City of Heroes Keeps Bringing It!

I brought it!Yep I said it, bringing IT! The game is still going strong, still fun, and now even more fun. City of Heroes Issue 16 has made it to live. The main aspect I am excited about is the power customization. We can now customize our powers, animations colors, and sets. A full list of the City of Heroes patch notes can be found here;
Here is a list of the features;

Powers Customization:

Hundreds of powers have been updated to allow new color selections and customization. Players can now pick new Themes for each powerset, adjusting colors, appearance, and even animations for some sets.
Key Features:
• Thousands of Tintable particle and geometry effects for powers, such as Energy Blasts and Stone Mallet colors.
• Customizable Primary and Secondary colors for powersets, with color choices themed to match the selected powerset.
• Powerset Themes selectable for a complete set, or individual powers.
• Powerset Themes selectable at character creation, as well as in the tailor screens.
• Independant Theme selection for each character costume.

New Theme selections:

New Themes of Spines and Thorny Assault available, including themes of Thorns, Metal Spines, Crystal Spines, and Slate Spines. New Animation Themes for Super Strength and Martial Arts.Huge variety of customizable powersets, including Cold Domination, Dark Armor, Dark Blast, Dark Melee, Dark Miasma, Devices, Earth Control, Earth Melee, Electric Armor, Electric Assault, Electric Blast, Electric Melee, Electricity Manipulation, Empathy, Energy Assault, Energy Aura, Energy Blast, Energy Manipulation, Energy Melee, Fiery Aura, Fire Assault, Fire Blast, Fire Control, Fire Manipulation, Fire Melee, Force Field, Gravity Control, Ice Armor, Ice Assault, Ice Blast, Ice Control, Ice Manipulation, Ice Melee, Illusion, Invulnerability, Kinetics, Mental Manipulation, Mind Control, Necromancy, Plant Control, Psionic Assault, Psychic Blast, Radiation Blast, Radiation Emission, Regeneration, Sonic Resonance, Sonic Blast, Spines, Stone Armor, Storm Summoning, Super Reflexes, Thermal Radiation, Thorny Assault, Traps, and Willpower.

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New Character Creator:
• The Character creator and Tailor screen have been updated to be easier to use and even preview the animation and color choices for powers!
Key features:
• Tabbed Character Creator: Jump between Archetype, Power Sets, Costumes, and Character ID in any order without losing progress.
• New Powers Customization screen, for adjusting powers and previewing animations.
• Select colors and themes for each individual power, or apply it to the entire power set!
• Preview live animations of all powers, showing the selected Theme and color choices.
• Save and Load Theme settings for each powerset, saving colors and selections for all powers.

Costume slots: Your active costume slot is stored when you log off will be the costume slot used when you log back in. It will also display that costume in the character selection screen.

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Powerset Proliferation: More power sets are now in the hands of Archetypes who couldn’t use them previously!
Archetype – Blasters
• Radiation Blast

Archetype – Brutes
• Claws

Archetype – Controllers
• Cold Domination

Archetype – Corruptors
• Archery
• Trick Arrow

Archetype – Defenders
• Assault Rifle
• Traps

Archetype – Dominators
• Earth Assault

Archetype -Masterminds
• Thermal Radiation

Archetype -Scrappers
• Electric Melee
• Electric Armor

Archetype -Tankers
• Electric Melee
• Electric Armor

Archetype -Stalkers
• Broadsword

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Enhanced Difficulty Options: The old notoriety system has been removed and replaced with a new difficulty system of independent settings. You can now fine-tune the difficulty levels of the missions you play by telling the game exactly how you want to be treated:
• Choose to fight monsters between a -1 to +4 level difference from the player’s level.
• Choose to set your personal team size (1-8).
• Choose if you want bosses to scale down to Lieutenants when soloing or not
• Choose to have AVs scale down to EBs.

The difficulty settings of the mission owner dictate how the mission is handled. Actual team size overrides any difficulty setting, so you will always get Arch-Villains if the team has 6 or more members. The difficulty setting is per task, so personal team member sizes do not add together.

You can change your difficulty settings at any Hero Corp.’s Representative in Paragon City or Fateweaver in the Rogue Isles.

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Sidekicking Changes: Super-Sidekicking! One player can now sidekick or exemplar the whole team, everyone can always play together!
• Each player in the group’s level is set to the level of the owner of the active team task. If no team task is selected, everyone in the group’s level will be set to the level of the team leader.
• When the team level changes, players will be notified via a dialog and have the option to quit the team or immediately accept. The dialog will time out after 30 seconds at which point acceptance is implied.
• While in the pending state, players cannot receive rewards and any critters they damage will be worth no experience.
• Players can choose to auto-accept team level changes 0 to 50 levels above or below their current level.
• Exemplars will now earn XP and a level capped person will get XP converted into influence like exemplars used to.

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