How many Champions do we need?

Posted by on November 29, 2011 - 8 Comments »

We all like having plenty of options to select from different characters and classes, but I don’t think I’ve ever played a game like League of Legends that has so many to choose from. Going back to my days in Mortal Kombat and Street Fighter II, if a game had more than 10 it was considered a lot. Since then games have grown to include 20-30 characters, but I don’t think I can name one game that comes anywhere near LoL.  Honestly, how many characters do we really need?

I went and counted up the amount of selectable champions and tallied up a total of 88 including the upcoming champion Volibear. Since Oct 1st there have been five new champions which averages about 30 per year. So in 5 years are we really going to see 238 champions in League of Legends? Ugh, I don’t even want to think about having to learn that many characters and their skills. Even five in two months is WAY too fast, I’m not even comfortable against Fizz yet and will soon have Volibear to worry about who I have no doubt will be just as over-powered as Fizz was.

In the long run I don’t see how RiotGames can continue introducing more characters into an already crowded game.  Not only is it overwhelming for new players, but it seems like most of the new characters have recycled skills. Watching the Volibear spotlight trailer, it looked a mish-mosh of skills taken from other characters.

I think LoL will eventually hit a tipping point where they’ll have so many characters they’ll scare away any potential new players and veteran players will feel run down having to learn a new character ever few weeks. Honestly I’ve only been playing for 2-3 months, but ever time I hear a new champion is coming I cringe.

I get that RiotGames probably make most of their money from new characters, but seriously, slow things down a bit. A new character every 3 weeks isn’t needed.