
Turbine has announced that Dungeons and Dragon Online‘s community has welcomed over one million new players since re-launching the game in September 2009. The success of the new free-to-play/subscription MMO is unquestionable and it makes you think – why don’t more companies do it, instead of failing miserably. The end result: DDO’s population has doubled since Turbine adopted the new subscription model.
Turbine also noted the success of the DDO Store, with the rate of transactions tripling the industry’s average since September, resulting in the addition of over 500% to the franchise’s revenue. For more information on Dungeons and Dragons Online – the game’s official website is right here.
Proves what I’ve been saying for a long time now. Free-to play is what a lot of people want. But unfortunately, it’s so linked to crappy Korean MMO’s that people think it’s the payment model that is broken.
well, i mean, i love DDO, its a fun game, but i wish it was fully free… and yeah, most free to play games are a bit odd and mostly not what people want, but beggers cant be choosers, correct?