We’ve been waiting for it, and at long last, two of the four classes removed from Warhammer: Online at release are going to be released this December. However, it seems Mythic is giving players the opportunity to complete several events which will allow them to play either class a full week before they are officially released and available to everyone. According to Mythic’s announcement, this reward will not be easy to obtain, and players who want to acquire it will more than likely have to log on every day to complete the daily events they are introducing with the content patch.

This content update dubbed “Heavy Metal” will begin on November 17th and will “set the mood” for the introduction of the long-awaited tank classes: Knight of the Blazing Sun, and the Black Guard. The Heavy Metal event will also introduce a new tab on the Tome of Knowledge, as well as a brand-new scenario available to players of all levels and tiers. It makes me wonder exactly if anyone will bother playing any of the other scenarios for the duration of the event. Then again, it might save people leveling through Tier 3 from the awful hell-spawned scenario that is Tor Anroc, if it does end up replacing the more “mainstream” scenarios.
Whether you liked the game or not, it can’t be argued that Mythic has been very prompt in answering player issues and updating their game. Although the classes were supposed to be introduced at release, there are many other companies that have promised features that a year later have no due date for going live. I noticed they have increased the renown healers get significantly, as well. I digress. Either way, for those of us enjoying the world of Warhammer: Online, we should be looking forward to this live event, and hope that Mythic continues down the road of improvement.
Should be interesting. Hopefully its better than the introduction of the RvR PQ right now for Halloween. Right now its a pain in the butt to do (have to kill the other side within a certain part of the RvR areas, which boils down to killing 400+ to get the 100 kills needed). I can’t even figure out how/where to do the PvE portion. Oh well, its the first try at this, so long as the next ones are better, its not too big a deal.
Side note: As for the healing renown, it used to be really high. But that was due to some kind of error/bug. So when they fixed it, it went down too far. If its gone back up, thats a good thing. Honestly, there should be a slight advantage for the healers, anything to get more of them out there and healing as well.