TERA Fan Questions Answered

Some fan questions were answered today on the TERA forums from one of the games producers. Nothing shocking was revealed, but there were a few interesting facts and we’ve gathered for you below.

When asked about guild and player housing, En Masse stated that both are being considered however due to conflicts with other city buildings, housing might not make launch. If it does, it will be guild housing first, then player. “Putting something unpolished in game can create incomplete content that satisfies no one“.

When asked about whether armor will show wear and tear or physical damage, the answer was a resounding no.  However other in-game customizations have been implemented so a player can change the appearance of their characters.

The only other interesting questions that we actually answered are listed below.  There were some questions about skill balancing, lore, the guild leveling system and emotes, but there answers answered nothing, so I didn’t bother adding them to this article.  If you want to check out the full list of questions and answers click the link at the start of this post.

Q: Will mystics get more control over their pets?
A: In the latest build we have, the mystic pet has the ability to attack or follow by command. We plan to continue work on this, and it is quite high on our to-do list. The only issue is that adding a skill requires a lot of balancing¬ against itself and other class skills. We are always slammed for time in our dev cycles, so we can’t say exactly when we’ll complete this, but it is on our ‘high priority to-do’ list.

Q: Why does it look like TERA has aim-assist skills for certain spells? (Some mystic/archer skills seem to curve as the target moves.)
A: Early in TERA’s dev cycle, attacks didn’t have aim-assist. Once people started playing, we noticed there were a lot of people who couldn’t hit the target with the basic attacks because the control and targeting became very difficult. Because of this, we changed a few skills to instant timing, which is why some skills look like they curve. For these few skills the ‘hit’ is based on the reticle & target at the time of cast. We adjusted the lock-on for some skills and are happy with the results; it doesn’t spoil the non-targeting feel of TERA.

Q: What do you plan on doing with damage scaling in PvP? PvP specific armor? Damage reduction in PK/BGs?
A: There is already a damage-scaling system in place, but the issue is balancing. There are PvP armor/weapon sets as well as PvP-specific skills and crystals. For now, we think the bigger issue is the balance between classes and the user’s skill in controlling a character rather than equipment. We are always listening to player opinions regarding balance, and as we go through external testing and CBTs, we will continue to monitor and implement feedback.