SWTOR Mega-Servers just more Spin?

Posted by on May 24, 2012 - 5 Comments »

In an interview with PC Gamer, Lead Game Designer for Star Wars: The Old Republic Daniel Erickson, replied to a question about the group finder and whether or not it will support cross-server searching at launch. Daniel replied stating, “They will not be cross-server as we are coming up on a huge move to servers with massively higher population caps than we have today.”

Now this is not the first MMO game to merge all their servers into a few. DC Universe Online did this last year when they merged all their servers into four massive ones as the player population fell. So it seems BioWare has the same idea. This is all good and fine, but are mega-servers really anything to be excited about?

Mega-servers do sound like they’d be awesome, ten of thousands of more players all on the same server, I mean, that sounds awesome to me, right? However looking at it logistically, there’ really won’t be any noticeable impact to players.  Illum is not all of a sudden going to be able to support thousands of PvP players at the same time. Hell when I was playing, my frames per second dropped to single digits once there were more than 50 players there.

Dungeons in SWTOR are also mainly instanced, so again this has no greater benefit than a cross-server group finder would have. The only conceivable difference I can think of would be that the auction house would have more activity in it and people wouldn’t have to worry about server-transfers to join friends.

On top of that SWTOR is basically an co-op MMORPG at best, so more players really doesn’t make a difference. I soloed the entire game, grouping maybe three times total. For a game like SWTOR that is very single-player oriented, it just doesn’t seem like Mega-Servers would matter at all. But then again, it’ll save BioWare some time from constantly having to merge servers.