescom

A ton of new information was revealed today at Gamescom about Guild Wars 2 PvP system. In fact two complete articles were posted up today, one from Jonathan Sharp, systems designer, and one from game designer, Jon Peters. Both articles cover a lot of the same points, so instead of regurgitating both, we’ve outlined some of the bigger points from each for your reading pleasure.  You can click either of the above links to read the full rundown if you don’t wan to miss anything.

Hot Join PvP

Guild Wars 2 will incorporating a server play list, called Hot Join, which you’ll be familiar with if you played any online FPS ever.  Players will receive a list of games, what map their on, the number of players currently in the game, then can join in.  Once a round is complete, a new map loads and the next match begins.  Player can join or leave a match at any time they wish.

Hot Join is split between pickup games and competitive.  Pickup games are casual and have no effect on your character as they are meant to get accustomed to maps, try out different builds or just for practice.

Competitive Hot Join tournaments are more structured and offer rewards.

Conquest PvP

Conquest PvP pits teams against each other as they compete over a certain amount of capture points on a map, which gives a team points. The team at the end with the most points wins.  GW2 is spicing up their conquest PvP system by adding secondary objectives to these maps.  These objectives can range from repair or destruction objectives, to fighting off a giant dragon that’s flying overhead. The goal being to add more strategy and to spice up the usual capture and hold system found in many other games.

Jonathan Sharps’ PvP articles goes into the Conquest PvP mode much more indepth if you want to find out more.

No PvP Leveling

When a player goes into the PvP system, they will have access to all the classes at the max level, all skills, items, etc. Players will then be able to pick whatever class they want and either use pre-made builds or come up with their own.  Once a player leaves PvP they go back to their normal PvE character.