Keeping a Level Head About Guild Wars 2

Posted by on July 30, 2010 - No Comments »

leveling curve graph

Let’s face it, Guild Wars 2 has a lot more going on than epic battles and diverse races. More subtle is the art of character and skill progression. Isaiah Cartwright, one of the game designers working on Guild Wars 2, has a few things to say about the new system and it’s implications. Cartwright explains, “Our goal with Guild Wars 2 is to flatten out the leveling curve, keeping progression simple and straightforward. We expect everyone to make a reasonable amount of progression with each play session.” Progression in GW2 is a multi-dimensional creature, and can be approached in a host of ways. Achievements, trait collection, crafting, dungeons, skill collection, items, etc. are the building blocks of a larger identity that brings your character to life.

As noted before, Cartwright emphasizes that a steep leveling curve is not conducive to a rewarding experience. Moreover, players often feel discouraged at having spent hours playing with nothing to show for. In the case of Guild Wars 2, progression mechanics will work for you, not the other way around. While some may enjoy a nice steady grind session, sheer depth of content will ultimately be the driving force behind player retention.

As illustrated by the graphic, leveling rate will be essentially static, and diminishing returns will cease to exist. Casual players should feel accomplished after a short session, and hardcore players should be able to burn through content at whatever speed they wish. In any case, both parties are catered for. Check out the full post at the official site.