Fans of the 4X genre of strategy games don’t miss much. They kinda can’t. Missing the smallest detail could ruin an entire week’s worth of planning a military assault, diplomatic tie or economic collapse. That’s why we’ve decided to break from our typical editing traditions for convention coverage and provide the most raw, uncut and unedited content for Master of Orion. Yeah, we’ve left in ample amounts of shaky cam, teenage boy-to-girl awkward turtle pauses and even a mic pop or two. Believe us, it’ll be worth it to hear Director of Global Operations Jacob Buecler gush over remastering a once-dead franchise. After all, with a private room and eons of time to pick Jacob’s brain, why would we not share every possible moment?
Archive for the ‘General’ Category
If you’re anything like me you enjoy a solid challenge. A successful flexing of your own personal skills against a foe, AI or corporeal, leaves you with a sense of success. Even when it leaves you with soul-crushing defeat it can reinforce your interest in medium of combat. Brawlhalla does this like few other games on the PC platform today. Be it the cheeky Bombsketball or your highly-competitive 1v1 ranked league, Brawlhalla draws the competitive nature out of everyone with its quick matches, growing community and gobs of updates. Continue Reading
Tuque Games is bringing something new to the Arc of Perfect World Entertainment. The developer will pop PWE’s paid-for cherry when it releases Livelock later on. Until now, the company and its gaming portal have only featured free-to-play games. That’s right, Livelock will be the platform’s first buy-to-play game. The Arc platform has mostly MMORPGs to boot. Livelock, a top-down cooperative shooting, breaks from that mold as well. Seems the dev’s tagline of “Break the Cycle” is more than a marketing motif. Continue Reading
When a company claims it’s “doing something different” it is often hyperbole. Chronicles of Elyria, the upcoming MMORPG from Soulbound Studios, understood that. Instead of fluffy marketing speech about how adding a new spell completely changes the game the company opted for more hardline changes. Out goes the normal business models. That’s plural. CoE doesn’t buy into subscriptions. Nor does the company want to float on the whims of free-to-play. They’ve checked that for a modified version of ArenaNet’s pay-to-play model. Grab a copy of the game and you can play. For a year. That’s when another core trope is shaken. Your character will die on its 365th day and outside a few souls with enough power, you’ll need to purchase another copy of the game to resurrect the fallen’s soul in another toon. Crazy, right?
On Saturday night, we were treated to a special unveiling of Wargaming.net’s latest community catnip. The company unveiled a new partnership with Dark Horse to bring the universe a World of Tanks comic. Dark Horse doesn’t take its licensed intellectual properties lightly, as you’ll probably well aware. But a comic about a historical adaptation of tank warfare? What’s the hook when your source material spans decades and your community abhors creative liberties?
Dark Horse and Wargaming.net are going to the origins of World of Tanks, the battles of World War II will be the muse for World of Tanks: Roll Out!. The partnership is planning on dumping a five-comic arc of German vs. Britain metallic mayhem. Naturally, the treasure trove of World War II heroism can maintain a cadence for years to come across the diverse battlefields of the theater of war. It’ll all depend on how well the first series does when it hits shelves, digital and physical, in the fall. Continue Reading
SMITE: Demigods, Deities and Gods Explained is a column dedicated to introducing prospective players of SMITE to its massive backstory of lore. From the Greek to Hindu, each week we’ll look at two characters from a major pantheon and provide a quick recap of their history and in what capacity their digital incarnation will represent on the field of Hi-Rez Studios’ new MOBA.
Lore: Ages ago, Yandi, the first of a long line of Flame Emperors, had a daughter. This daughter was enraptured with the greats seas that surrounded her father’s territory. Specifically that of the Eastern Sea, the domain of none other than Ao Kuang. It’s in the Dragon King of the Eastern Sea’s domain that Nuwa – no, not that Nu Wa of the creation myth – met her fate, drowning while playing too far from shore. Her father was no doubt heartbroken. To his great relief that heartache was but temporary.
After succumbing to a water grave Nuwa rose up from the water like a phoenix. She sought redemption from the endless sea in the reborn form of Jingwei, a bird bent on filling the sea with pebbles and stones. The sea, arrogant as it is vast, scoffed at her plans. Baiting and bullying her fruitless efforts. It would take millions of years to accomplish her feat with such detritus. Jinwei retorts that she’ll continue the cascade of debris for tens, hundreds of millions of years if necessary. Any price to stop others from the fate of her original corporeal self. Continue Reading
THERE YA ARE! BACK FROM YOUR ADVENTURES? The hearth is lit and you have a deck of virtual cards at your disposal, but who is that wonderful hero who holds your fate? Are you a Penniless Paladin, a Worth Opponent or a Mediocre Monk? I know I am! Come join us as we investigate the beginnings, and ends, of Warcraft’s finest in Lore’d of the (Hearth)Stone.
This introductory Lore’d of the (Hearth)Stone will showcase none other than my favorite Lady Liadrin, Matriarch of the Blood Knights. There’s a very real need to discuss the past before we dive into her reason for existence and what sets her apart from your average Azerothian citizen. That brings us to a brief history of Paladins.
The order of Paladins was formed from clusters of priests that trained themselves for combat during the height of The Second War. In essence, this fledgling group was tired of the crap the Horde was doing and having no one doing anything about it. Shortly after the sacking of Stormwind during this time, the group of paladins were officially formed as a means to heal the wounded and bring hope back to the Alliance during a war they were very much losing. Originally, they were simply of one class, the one and only Holy Paladins of the Hand. They were trained in the art of combat as knights, but the true purpose they held was supporting and healing those touched by the war. Continue Reading
I’ve written about this subject in the past, but, as you can imagine searching for “beta”, “alpha”, or “early access” in our archive comes up with a few hits. What we’re discussing today is do you opt into early access of games? And if so, do you tend to stick around to play it after launch as well?
It will not surprise you that my email inbox has been flooded recently. PAX East, which we’ll be covering of course, being a scant few weekends away. What may surprise you is that many of the emails promise early access to the warez they’re hawking. Everything from various CCGs to console games to soda-drinking simulators want us to take their new build, beta, expansion or alpha demo for a spin. I’ve always been very cautious continuing down the rabbit hole outside of these conventions engagements. There are plenty of reasons why I should. Everything from reaping the free fun for paid-for games to being a part of an early adopting crowd. To me there are far more drawbacks. Continue Reading