Archive for the ‘General’ Category

MOBA Monday: Stomping Around SMITE (Giveaway)

27 July 2015 | No Comments » | Patrick "iTZKooPA" Mulhern
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This isn’t SMITE.

MOBA Monday is a weekly showcase of how to perform, eh, let’s go with adequately – we hope – in a massive online battle arena. The streaming squad features the hottest, upcoming or most interesting titles of their and the communities fancy for a few rounds of PvP shenanigans in our weekly Twitch channel staple.

Walking around QuakeCon 2015 it was exciting to see the smorgasbord of content on display. I’m not referring to the insane amount of creativity showcased in the numerous case mods or ridiculous communal nature that guilds and alliances create through the internet. Nope, straight up talking about the games being played inside the BYOC. Everything was on display, indie titles, AAA shooters, Quake Live, piles of digital garbage and lots of Rocket League. Holy crap, was there a lot of Rocket League.

Naturally, there was quite a bit of MOBA play going on. This despite Bethesda opting not to show BattleCry, its online multiplayer combat title, at the show. Or really anything for that matter, but that’s a topic for another post. A nice surprise was seeing SMITE at the convention. Not once or twice but over and over. And over. It wasn’t because these people were validating my affection for the game, but gave me new teammates and people to chew the fat with. All that simply made me want to play the game ASAP, which I did, but now I want to play more. So I will!

All this and more shall begin around 9:00 PM EST. Hit the jump or head directly to the channel page to watch live. Don’t forget to follow for all the updates and giveaway opportunities. Continue Reading

QuakeCon 2015: Case Mod Winner

26 July 2015 | No Comments » | Jeremy Whittington

Its always interesting to see the designs that come out year after year. I remember several years back a guy had a working refrigerator stocked full of beer with the computer in the freezer. How the hell they let him bring it into the con is beyond me.

The tally is in! We got the crew together to vote on our picks for this years case mod competition. It was almost a unanimous decision. But, without further ado here is our list.

The winner is Mirrors Edge!

Case #15:
Sterile. Orange. And Mirror’s Edge inspired. All pluses in my book. It’s also beautiful in it’s own right with looks in the front and business in the back.
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QuakeCon 2015: What Really Grinds My Gears about Fallout 4

25 July 2015 | 1 Comment » | Jeremy Whittington

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On Friday Bethesda had a sneak peak for Fallout 4 at Quakecon 2015. Quakecon is a PC gaming conference with the largest LAN party in the country. PC Master race is in full effect. Yet, Bethesda decides to show a console game play trailer for the upcoming release of Fallout 4. Lets put aside the fact that I was cringing the entire time I saw the guy turn around or aim. The graphics were atrocious.

what-year-is-itYou might be able to chalk it up to alpha footage, but I have a feeling the final product will not be much better. I kept thinking to my self WHAT YEAR IS IT?

I am a huge Fallout fan and I would rather have great game-play over graphics, but c’mon. Aside from the painfully hard to watch demo the game itself looks amazing. Huge open world, companions, which apparently you can have relationships with, irregardless of your sexual preference. An interesting skill system which will allow you to open up special abilities. All controllable through the Pip-boy wrist watch.

One lucky Quakecon attendee actually won a real life Pip-boy!

I hope the graphics are not the final product and I am looking forward to wasting many many hours in Fallout 4.

QuakeCon 2015: Case-Mod Update!

25 July 2015 | No Comments » | Jonathon Whittington

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And we’re back with a late night case-mod update, grabbing some new arrivals to the Con and some we missed. If you haven’t seen the first post, find it here and remember your favorites!

Make sure to check the subreddit for continued updates and comment with your favorite case! You can help choose the Saturday winner. But before we get to that, check out these sick mods:
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QuakeCon 2015: Brawlhalla Anyone?

24 July 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

brawlhalla_background_closed_beta_keysAfter indulging in a few adult beverages last night I thought it was a good idea to start shout casting at the BYOC section of QuakeCon. Deciding on a game was relatively easy once you determine the requirements and know your audience. Target titles must be competitive, fast paced and easily to grasp if you’re to draw competitors in. After all, I was going to randomly walk around and invite people. Simply to meet my desire, yelling. The selection was easy, Brawlhalla.

And with that, the yelling began. Sentinels were crushed. Hattoris were shot by Adas and Princess Nai did unprincess like acts to dozens of foes. All and all we had some 20 people come by to watch, play and inquire as to how to get their own copy of Brawlhalla. Thanks to some twitter spamming we know have an answer for the next 62 times that question is asked.

Yeap, good ole Blue Mammoth Games came through and sent us a batch of codes to giveaway. And if you’re actually at QuakeCon swing by table A37 and we may just be able to hook you up with an awesome Metadev Orion skin code!

[Update: Saturday @3:05 PM] Next two people that come over can snag Metadev Orion skin codes!

QuakeCon 2015: Case-Mod Sampling

24 July 2015 | 5 Comments » | Jonathon Whittington

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Conventions are cool. So are huge LANs. What can’t you miss at the 20th anniversary QuakeCon? Well- One reason: The dedicated few who spend months to years on their case modifications. We’ve spent some of our own time gathering them up so you don’t have to bother. And stay tuned until the end! We have a special surprise for readers and modders alike!

So without further ado, here is a compilation of QuakeCon case mods found in the BYOC (not in order of sexiness).
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QuakeCon 2015: Bethesda Debuts BethesdaNet

23 July 2015 | No Comments » | Jeremy Whittington

bethesda-net-landing-pageBethesda has joined the ranks of gaming companies to host their own platform for game delivery. It will be interesting to see how it turns out. There is a very loyal fan base for Bethesda and its games, but seeing what happened with Origin and the exploits on the Xbox Store I’m skeptical to say the least.

BethesdaNet is in its initial launch phase. They have plans to build a community around its games and allow people to chat with friends and the community team. It will also be integrated with other features like DOOM SnapMap, re-branded support forums, and more!

You can check it out here: https://bethesda.net/

Keep following our feed for any breaking news from #Quakecon2015!

Heart of Thorns: Small Additions Bring Big Changes

19 July 2015 | No Comments » | Thirstyriver

As an avid Guild Wars player since the original title came out in 2005, I obviously had an obligation to move on to Guild Wars 2 when it was released seven years later.

Unlike the original title, Guild Wars 2 did not have the option to have a multiclass character. How this worked in the original game was that your class was able to have a major and minor class, allowing you a plethora of combinations and playstyles. Wanted to be a tanky support? Why not make a Warrior / Monk? Wanted to quick, evasive, and lethal? A Ranger / Thief was probably your best bet.gw1_1

However in the 2nd title ArenaNet went with a different approach. Instead of having the ability to have multiple classes per character, each class was refined by weapon sets and trait lines instead. Now at launch a lot of players (including myself) had agreed that this ending up feeling stale up to a certain point. Without the ability to mix and match classes you were bound to a certain amount of core skills that no matter how you built your class you were stuck using them.

Lately though, ArenaNet has answered the outcry and completely revamped the trait system. While this doesn’t directly affect your core skills per weapon, its approach made the classes feel new again. In a recent overhaul, each class was given a new elite skill along with a few new utility skills. And like any other MMO, adding anything to the game requires a huge amount of time devoted to balancing the classes. Amazingly ArenaNet has done a fine job keeping each class in check in all 3 major aspects of the game. PvE, PvP, and World vs. World. Continue Reading