Allods Online Review

Posted by on July 15, 2010 - No Comments »

Astral Ship

Since the launch of its open beta on February 16, 2010, Allods Online has only grown in popularity. Originally deemed World of Warcraft clone, this game has many unique features mixed in with an already popular MMO formula.

The most alluring feature in Allods Online is the Astral ships. Imagine owning and piloting your own vessel, attacking Astral demons to gain fuel for your ships scanners, allowing you to navigate through the ever changing Astral, a destructive force that destroyed the planet Sarnaut leaving behind floating islands in space called allods. The ships are a crucial part of end game, allowing you to navigate the allods. At level 40 players can join a group of 25 other players to make a raid party and explore the allod. On the islands are bosses that drop treasure chests when defeated. The treasure you get on the islands can’t be distributed among the crew until you dock at your home port. Until you reach port, an enemy vessel can attack you, board your ship, and steal all of your treasure for themselves. That’s right, Pirates.

The leveling is a bit broken. There’s an unnecessary Fatigue system that gives you extra experience when you have it and normal experience when you don’t. Fatigue is replenished every evening at 8pm PST. Why is this a bad thing? Hitting the level cap and questing without Fatigue risks the possibility of running out of quests at higher levels, causing you to grind out monsters for experience. Sadly the solution to this problem is to just grind, instead of quest, when you run out of Fatigue for the day.

The game has a large emphasis on player versus player (PvP), dedicating entire zones to it. At level 20, you can embark on your journey to the holy lands, a contested zone full of PvP based quests. There are objectives you can take to control the area and you can also kill members of the opposing faction to gain Combat Glory. Doing this raises your rank with the Combat Glory Quartermaster, each rank allowing you access to better and better gear.

Temple

This game has its flavor of the months, character wise. A few players find a new spec for a certain class and, all of the sudden, it’s all anyone cares to play. Really though, for the most part, classes are evenly balanced. The game has a great variety of classes for you to choose from, with 8 archetypes and 28 individual classes. All classes have a really fun play style. Something unique to Allods Oline is that some of the skills require you to prep them in advance before combat, like enchanting a Scout’s arrows. It adds a touch of reality to the game.

The audio and visual aspects of the game are fantastic. You can definitely see the 12 million dollars Astrum Nival pumped into this game. The sound track was created by Mark Morgan, who also writes the music for the TV show Dexter, as well as the soundtrack to Fallout 1 and 2. I especially enjoy the music in the Holy Lands. It being a contested PvP zone, nothing gets you more pumped for killing than listening to good tunes with aggressive rhythmic guitars. As far as visuals go, I have seen few games more aesthetically pleasing than this one. These graphics rival most pay to play games, aside from a certain game involving wings and guys with hairy backs. The contrast in scenery when switching from the Empire faction to the League is very enjoyable. The Empire has an industrial/steampunk feel to it – very 1950′s Russia. The League is very pure, with trees and log cabins everywhere.

Mounts were just released into the game with Patch 1.10. The mounts, purchased from the item mall, have health and can gain experience from consuming mount feed. Increasing the level of the mount gives it boosts to health and speed. For those of you who follow a game religiously, patch day is like Christmas and it gets pretty exciting to log in and play.. Along with mounts, the level cap was increased from 40 to 42. While it’s a small jump, there’s plenty of content that will require those extra two levels.

Although the developers still claim to be in ‘open beta’ with Allods Online, you can spend money on the game, so it ought to lose that description. They probably are keeping it as a shield in case of bugs or server errors, but once a game starts charging money, there’s no more beta, and we’ll certainly be treating it as a fully released game. This game has potential as long as the developers keep up with the support and time invested. While they haven’t completely found their sweet spot with character level progression, the game has excellent graphics and exciting gameplay.

Game Rating

Score: 8.0

Astral

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Allods Online Review